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Showing results for tags 'mission'.
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So I was just thinking about a new game mode, well it's probably not new, but new for Squad. Something like "Secure and Hold" or some such. Anyway, a game mode like that, where 1 side starts off defending some cache/intel/downed pilot or whatever. It'd be the other team's objective to secure the 'whatever' and hold it for a specific amount of time and/or tickets. It'd be like insurgency sorta but different, played on that same scale so that it takes times to find and secure the area. Possibly there could be a string of items to find and hold for "extraction", something like a wreckage to destroy, some sorta 'drive' to acquire and/or a pilot/crew to rescue. Thoughts?
Squad will be running heavily on large clans/groups so what I had in mind is adding a sort of mission creator. The way I see this working is having the user creating a mission by first selecting the map then from there have the user choose different options for objectives such as capture points or eliminating targets (Raids, assaults etc). After adding the objectives the user can start placing AI instead of having players (If they want too). I can see this being discussed more later on as a feature to be added but this is just a little intro to it. Tell me what ya think! Mission Creator -Adding AI -Design different missions -Setup bases, spawns, vehicles etc
Introduction Before I being explaining my suggestion/idea, here is a video to get you all pumped up. https://www.youtube.com/watch?v=g4Xi7qGoJRU (Provided the wrong link earlier, sorry!) And here is another for educational purposes. https://www.youtube.com/watch?v=yXn0AZX8Hmo Suggestion/Idea With the confirmation of MRAPs(Mine Resistant Ambush Protected vehicle) being implemented into the game, I had been thinking about ways they could be used the way they were intended. Route Clearance became the most important mission during Operation Enduring Freedom. In a game that aims to give an authentic, yet fun and functional contemporary warfare experience, this idea could provide a whole new attack and defend experience. Though the videos I provided only show my unit driving down roads and waiting to get blown up, Sapper's are also tasked to clear paths for coalition forces in order to assault an objective. Now, I don't have any video example or diagrams of my idea, but I will explain a situation to the best of my ability, and with as little jargon as possible. Objective RCP(Route Clearance Patrol) will begin movement from the forward operating base. Infantry will be embedded, and sappers will assist in the assault. RCP will lead the convoy down a linear path towards the objective, clearing the road of IEDs and fighting off any opposition. Upon reaching the compound, the convoy with dismount and assault the objective. So that's the basics of it. How do you make this fun, you might ask? As far as the clearing of IEDs, I'm not all the certain. It could slow down the action, and possibly be boring. I imagine there will be several phases of this mission. Preparation for both teams, the movement phase, and then the final assault. Both teams will have the opportunity to be the attacker and the defender. While prepping, Coalition Forces will choose their loadout, order of march(what vehicles, and how the are positioned in the convoy), discuss known areas of interest, and how they would like to attack the compound. The Taliban(Or whatever opposition it may be) will prep by choosing where to place their ambushes, IEDs, and any heavy weapons they may have. I believe it would work best if this team had a limited amount of resource points. Do you want 5 RPGs, 2 DShKs, and 1 500lbs IED? Or 2 50lbs IEDs, 10 RPGS, and 1 DShK? Squad already plans to implement build tools, so this could most likely be easily included. Back to the idea of Attacking and Defending. As the convoy is headed toward the compound/objective, the opposing team will be able to coordinate their ambush whenever, and wherever they like. Either from a treeline, mountain top, a pot field, etc.. The Coalition forces must use the vehicle mounted weapons to fight back and continue movement towards the objective(This is their defensive phase, and the oppositions attacking phase). As the convoy makes it to the compound(If they make it, of course). This begins their attacking phase, and the oppositions defensive phase. Conclusion I believe I've about covered everything. I won't be disappointed if this isn't a realistic possibility, but it's definitely something I would like to see in a game. Battlefield 3 made us look like cowards in their single player. I only shared this because I believe the team has the ability to do it, and that it really wouldn't take more than some new maps and a bit of coding due to much of the assets already behind developed. If there are any questions for me, or if I can provide anymore insight, feel free to PM or comment below. Edit: I forgot to add one more idea. Some Project Reality maps had a civilian role. I believe it would work really well in a gamemode like this. Either as a hidden trigger man, or giving information to the ones waiting to ambush. Maybe let people play as little afghan kids so they can throw rocks at the trucks(kidding.. kind of). Kids around are usually a sign that their won't be an attack.
I'm kinda curious if we will be able to use the UE4 editor to create our own maps & missions. Would be pretty cool for people like me, who are allready familiar with it. For the others there would be a huge amount of references and support from Epic to get started with it easily. Besides the UE4 editor is completly free it's not that hard to create awesome stuff even with low experience! Probably a bit to early to think about that tho.