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      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
      Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof), religion, politics,  etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
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      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
      Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs.   §7 Forum structure & Search
      Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
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      Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
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      Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here. 
        §10 Images in posts
      When posting images, mind the following restrictions:
      .gifs will be allowed and may be removed by Staff if deemed necessary.
      Maximum size for images is 1280x1024.
      Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
      Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge.   §11 The use of BBCode
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      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
      Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly.   §4 Bans and multiple accounts
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Found 5 results

  1. Sat, June 10th. 7pm central Rules and RSVP https://usalegacy.us/calendar/event/3-mission-monolith-assault/
  2. Idea for game mode?

    So I was just thinking about a new game mode, well it's probably not new, but new for Squad. Something like "Secure and Hold" or some such. Anyway, a game mode like that, where 1 side starts off defending some cache/intel/downed pilot or whatever. It'd be the other team's objective to secure the 'whatever' and hold it for a specific amount of time and/or tickets. It'd be like insurgency sorta but different, played on that same scale so that it takes times to find and secure the area. Possibly there could be a string of items to find and hold for "extraction", something like a wreckage to destroy, some sorta 'drive' to acquire and/or a pilot/crew to rescue. Thoughts?
  3. Squad will be running heavily on large clans/groups so what I had in mind is adding a sort of mission creator. The way I see this working is having the user creating a mission by first selecting the map then from there have the user choose different options for objectives such as capture points or eliminating targets (Raids, assaults etc). After adding the objectives the user can start placing AI instead of having players (If they want too). I can see this being discussed more later on as a feature to be added but this is just a little intro to it. Tell me what ya think! Mission Creator -Adding AI -Design different missions -Setup bases, spawns, vehicles etc
  4. Introduction Before I being explaining my suggestion/idea, here is a video to get you all pumped up. https://www.youtube.com/watch?v=g4Xi7qGoJRU (Provided the wrong link earlier, sorry!) And here is another for educational purposes. https://www.youtube.com/watch?v=yXn0AZX8Hmo Suggestion/Idea With the confirmation of MRAPs(Mine Resistant Ambush Protected vehicle) being implemented into the game, I had been thinking about ways they could be used the way they were intended. Route Clearance became the most important mission during Operation Enduring Freedom. In a game that aims to give an authentic, yet fun and functional contemporary warfare experience, this idea could provide a whole new attack and defend experience. Though the videos I provided only show my unit driving down roads and waiting to get blown up, Sapper's are also tasked to clear paths for coalition forces in order to assault an objective. Now, I don't have any video example or diagrams of my idea, but I will explain a situation to the best of my ability, and with as little jargon as possible. Objective RCP(Route Clearance Patrol) will begin movement from the forward operating base. Infantry will be embedded, and sappers will assist in the assault. RCP will lead the convoy down a linear path towards the objective, clearing the road of IEDs and fighting off any opposition. Upon reaching the compound, the convoy with dismount and assault the objective. So that's the basics of it. How do you make this fun, you might ask? As far as the clearing of IEDs, I'm not all the certain. It could slow down the action, and possibly be boring. I imagine there will be several phases of this mission. Preparation for both teams, the movement phase, and then the final assault. Both teams will have the opportunity to be the attacker and the defender. While prepping, Coalition Forces will choose their loadout, order of march(what vehicles, and how the are positioned in the convoy), discuss known areas of interest, and how they would like to attack the compound. The Taliban(Or whatever opposition it may be) will prep by choosing where to place their ambushes, IEDs, and any heavy weapons they may have. I believe it would work best if this team had a limited amount of resource points. Do you want 5 RPGs, 2 DShKs, and 1 500lbs IED? Or 2 50lbs IEDs, 10 RPGS, and 1 DShK? Squad already plans to implement build tools, so this could most likely be easily included. Back to the idea of Attacking and Defending. As the convoy is headed toward the compound/objective, the opposing team will be able to coordinate their ambush whenever, and wherever they like. Either from a treeline, mountain top, a pot field, etc.. The Coalition forces must use the vehicle mounted weapons to fight back and continue movement towards the objective(This is their defensive phase, and the oppositions attacking phase). As the convoy makes it to the compound(If they make it, of course). This begins their attacking phase, and the oppositions defensive phase. Conclusion I believe I've about covered everything. I won't be disappointed if this isn't a realistic possibility, but it's definitely something I would like to see in a game. Battlefield 3 made us look like cowards in their single player. I only shared this because I believe the team has the ability to do it, and that it really wouldn't take more than some new maps and a bit of coding due to much of the assets already behind developed. If there are any questions for me, or if I can provide anymore insight, feel free to PM or comment below. Edit: I forgot to add one more idea. Some Project Reality maps had a civilian role. I believe it would work really well in a gamemode like this. Either as a hidden trigger man, or giving information to the ones waiting to ambush. Maybe let people play as little afghan kids so they can throw rocks at the trucks(kidding.. kind of). Kids around are usually a sign that their won't be an attack.
  5. I'm kinda curious if we will be able to use the UE4 editor to create our own maps & missions. Would be pretty cool for people like me, who are allready familiar with it. For the others there would be a huge amount of references and support from Epic to get started with it easily. Besides the UE4 editor is completly free it's not that hard to create awesome stuff even with low experience! Probably a bit to early to think about that tho.
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