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      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
      Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof) etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
      If there is doubt, the Moderation Team can decide whether a topic is considered illegal.   §5 Attitude towards Squad and the Development Team
      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
      Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs.   §7 Forum structure & Search
      Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
      Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense.   §8 Thread Titles
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      Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here. 
        §10 Images in posts
      When posting images, mind the following restrictions:
      .gifs will be allowed and may be removed by Staff if deemed necessary.
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      Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
      Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge.   §11 The use of BBCode
      It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings.   Section II: Forum Signatures   §1 Signature Dimensions
      To avoid clutter, please make sure your signature (if you choose to have one) does not exceed the following size limit: 350x150 pixels. Your signature may consist of images, user bars and text elements, as long as the total size does not exceed 550 x 200 pixels. A small tolerance will be given, but any signature larger than the limit may at any time be deleted without prior warning. If you are not sure whether your signature is acceptable, please PM a moderator.   §2 Signature Content
      All rules of section 1 fully apply to your signature. We will remove signatures or parts of signatures without notice if they violate the forum rules, and infractions may be given.   §3 Animated Signatures
      Please refrain from using animated .gifs as signatures, they distract and clutter the forum.   Section III: Reporting & Moderation   §1 Reporting Posts
      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
      Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly.   §4 Bans and multiple accounts
      If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
      You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.

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Found 14 results

  1. Hey there, I have been trying to figure out how to disable the default gamepad/controller controls of squad. I like to set up my xbox one controller with 3rd party software so I can play with a hybrid gamepad/mouse setup but I haven't been able to disable squad's default controls to stop my keybinds and squads from fighting each other. I found another post on here where a programmer stated the following.. Motherdear: "Go to the defaultinput.ini in the app config folder/ game folder and find everything with the gamepad tag and delete it manually, our binding system is very basic atm and isn't slated for updating for a while sadly" Seems pretty straight forward so I go into said input folder and delete all mentions of gamepad save and still have the controls fighting me, then delete them another way with no luck and eventually remove defaultinput.ini from the game all together and the controls are still there. Idk what I am doing wrong, if I am overlooking something, or if you just can't do it this way anymore? Any help or insight is greatly appreciated!
  2. In order "To seduce the females!" I`ve started this topic. I`d like to show a map that I´ve been workin on.. SQUAD map that I am working on in my spare time. You might have seen something about this on the Wrench or the Squad monthly recap, or on YT videos by other authors. This map started from topography of one of many pacific islands. I manipulated the landscape, and I am using a modified version of the FoolsRoad landscape material. Foliage is mostly SQUAD SDK official foliage and DOKYOS Lowpoly-Rainforest assets. Game-modes will be Insurgency and AAS - probably a day and night version, depending on the game mode. Framerate is just about fine - I might find ways to optimize it tho. Capzones are mostly abandoned ruins in the jungle - doesn´t make much sense, I get it. Since there are no roads on the map (currently), It will be an INFANTRY-only map. I still have to work out proper SFX to make the whole thing appear more bearable - currently its like the lord of the crickets is holding a concert. Full moon is custom made, - there is a good tutorial on YT for that. The water material is translucent, and eating up a lot of shader complexity. Oh, did I mention that the map comes with custom player textures for the RU faction ? Russians will look somewhat 2006-2009ish, with oldskool wooden furniture AK74S and stuff. Anyhow, here´s a bunch of screenshots:
  3. I think the current maps look fantastic, but they fail to convey some pretty important information - mainly elevation. I don't need some cut out looking map like Arma but a light/heat map or topo lines would be awesome.
  4. Hi modders I'm in the early stages of making a map. And i am currently working on a cap-point set around a big coastal radarstation. For the Radarstation to get the last touch i would really like Iif I could have it rotate. like in the video. Is it possible, and if yes, how do it go about doing it? im fairly new to the SDK, with only around 30-40 hours, of which almost only modelling with polygons.
