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Showing results for tags 'microphone'.
Found 15 results
Good Evening All, Really struggling with finding a way to simultaneously get the game's communication (local chat, squad com...etc.) to run through my headset...and the normal game SFX to run though my speakers. I do this for almost every other teamwork oriented game I play and I can't stand hearing both come through my speakers. I have my device settings set for the my external Speakers to be default and my headset as default coms. Please help! PR had this option. If this isn't an option - PLEASE PLEASE PLEASE implement it. It helps an absolute TON with teamwork. Best, Alex
DaiaBu posted a topic in General DiscussionI'm asking this here rather than making a thread in feedback and suggestions because I am guessing it's a question which has come up before - but I can't find anything while searching the forums. But then, I'm not really sure exactly what to search for. So apologies in advance if I'm going over old ground. Anyway, at the moment, there are 3 keys required for VOIP - one for 3D "voice", so just speaking to players in the local area, one for speaking to your squad, and if you're an SL, a third key for the command channel to speak to other SLs. There's been a couple of times where I have accidentally pressed the squad channel when I meant to speak only to local players (thus deafening the whole squad with an irrelevant "grenade!!" shout), and vice versa. I've recently moved the voice key to my mouse thumb button, but I admit, I still sometimes tap the wrong button when trying to speak to both my radio and just normally. I was wondering, has anyone ever considered making it an option so that your local 3D voice channel can be activated automatically on detection of your voice? Basically I think it would be nice to be able to speak to people in your local vicinity (and I would ONLY enable it for that) without having to press down a key. It just feels more natural and fluid, and it saves confusing a keypress in the heat of the moment. I'm guessing that there might be some criticism of such a system as you've always got the risk that you might get feedback through the mic if someone has one that's overly sensitive...but given that I'm guessing most players will be using headsets, and if they aren't, such a system should be optional so those with speakers can disable it. Has anyone brought this up before? It obviously isn't practical for games with a standard VOIP setup, but I think it would work well in Squad with it's proper 3D VOIP.
AmbuuusH posted a topic in Hardware Tech SupportLike the tittle says, my mic works 100% fine outside of the game, but no one can hear me in the game, i do not understand... i have looked at other solutions, none have helped. I used it on discord. then used it on teamspeak. then adobe audition. It worked every time, but will not work in game. UPDATE: now im getting reports that my comms are way too choppy for anyone to understand, but i have a great connection...
What I am specifically talking about is a feature that lets you listen to your mic while you are transmitting only. It's pretty much built in to windows except it stays on all the time. While playing, I often find myself speaking loudly or quietly because I can't tell how I sound to other players. This seems like it would be a really simple feature to add, and very possibly could make communications even more effective between teammates, in a game where communication is the most important aspect. Additionally, this could also improve the realism/RPing aspect of the game, since many real life headsets let you hear yourself speak while transmitting, also in IRL you can generally hear yourself while talking With that said, I could certainly get used to talking without hearing myself, and I might just make an autohotkey script to toggle the Windows listen to mic feature on and off whenever I press the transmit button.
I'm trying to setup voice chat over In-home streaming. This is what I've done so far. (Posted it to Steam tech. support and to Questions sections - but no replies so far) Host: Setup Mumble client/server Connect to the local Mumble server Setup Virtual Audio Cable (VAC) Mumble client input is set to Host mic (not used) Mumble client output is set to VAC Steam Voice input is set to VAC Windows default MIC is the to VAC Client: Setup Mumble client Connect to the Host Mumble server Mic is plugged to the client Now if I press Test Mic on the Host Steam and speak on the client I can see that Host Steam receives the audio. However when I try to play Squad over Steam streaming - other players can't hear me. P.S>Can someone try this setup at least to get an idea if its my problem or Squad in general does not pick VAC even if its default MIC?
Does anyone have any success in setting-up Squad voice chat though in-home streaming? This is what I've done so far: Host: Setup Mumble client/server Connect to the local Mumble server Setup Virtual Audio Cable (VAC) Mumble client input is set to Host mic (not used) Mumble client output is set to VAC Steam Voice input is set to VAC Windows default MIC is the to VAC Client: Setup Mumble client Connect to the Host Mumble server Mic is plugged to the client Now if I press Test Mic on the Host Steam and speak on the client I can see that Host Steam receives the audio. However when I try to play Squad over Steam streaming - other players can't hear me.
Today was a squad leader on a server and I had a bad experience where by person has taken a squad Lead position and was playing music on the squad leader channel making it very difficult to communicate with squad members or other squad leaders. In the same game we had some one also team killing. I was searching for an admin to sort this out but with out any luck. I think we should appoint a supper admin that can access all servers and have the power to mute kick or give warning to miss users . ps- i would like to apply for this position.
XenobladeShulk posted a topic in QuestionsSo I'm turning 16 soon, but my mom is still an Internet Nazi and thinks that everyone on the internet is a pedophile, a rapist, or a murderer. So if I start playing this game, where communication between your team is a necessity, would I need a mic or something? Or would there be a chat? I want there to be a chat because my mom would go crazy if she all of a sudden just started hearing me talking to someone over the internet. So a chat where I won't have to speak is preferable.
I am using a Samson USB Mic and it keeps disconnecting randomly when I am playing. The mic works in other steam games, set as the default mic in windows, I have verified game files multiple times, and plugged the mic into other USB ports. Anyone have a fix?
hello, i have issue ingame with microphone. my microphone is too quiet, no one ear me. i've choosed the good one in windows audio, volume and amplification on max. work fine on skype, teamspeak, and other games, but not in Squad. my driver are up to date
Ok so I bought a new microphone for the recording of YouTube videos. I have it plugged directly into the motherboard via a phantom power unit. When I use Action! to record gameplay I can pick up my voice but I can't pick up my voice in either TeamSpeak or Squad voip. Anyone have any advise or hints? I'm currently running Win8.1.
If another player is speaking, is there an audio difference if he is or isn't, facing towards you? A majority of the 3D VOIPs I've encountered have a "Sphere of Influence" for each character's voice. (Red Orchestra, Insurgency, Medieval Engineers) Is Squad different from this?
Hi there just a few question to the Dev, as we know in PR there are 'mumble' for the use of communication btw player in the same side (local, Squad, Platoon/Team). My question is -Will player on another side/Faction will hear my voice if I say something on local? -Is it required to have microphone to play the game? (ofc If u don't have it you will realize soon enough that people without mic tend to get kick.) thank you for wasting your time reading my question and sorry for my bad english