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Found 61 results

  1. In-Game UI

    The UI is slick but still has a couple clunky bits, namely thus: The score board and (and squad ui) are under the map on some resolutions, mine (1680x1050, 16:10) is also affected. An easy fix would be changing the Z-index (or whatever it is) so that the squad ui is always on top for role and members. The map can be at the bottom of the index because we have a button dedicated for it. The end of round is worse, the next map is cut off along with some of the scores. Maps - the grids used to be vivid and made for quick marking but now the lines blend into the terrain really well making quick adjustments and spanning the map a pain. Lastly, have the point of the mark where we click if at all possible. (ie arrow points to where cursor was, tip of shovel where cursor was. Helmet and other marks should remain centered, or be given a thin chevron that points to the cursor's location. Just quality of life precision. One other thing: Keeping kits when they're no longer available should be dealt with. As it sits, a squad can have a HAT and they can keep it for the rest of the game despite not having enough players (either in the squad or the team) to keep it. Same thing with other kits, some squads get 4 MGs, 4 Medics, etc..
  2. JO Maps - by LJ

    Hi All, I have a passion for Joint Operations (JO). It was honestly one of the best games i have ever had the good fortune to play. This has lead me to picking up Squad, as it is the only game going-anywhere that offered so much potential for modding, and has even allowed me to dream of playing something resembling JO again. I will be doing a number of re-imagined JO Maps, following as closely to the originals where possible, and posting in here with pictures of my progress. I hope that the maps i make will make their way into Squad-proper but even if they don't or are unpopular i am also creating these assets - as well as numerous others - for a hope-to-be-completed mod of Squad called, tentatively, Squad_JO, which will attempt to emulate the game-play and style of JO using Squad as a base game. The Maps I plan on doing: ** scroll down and go to the Album (labeled in blue) ** 1. Black Rock Beach > 2x2 kM (shared with SSLM) 2. Dormant Volcano Isle > 1x1 kM 3. Twin Islands > 2x2kM 4. Sungai Sabe Lumber Mill > 2x2 kM (shared with BRB) * possibly Tobo Wetlands and others as well. I will also be making some non-JO related maps as well. These will be, atm, Flinders Island and Wilsons Promontory. Constructive help and comments are more than welcome Cheers! .LJ
  3. there used to be a version of Sumari Balla from back in closed alpha that was at night and i belive it was USA vs militia ITC however the map was actually at night like how logar INS night is. earlier today i remembered that was my all time favoret map but for the life of me i cant find it and i cycled every playable version of sumari today and its just gone. yes there is a sumari ITC but it is not at night its more like a dusk and its not the same. i was wondering how many of you who remember the map would like it back?. as i belive it wouldn't be a hard thing for the devs to do just take a version or 2 of the current sumari maps and add a night version its just a lighting and sky box change. its just my all time favoret map from back in closed alpha and im sad to see it gone, here's hoping a dev sees it and brings it back so i can put it into my server rotation... or at least hijack the map rotation every once and a while with it ;P
  4. Night Maps???

    I've been wondering how night maps would play out. Not just a semi dark map with the sun setting over the horizon. A pitch black map that's only lit by moonlight. I've been enjoying this thought more and more recently because of my strange attraction towards the tracer bullets. (It'd be so damn beautiful with tracer bullets flying everywhere in a night map)
  5. Created this thread after a nice discussion on the /r/joinsquad subreddit. Would like to hear additional suggestions and feedback on the ones presented here. The current icons for especially vehicles and enemy positions can be confusing. I suggest to replace these confusing graphic markers with the much clearer but slightly harder to learn NATO symbols. https://steamcommunity.com/sharedfiles/filedetails/?id=165876618 here is a quick reference guide for those not familiar with the system. These symbols once acquainted with allow for very rapid identification and familiarization with the friendly and enemy forces in the Area of Operations. For implementing this I would suggest giving players the option to choose between the NATO symbols or graphic symbols in the options menu. The game Wargame Red Dragon has a similar system and the vast majority of players from 100+ hours to people in their first few games all prefer the NATO system. Below a few examples of both systems: A second thought is the revised map mechanics, inspired by games like Firewatch which have an innovative approach to the map (see image) where it is a physical inventory item. In this way you wouldn't have a SL standing around looking at nothing. Also of course this increase the risk of looking at the map for SL's. This physical map case would be the map in a physical representation with the friendly and enemy units drawn upon it like currently already implemented. So in case the person dies the enemy would just see an empty paper like the map on the start of the round. A final thought is the revision of the display mechanics, instead of squad members' mini maps showing the individual location of teammates in other squads it would just show the center of mass of this squad. Thus pushing the need of communication and local chat communication (i'm not sure about this but would love to hear other's thoughts.)
  6. So as the Title says. Which map do you dislike the most and why? - For me Kokan is the clear "winner". It's a nightmare to play infantry due to the large open fields, that provide no cover what so ever, and the slightly elevated roads that provide minimal cover and determines all angles of approach. It is far too easy to defend the points and very hard to take new points, which often leads to a lot of dying and a stalemate that's not really a lot of fun to play. I just came out of a game playing as SL, playing offense with no Humvees (US team) we got totally wiped 4 times in a row with different strategies every time. mostly we couldn't even determine where we were getting shot from. it's okay to die or lose if you know what could have been done better... but running into a wall no matter what you do is no fun. It's not even like its a big vehicular-warfare map, so all in all I honestly dread it when I see Kokan loading. In my opinion it would be better if it was taken out of rotation. In quality it is inferior to all the other maps.
  7. Moving parts on a map?