  5. I made this tutorial for anyone who can use it. Hope it helps! Tutorial - Using Map Puzzle to Obtain High Quality Satellite Maps The Flash
  6. Hello fellow SQUAD-players and modders Together with a few good guys we are working on a mod for Squad on the UE4 engine. The concept of the mod is not supposed to be revealed by now, therefore I would like to not have anyone guessing or asking in this thread. So here's the "Recruitment Advertisement": If you choose to support us with your skills, you will get access to our workflow documents and you get the chance to add your opinion and make suggestions, as part of a team. Access to our invisible discord channel on the Squad modding hub will also be granted. Be aware that you should have some references, and be motivated to work as a team. We don´t go through much hassle at the moment as the Squad DEV´s are giving us good support so far. You will work in no-pressure, no-deadlines environment if you apply. Be aware that the content of the mod is not to be disclosed until an official media release somewhat later this year. Right now we are looking for: - 3D character designer (concepts are ready, mesh-work needs to be done, player models) - 3D architectural designers(mapping props/assets) - 3D prop/assets/weapons designer (concepts are ready, Weapons, Equipment, Vehicles) - 2D artist (textures, custom requests) - 3D character animators - Mappers (non geo-specific limitations) - SFX designer (concepts are ready) If you are interested in contributing to a modification that will increase the fanbase of Squad, and give you the opportunity to be content creator, I´d kindly like to invite you to write me a message (PM) on the forums, or to hit me up on the Squad modding discord. kindest regards, Marvin - creative director
  7. So with all these new toys and bigger booms coming... Will maps be bigger and more tickets? If not, why?
  8. I thought I would start a general Level Design thread. I am new to maps of this size. Add things in here that are needed or ideas that affect game play; from a level design perspective. I am currently learning this games mechanics and game play - so any additional items on how the current game play flows and any changes to this would be good. I am aware that this is in alpha; and many things are not optimized - like tree collisions. First off, I see an issue with terrain - it seems I can pretty much climb and walk anywhere. Need to use that slope bias more.
  9. Collection of stuff I did Maps Rogue Valley / Nova Gora [WIP] Woodland Shooting Range [WIP] Mods -none- Freebies! Landscape material i finished today. play around with the values/textures https://mega.nz/#!5YYk2YrS!68YwwU-bT-Zw4m7tebihRLlSdf6xx12SVVJvvzFsJEg Export the Folders /Assets/ and /Mitsus_Mapping_Mess/ to /Content/ in the SDK folder Inside the Content Folder should be /Assets/ and /Mitsus_Mapping_Mess/ Preview:
  10. With the annoucement of the soon to hit SDK how about some community price funded mapping contest? Maybe the dev´s could set the rules of time and what the base thing has to have to be accapted and use an extra mapping contest donate paypal account for everyone who wants just to donate some price money(of course without any reward). It would not be much in the end I guess but I think that would get a few people in the mood to start and build something great. Any opinions?
  11. Hello to all devs and forum members. I have a quick question about modding in Squad. I have been looking up modding for a long time in various games, never really had dedicated time to fully develope one, only started a few and abandoned them after a few barriers. Anyway, I finnaly have some coding expirience and I think I can pull it off this time. My question: I know the devs mentioned that the access to modding will be done trough an ARK type deal, what does that entail (mean for the modders). I am new to UE4 and dont know its capabilities, as my GPU died just on the morning that I downloaded the kit. So I am wondering about a few things, I know that UE4 has very good capabilities when it comes to underground terrain, but will I be able to limit movement of, lets say, one faction, or a class trough a tunnel (IE a skinnier guy or a indigenous has the ability to navigate paths that a bigger guy or invader cant). And will I be able to lets say have a hole in the ground be visible to one nation, but invisible to another (IE traps like in vietnam). Quick second question: will the balance remain symetrical (I.E. everyone having the same armour and speed) or will I be able to modify it per nation, and for general drug use, as in lets say a solider takes something, and he is now able to run faster, and is in turn punished for it in another way.
  12. I'd like to be able to remap the controller or at least turn it off in the game settings and use Xpadder. The controls should be more like BF4 imho, no offense.I'd appreciate a sensitivity option, for the controller, the mouse sensitivity doesn't effect it.
  13. Hey, when the game is released will the community be able to open maps and files in UE4 to see how stuff is done? I've tried to make maps but since there are a few ways of doing it will it be possible to open official maps as guidelines when making new maps?
  14. Will there be a compatibility tree for mods/maps? Say I use a custom faction in a map I am making, will there be some mod manager than installs the faction first when the user chooses to install the map? You might be asking, "Why use a tree at all?" Well, what if someone created a map pack; on the top level we would have the map pack, on lower levels would be the maps, on even lower levels would be all the factions needed for each map, you could even imagine a lower level for weapons/equipment/clothing for each faction. Edit: Clicked on the wrong forum, this should be in Questions.