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      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
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      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
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      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
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Found 5 results

  1. I'm on vacation in Mexico. I usually connect in San Diego, California just fine but here in Mexico my internet connection is okay but no servers come up...unless I select "Show Empty Servers," in which case a few servers show up (one located in Los Angeles). If I deselect "Show Empty Servers" no servers appear. Ping 19ms 5.82 Mbps 0.75 Mbps
  2. GRUPO HIDRA Saludos señores, les presento al Grupo HIDRA, somo un pequeño grupo de jugadores, jugamos principalmente ARMA3 y SQUAD. Buscamos un juego serio de tipo Realismo Táctico, realizamos entrenamientos y buscamos una mejora real del nivel del juego, ya que tenemos por objetivo participar en eventos y torneos (tanto en ARMA3 como SQUAD). La mayoría de nuestros integrantes son de origen mexicano, y buscamos jugadores del mismo origen aunque no tenemos problemas con el resto de jugadores latinoamericanos mientras se acoplen al grupo y a los horarios de juego, ya que nuestros horarios generalmente son a partir de las 11pm hora CDMX Requisitos: -Mayor de 18 años de edad a la fecha de la aplicación. -Lenguaje español o dominio completo de este. -*Poseer los juegos Originales de SQUAD y ARMA3. -*Facilidad de Horario de las 11:00pm a las 2am en el uso horario -6 GMT(hora centro de México) días Martes y Jueves. -Ser una persona respetuosa y que busque seriedad en el juego. *Estos requerimientos no son excluyentes, sin embargo considere que puede mermar la experiencia con el grupo. Si estas interesado les dejo los enlaces donde puedes encontrarnos: DISCORD UNIDAD ARMA3 STEAM
  3. HEY GUYS i wanted to get a developers atention and you guys please dont hate please really look into it i live in mexico and sins mexoc has had more attnetion lately i put this together for the devs and the community i was wondering if you guys can really consider puting the mexican military into squad has unique to mexico stuff like wepons vehicel ETC... Hear it is guys hope you enjoy and a lot of the stuff is already in there like m4 50 cal 40mm etc... and a lot of stuff they will have to do eventually. AND PLEASE PLEASE PLEASE THINK ABOUT IT NO GAME HAS REALLY EVER DONE THIS PELASE DEVS AND THANK YOU. ALSO YOU CAN DO A EDIT ON ALBASRAH AND MAKE CARTELS VS USA AND MEXICO ETC HAAHHAHAH THANKS GUYS.PLEASE KEEP AN OPEN MIND THANKS. AND think of the new maps some jungle maps diferent urban areas and besides i think they have streatched the taliban stuff enough to it can be pushed somewhere els most games about fps are about the middle east easter europe etc... it be very nice ti change it up a bit. https://drive.google.com/file/d/0B8AMF405Ap0JanhOUWx3aWxTWU0/view
  4. Faction ideas - Mexican Drug War.