    Hi modders I'm in the early stages of making a map. And i am currently working on a cap-point set around a big coastal radarstation. For the Radarstation to get the last touch i would really like Iif I could have it rotate. like in the video. Is it possible, and if yes, how do it go about doing it? im fairly new to the SDK, with only around 30-40 hours, of which almost only modelling with polygons.
  8. Here is all the maps and layers for the current version. There should be no inconsistencies as far as I am aware, let me know if anythings amiss. Use at your discretion, however credit or sharing would be appreciated. https://goo.gl/photos/Xm4iEuNUUKeBQiks5 Each layer will also have vehicle availability shown (Provided by The War Academy, Sourced by Tartantyco.) The War Academy Vehicle List - https://www.reddit.com/r/SquadWarAcademy/wiki/mapvehicles UPDATE - Layers Updated, Kokan added, OP First Light added) This collection will be kept as up to date as possible. Cheers
  9. I'm surprised I didn't find a thread about this! I dunno about you guys but as my two favorite factions (such nice weapon variety) I'd love to see maps that pit the Insurgents and Militia against each other. It might seem a mite contrived, but we do have maps with Militia in the Afghani maps (for some reason, even though their dark green outfits make them stick out even more than Insurgents). It's not like this game relies heavily on some kind of cohesive narrative. What do you guys think? Do fast-moving techie duels and abundant AKMs sound as fun to you as it does to me?
  10. Just gonna throw out some map Idea's that I personally would love to play on. Now I don't know if some of these would be possible because I don't know the limitations of UE4 thus far but hopefully now or in future optimization updates by the squad team and the UE4 team would allow these to be possible. A lot of these are inspired from other games locations witch are inspired by real locations so its not really copying. ps..gonna be a long post. 1st idea is a North Korean map and make it have a foggy-ish kinda frosty feeling too it or snowy. Have it been a urban cold map almost like the map propaganda from BF4. Here's some pictures for architectural and weather reference Have some tall muli-level enter-able buildings with a cold atmosphere preferably with a heavy or light snow fall and have US Marines vs North Korean's and or South Koreans vs north Koreans or both. That would be so very awesome. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Next map idea would be the arctic. Could have a map at a research station with the US Marines the Norwegians or the Canadians vs the Russians. They could also through some military and research bases in there. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- My 3rd idea is also a snow map ( I love the snow ). It would take place in Alaska near the coast and would be the US Army vs Russia. The Russians could invade from a carrier ship like in PR. There could also be small Alaskan towns. if they could capture the atmosphere of this photo that would be amazing.^ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Idea number 4! Urban America, only 3 games have done this that I know of and that's homefront, MW2-3 and World in conflict. In almost all shooters its always the middle east or Europe. I personally think it would be refreshing and different throw in some shopping strips and some commercial districts in a American urban map. Plus it offers an opportunity for a cool faction idea ill talk about it at the bottom. This is my favorite idea ^ I think a map or maps based off these would be epic and it could the US marines, US Army and American militia vs China. •Side note I think a American militia/resistance would be a sweet faction and they could have all sorts of weapons us Americans love are guns. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- IDEA 5! This one takes place in jolly old England in sort of a rural part of Britain. It is the British armed forces vs China, Russia or a coalition of some kind or some IRA type of faction. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Next one is a Eastern European setting with a kinda chernobyl industrial vibe. Could be Germans, US, British, French and some eastern European rebel faction vs Russia or some rebel faction. ( why not all right? ) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Next one takes place in CHINA! It could take place in a rural Chinese town with rice farms or by a section of the great wall. Could be any NATO faction vs China. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Finally the last one takes place on the border of Russia and China and it would obviously be China vs Russia just sprinkle some hills and some outposts with some trees and it would be "very nice" ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I really hope the Squad devs branch out and make some really unique buildings and maps and push the unreal engine. besides just sand and tree's with the occasional bunker and mud hovel (Don't get me wrong I like those kind of maps they have their place I just want some spice). They have made great maps in PR so looking back I have high expectations. And if they need more funding to make it happen hell ill drop another $20 to help this game become one of the greatest teamwork fps's ever. So what do you guys think? If you have any other map idea's just slap that shiz down in a reply.
  11. Hey, After playing around 50 hours of the game. and starting to get into the role of SL, one thing that could really help is adding a topography layer to the map. That way you could see the layout of the land and you can plan your advance without actually knowing the game map by experience. more so trained SL will be able to maneuver better, lay out guys in better defensive positions, plan and create kill zones, and will get much more realistic game play . just my 2 cents!
  12. Dear Players, the survey was closed with 188 votes.. Here are the Results https://docs.google.com/forms/d/e/1FAIpQLSdqwLdP1Vlig1Y0ZDhL2VUln2M6q5VGUTBOZBwMEj-h5e-NUg/viewanalytics?usp=form_confirm The Winner Map is: Fools Road with 45% of the Voters liking it followed by Kohat with 41% Least liked are Yehorivka (probably due bad optimization) and OP First Light Most wanted Map & Mode are Fool's Road AAS v1 with 30.3% of the voters liking it Logar Valley AAS v1 is voted nr 2 Please note, through an error at Question 3 we had "OP First Light" and "OP First Light AAS v1" in it We combined that answers, erased when it was voted both and came to total 51 Votes for OP First Light AAS v1 Means Place 3 is sahred by Fool's Road AAS v2 and OP First Light AAS v1
  13. BIGGER MAPS/MORE TICKETS

