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Showing results for tags 'mbt'.
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I have been running tanks ever since they arrived on the scene. My crew and I thought we had everything figured out and under control after just a few rounds,however battle after battle has left us all,more and more puzzled. The first 3 or 4 rounds of squad that we played that involved tanks,we were able to figure out that the T72 has amazing front Armour,and can normally take on an Abrams as long as you angle the tank down,and hit the Abrams in the front center plate. We verified this by playing as the Abrams for some time. We also concluded hitting a T72 in the rear,side,or lower center front plate,could wreck it in short order. So every thing is fine right? We know each tank has weaknesses and strength,this is perfect. Wrong. It was some time later,after 12 or 15 rounds we started running into an anomaly,every now and then,we would meet an Abrams that seemed to have totally different Armour weakness zones. For instance,the "eye" of the tank (where the gun mounts to the turret) is normally a weak spot,and could render the tank dead after a few hits,was now bouncing shots right off it. At first we thought this was due to the attack angle E.I. us being to low to impact solid. But it continues,and after using Kornet launcher extensively,I noticed the same issues there. Some times I can kill an Abrams with 2 rockets,other times it takes 5 or 6. As far as I can tell the angles are not an issue,and if the explosion graphic can be trusted,I am hitting the same spots on the tank. This is frustrating,because it seems to be random,and takes away from the skill of tank fighting,when suddenly a tank is much stronger,and you have no way of knowing until you engage. Going to the firing range is no help,as the tanks there seem to have no Armour at all,and can be killed extremely easily. So I have to ask if this is intentional? Has anyone else noticed this? Is server health a big part of it? Where can I get a true read out of the tanks Armour profiles? is there a plan to normalize tank impacts in the future?
Unfortunately I didn't get a chance to play the v12 test when it was out, but I have been following it closely and I'm super impressed with all they've added! The only concern I have is with the optics on the MBTs. I notice how you have a laser range finder, but you then have to elevate the gun manually to the proper elevation before you can shoot your target. This is not how its done in reality, on both the M1 Abrams and the T72B3 (as well as virtually all modern AFVs), the gunner presses a button to fire the laser rangefinder at the target, and the gun will automatically elevate to the proper elevation for that range. The center point-blank reticle then becomes your impact point, after lasing the target, you just simply point and shoot. The gunner never uses the range scales provided on the sights, they are there for emergency use only. I guess my question is, if this is intentionally left out or planned to be implemented in the future (perhaps when thermal/ night vision is introduced in-game)? I understand how some may have concerns about this ability making tanks OP, but this is how its actually done. Regardless, I'm very impressed with what I've seen with V12 and I can already tell its going to revolutionize the way we play squad for the better! Keep up the great work!
First off, this game is unlike any other shooter I encountered; actuallyy I have a hard time playing anything else . I want to know if the developers are panning to add Main Battle Tanks in squad because that would make my life -complete. I love tanks and if we could have T-90 or T-72 that would be amazing. Also a BMP-2 would be much appreciated with the 30 mm auto-canon please let me know so I can sleep at night !!!!!
nathanhindle posted a topic in Feedback & SuggestionsI don't about y'all but I had to share this, I believe it could be a good addition in the future for insurgent forces when MBTs and large caliber canons are implemented. Terrorist and insurgent factions lack most conventional weaponry such as a fleet of tanks or other armored vehicles. I feel that this could add game play and balance if need be for the future of Squad, when trying to match up less advanced insurgent and terrorist factions against big strong and well equipped factions which naturally have the advantage. Outside of actually giving terrorist and insurgents tanks, which would kind of contradict their natural capabilities seen in the world. This example shows that terrorist and insurgent factions resort to innovative means of leveling the battlefield when they are denied access to the same technology and infrastructure of their adversaries. It is not expected that militants, terrorists and insurgents who lack any industrial infastructure be able to posses and maintain something like a IFV, or MBT. As an alternative I present you with these photos. I hope this post inspires the developers and if they did not know about this technology existing think about it for themselves, and how it could tie into the combined forces aspect of Squad, keeping true to the factions real life nature and allowing these smaller less equipped factions to match heavily armed adversaries in the theater of conventional warfare in future 50x50 game modes on larger playing fields. Also in the wild there are most likely many more adaptations of weapon systems to pickup trucks and other common civilian vehicles across conflict regions today which may also have a place in Squad's future. Thank you for reading, have a great day. Source: http://www.americanmilitaryforum.com/forums/threads/3rd-world-modified-military-vehicles.1572/page-7
Well, I feel like it's confirmed for the future of Squad that there will be 'heavier armour' involved. And personally, I cannot bloody wait. Having a relatively realistic, modern military tactical FPS, with excellent graphics and aesthetics, and then being able to crew an MBT? I can already feel tear coming from my eye the moment I see a 120mm cannon fire and kick up huge dust clouds... and the sounds... Enough of the orgasmic thoughts. Onto my question; The one thing I think will ruin it for me, personally, is if they do not add tank interiors. I feel the role of a tank wont be firing the cannon at every possible moment, gunning it at high speeds and always being engaged in combat. I feel there will be periods of scouting and waiting for the right moment, or the right targets, if OWI play their cards right. I don't feel like this will be very immersive if we're constantly sat staring through a computer screen, it would be great if we could zone out for a second to take a look around the interior of the vehicle. And maybe, possibly, turn out of the vehicle too if we were a driver or commander? (The gunner can't turn out, and I doubt we will have a role for a loader as that will just be dreadfully boring ) So, as stated, will we get tank interiors? To give us something pleasing to look at, to give us the immersion we need and want when driving a 60+ tonne vehicle around a dusty battlefield eradicating targets with unnatural force. I mean, this is all based on a big 'IF', being if they add MBTs in the future in the first place.