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      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
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      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
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      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
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Found 8 results

  1. Scince the last update, we got a very powerfull role on battlefield: the combat engineers. They do lots of funny stuff, like digging faster, c4 enemy radios and placing mines against vehicles. They are the cancer of the roads, stopping the enemy to attack... ...only the enemy.... ...for hell, no! My last 3 rounds I have played, I placed 10 mines on critical points on the map. 5 (!) mines took out my teams own vehicles, because the f(§?#ing driver was not watching the road! In general mines kill more random noob teammate-players than enemies. Therfore I am wishing for these things: - Mine-TK are not counted as TK for the player placing them - Vehicle driver gets time-punishment on respawn timer for killing him and the poor souls inside his vehicle. - Vehicle driver gets the teamkills on his soul - Admins need to know, who is/was the driver of a vehicle, for finding out, which player is not able to read the minimap
  2. Perhaps using the supplies for AT-mine fields would be something? Maybe in rows of 5, taking quite a bit of shoveling before it gets finished. Very few classes in the game have AT-mines, and you have to place them individually, in addition to digging them to the ground. The classes are usually on the opposite side of actual military units. It is realistic, to put them down individually, but it could also be put down in rows like the usual build-able thing, as well as free them for all sides to use. Real-life militaries use anti-tank mines. I'm not sure if it wasn't added, because the IED's on cars and bikes would become rather redundant or what was the deal. Another addition to this could be a rope the 5 mines are attached to, that could be pulled from behind cover on the way of a rolling tank. Tested this in the shooting range, so unless I made a mistake somewhere it should be correct. On an unrelated note. Peer-to-peer shooting range would be nice too.
  3. Is it possible to update the game logic and how it attributes TEAMKILLS for mines? Currently, if a player runs over a friendly mine the teamkill(s) get counted towards the scout that placed the mine. This is an unwarranted penalty to the scout. Especially, when/where the mines are marked on the map for friendly players. I've even seen cases where people intentionally run over the mines. Sometimes, causing scout to be automatically kicked from server. This is broken logic. Here's the suggestion: Change the code logic to attribute the death as a suicide (to the player that runs over the mine) If there are passengers in the vehicle, the additional deaths are then team kills (attributed to the driver, not the scout). Benefits of change: Encourage vehicle drivers to check map for friendly mines. Assigns additional passenger deaths to driver accordingly, as the responsible party for passenger live(s). Prevents abuse by penalizing the abuser, not the person playing the role as expected. Thanks,
  4. I think it would be a cool addition and it would balance the Insurgent/Militia team more if we had Mines/IEDs triggered by stepping on them. They would greatly help both teams and they would be awesome. Many times US soldiers have stepped on a weird looking "rock" only to blow up a milisecond after. I would personally love those. One good mine, a full squad tightly knit together and one man to step on it. Amazing.
  5. Scout guide 101

    Little guide of using the SCOUT role.
  6. By stackable , the IED starts of with one mortar round for example and the more you dig , the more mortar rounds you add to it ( perhaps it might be only for insurgents where you can add more, to add some dynamics to gameplay) So the IED becomes "stronger" the more you dig , maybe up to 5 stages ( 5 mortar rounds?) Hopefully the IEDs become stronger because it couldnt even destroy a logi truck one time i tried it. And so if other factions have a different kind of IED based off C4s or whatnot , then maybe specifically for insurgents they can have a really large ied with this "stackable" version of IEDs
  7. At the present if a friendly drives over your laid mine your a team Teamkiller can mines be removed from this. Theres a massive symbol on the map, shouldnt it be your an idiot for driving over friendly mine.
  8. It would be great to put ranks in Squad. They shouldn't be so sofisticated like in Battlefield or COD. Just ranks like 1st, 2nd sergeant, captain, officer etc. With level one you could use all weapons but you couldnt be a squad leader or commader (if you create this role,it would be legendary). So that we dont have noobs in high roles. And maybe orientations like army and one for armored vehicles etc. You could swich branches when ever you want but you could "specialize" in only one so that evryone can see it. You really shouldnt put air vehicles because it would be really overcrowded. And if you put vechiles , you need to adept maps so that vechiles can drive normaly. And it would be also great to put mines and mortars in game. And I almost forgot, you should make more types of squads, like support, reacon, fire-team, and normal one. And it could be of course more than one of one type in the team. Wouldnt be great if we are going to have Squad like this. What you, Players and Developers, think about this. I know that you have at least year or two to even start working on anything from this list but if you could put anything from this in the game I would really appriciate it. Sorry for bad language. :)