    So with all these new toys and bigger booms coming... Will maps be bigger and more tickets? If not, why?
  14. Khamisiyah Remake?

    So does anyone know any plans of remaking Khamisiyah in squad? I was looking in the search tool couldn't find any info... Even if there is a mod that you can link me to it would be great... Khamisiyah is on of the coolest map in PR, some may dissagree with me but comon, it's like the operation Desert Storm in Iraq, if the devs will decide to recreate the map in the future when we probably will have already tracked vehicles and maybe even helicopters this will defenitley will be the best thing ever in squad.
  15. With the present could we get extra layers on maps so as to get some more varied sides. E.g fools road instead of Russian vs Irregular Militia you could have Russians VS US . Or Sumari US vs Russians. Think it would add some spice for maybe not too much wotk.
  16. High-Res Pictures of new maps?

    I know someone made it for the previous versions, so: Does anyone have a complete collection of high-res pictures of the new maps in v7? Preferably with the objectives on them
  17. Crash on most "green" maps

    Hey there. It seems that every time I join a "green" map (Gorodok, Yehorivka, etc) I will eventually crash, usually within the first few minutes, depending on the map. It seems to have something to do with the latest update, as even maps I played before like: OP: First Light eventually ends up crashing and giving me the same error. (I can provide the error next time it occurs.) Specs: Win 10 64-bit EVGA GTX760 Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz 12GB RAM I hadn't played Squad in quite some time, so I installed it the day that V7 was released. I'm just wondering if anyone else is encountering this issue? I know there's a lot of crashes, and I've had other crashes on other maps as well, but this specific crash makes it impossible for me to play much on "green" maps.
  18. Hello again! I figured as I shall be doing regular videos for squad it would be better to have them in all 1 place rather than multiple threads, so here we are!
  19. Actual Mods ETA ?

    Hello Guys hope you are doing great Well basically i want to ask a question about actual mod implementation When should we expect mods in game , like different armies weapons maps , system , And how will it be implemented when you download it ? Thank you Regards WOLF
  20. City map

    I would be cool if you guys could add a city map, something that looks a bit like Baghdad or something like that. Or just a basic middle eastern kinda city.
  21. Hello Folks, i think i saw some twitch presentation of the devs of upcomming things, one thing was a east european urban battlefield map i am eager to see such a map because it would bring fresh air into the map pool and maybe new implements graphic-wise, which would stand out from all the current maps in the map pool. so guys, let our dreams come true greetz
  22. Modded Squad maps

    I have started working on a HUGE map for Squad i hope that we will see a conquer game mode in near future! It's at least 30x30KmThis will hopefully be finished after the release of Squad Dev tool in UE4
  23. Squad Map Gallery

    Hi all, I've searched but couldn't find any threads on this topic - apologies if I've missed them. Is there a Squad map repository similar to the PR Map Gallery to help server admins identify good maps to set next? With so many different AAS layouts per map it's difficult to know the scale of each round before you're in it. As a side note, I assume we have different map layouts because a dynamic flag creation system like PR hasn't been done yet, so each layer is held on an individual map file? If so, presumably we will eventually end up with 1 AAS map file per map, and switching to this will result in a random layer being generated? Thanks.
  24. I wat to play with friends but the server browser just show 3-6 servers and not the ones that my friends can see. and most of the time the servers are empty. There are more Servers on the second server list (custom) but even there not all.
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