    I'd like to suggest that the illegal drug trade conflict be represented in-game. Specifically the Mexican Drug War. With European militias and Middle Easter insurgents, I doesn't sound too out of place. Mexican Military Appearance Mexican army soldiers wear uniforms with black, rust & olive green pixelated shapes on a pale green background While the marines wear black, brown and foliage green on a khaki background. Mexican soldiers' body armor seems to differ but they appear to be most commonly equipped with a black Mine Safety Appliances' (MSA) Releasable Assault Vest (RAV). I'll also sometimes see a black tactical vest most likely worn by special forces. I've also seen this one type of body armor that I just can't figure out what it is. (Sorry if I'm wrong, I don't know the first damn thing about body armor.) MSA RAV Tactical Vest ??? Pretty much everything else is standard. All soldiers wear a standard Kevlar helmet donning the digital camouflage and generic military boots. Special forces will get generic knee and elbow pads. Firearms The Heckler & Koch G3 is no doubt the favorite of the Mexican Armed Forces. Mostly the A3 and A4 models are seen in pictures. Good thing they recently announced development of the G3. Mexican soldiers with G3A4's. G3A4 Mexican Soldiers with G3A3's. G3A3 The Mexican military also seems to like US-made M16's and M4's. Naval Infantry - which are just their marines - carry both (but mostly the M16) while the army and especially special forces stick to the M4. Mexican marines with M16's. Mexican Marines with M4's. I actually couldn't find pictures of Mexican special forces with M4's. Most of the pictures were of special forces marching with M82's. And the army mostly had G3's. The Army and Marines main LMG's are the FN Minimi and HK21. Not sure on the specifics of the Minimi. They also have M2 Brownings, that's somewhat expected. FN Minimi Mexican soldier with HK21. Pistols The marines use the Glock, USP, and M1911. (Pictured from left to right.) The Army uses the M9, and special forces use the FN-57. (Pictured from left to right) Anti-Vehicle weapons Smaw RPG-29 (Possibly used by mosty - if not exclusively - special forces) Carl Gustav Recoiless Rifle BGM-71 TOW M40 Recoilless Rifle Vehicles Ground ERC-90 Sedena-Henschel HWK-11. APC-70 VTR-TT 6x6 Humvee Ural-4320's While they do have all this equipment, the Mexican military likes to take civilian pickups and modify them with handlebars. They use Chevy Silverados, Ford F-Series', Dodge Rams, and Chevy Cheyennes. They all sorta look the same. Air Power UH-60 Black Hawk Mi-17 Mi-8 Cartels There are very few photos of cartel fighters themselves. Mostly leader arrests and executions, but I can tell you what I've gathered. Appearance Mostly a t-shirt and jeans. I'll see baseball caps and sometimes cowboy hats. They'll wear rags around the neck and on the face. Low profile chest rigs are worn. Firearms Classic AK-47's attract almost every cartel member. According to the BATF, illegal AR-15's chambered in .223 were traced back to Mexican cartels and gangs. These AR-15's are much more rare but I guess the cartels have a few. More than likely modified for full auto fire. Cartel fighters will also sometimes have an FN-57 as a sidearm. Anti-vehicle weapons Classic RPG-7. Vehicles The Mexican cartels have captured pickup trucks and semi-trucks and modified the living hell out of them. Like, they went Mad Max on these things. They call them monstruos, which means "monsters" in Spanish. They weld armor plates and cut out gun ports. They'll attach rotating turrets to some too. And it's not like they have just a couple of these either, the military captured a whole factory that was making these things. Well that's all. I put way too much time into this.
  5. DEA vs Narcos

    Alright, first off, I'm just putting this idea out there to let it marinate. I understand there's a road map and ideas like this probably won't impact dev development path. But I think it could be an extremely cool idea and want to see what you guys think. As a mod or DLC, I'd like to see something a little different, and that "different" is a DEA vs Narcos type scenario. Both factions would have a great assortment of weapons at their disposal (have you seen pics from their raids?), would/could be in some great theaters (Mexico and/or Colombia would be awesome), and could have some game modes that very greatly from our traditional methods. Here are two potential game modes I thought of that would cater to these factions: 1) Have a map that has 3-4 compounds (or one compound that is randomly placed between 3-4 locations). At the beginning of a round the drug cartel is "tipped off" that DEA is inbound for a drug raid and that they have to get their compound fortified and ready to dig in (they would only have one location). The DEA on the other hand doesn't have the exact location of the compound determined but have it "narrowed down" to 3-4 places. So DEA would start at one end of the map and would have to recon the surroundings and to to figure out where to assault and how best to assault the compound. To win would be infiltrating the compound and destroying the FOB and all of the drug caches inside. Maybe even potentially setting fire to buildings/marijuana fields could be possible long down the line? 2) DEA is given intel that a drug cartel is planning a border crossing with an extremely large shipment of drugs. DEA is only so large and would have to split resources to attempt to cover down on 3-4 border crossing areas/regions. The cartel would have several trucks/rigs that they could chose to go through one single route or split between multiple entry points. Winning would/could be getting 50% of the drugs across the border. Maybe you'd have to have a "real" river on the map to separate the borders so that it wouldn't be too easy for the cartel, and DEA could have machine gun mounted patrol boats to try to cover down faster. Those modes are just my initial thinking....I'm sure we could go in a lot of depth on either to flush them out more. Either way, I'd love to see something a little outside the norm after 1.0 drops on us. So anyone else have thoughts to something like this? :D If pressed, here'd be my other options for DLC/mods: - WWII (damn near everyone wants this) - North Korea and it's theater - Russia invades North America