Forum Rules 07/06/2016Introduction The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party. Section I: Posting Rules §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users. §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with. §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time. §4 Illegal Topics
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Aircraft are relatively complicated vehicles to operate compared to land based vehicles. Despite this a lot of new players are attracted to the idea of operating them, but very few of them take the time to read the manual and practise before jumping in on a live server. Helicopters and aircraft in general are vital for a team and losing them due to new players jumping in, crashing them and then leaving the server will take a toll. You have to wait 10-20 minutes for the next one to respawn, you lose X amount of tickets and you lose the ability to resupply and transport squads around the map. If any of you have played Project Reality you already know this happens quite frequently. But now imagine in a game like Squad where even more casual players flow into the game. We should try to avoid the loss of helicopters and aircraft as much as possible. I suggest adding a startup procedure to turn on the engine of the respective aircraft. This startup procedure will be detailed in the manual along with more information on how to operate the aircraft. If a player takes the time to read this section of the manual, in order to turn on the aircraft he will be a lot more likely to actually have practised and know how to use the aircraft. A better alternative would of course be a sort of 'training' system, that won't allow you to operate a vehicle before you've completed some challenges but developing this would require a lot of ressources and time from the developing team. The start up procedure is a lot more cost-efficient for the team. There will still be people who can read up on the start up procedure without having practised operating the aircraft, but it will limit a lot of cases where people just jump straight into the aircraft. I apologize if this has already been suggested, I tried searching but didn't find another thread on the matter.
The official Squad wiki has arrived - hooray! Read the announcement here. The user manual will now retire and its content transfer to the wiki. Read more about the transfer process here. There will be no more updates coming out for the user manual and version 1.1 will remain the last and final version of the user manual. The porting process will taking time, meanwhile please keep reading the user manual here. But bear in mind the manual is outdated and does not represent the current state of the game. The Official Squad User Manual Download Download version 1.1 of the Squad User Manual (English) Download version 1.1 of the Squad User Manual (French/Français) - translated by Nightstalker21, ayente and molomo58 Download version 1.1 of the Squad User Manual (Turkish/Türkçe) - translated by Aragorn, Shark, Jedarus, Officer, Synche and Woape Download version 1.1 of the Squad User Manual (Spanish/Español) - translated by Gal4ct1c Download version 1.1 of the Squad User Manual (Polish/Polski) - translated by LoneRanger, Fresz, Maniek, Popo and mastah4 NEW! Download version 1.0 of the Squad User Manual (German/Deutsch) - translated by r0tzbua Download version 1.0 of the Squad User Manual (Italian/Italiano) - translated by Ganzino Download version 1.0 of the Squad User Manual (Hebrew) - translated by WarFox89 Preface The manual has come a long way. Usgu's "Unoffical Squad Alpha Manual" has grown into the "Official Squad User Manual", just in time to introduce our game to the new Riflemen and Early Access players. This is for you, guys. Using the manual Obviously, read it, particularly if you are new to Squad. I also think that even Squad veterans can learn one or two things from the manual, too - so at least have a look through. You will see some background information at the start of the manual and troubleshooting and additional information at the end of the manual. Hopefully, all useful stuff for you guys. I would also like to see that, where appropriate, questions on the forums are answered by referring to the manual, ideally with specific page reference. If that answer is in the manual, why would you want to write up that information again and again if all you have to do is refer to a page? Additional side effect is that people are being made aware of the manual and will be using it themselves to look for answers in the future. Basically, you have taught them to help themselves. That is always a good thing. A useful tip: When you are using Adobe Acrobat Reader for viewing the manual, open up the booksmarks. All chapters are listed there and this makes navigating the manual a dream. Contributions Help from the community for this manual is more than welcome and needed. Post your suggestions for the manual in this thread or send me a PM. I am sure you will find missing or incorrect information and many spelling mistakes. There is is always room to make things better. If something is not in the manual but you think it should be, let me know. The manual will not answer all questions, but it should answer all game-related questions pretty competently. So if you see some questions reoccurring again and again on the forums and they are within the scope of the manual, put a link to such discussion in this thread and I will consider adding this kind of information to the manual. As I do not have the time to follow all discussions on the forums anymore, it would be very useful if you point out such discussions to me. If you have free time at hand and really want to contribute to the manual, become a co-author or assistant. There is always something to do on the manual, particularly after a new update has come out. Write new text, update text, improve text, take new screenshots, proofread, apply visual improvements to the manual. The list is endless. Any task you help out with makes a contribution. If you want to become part of the manual team, send me a PM. Translations Existing translations are listed under the section "Download" above. If you are contemplating to write a new translation of the manual or you are already part of the translation team and looking for more information, head over to following post for more information. Linking to the manual If you want to link to the manual, please use the forum post: http://forums.joinsquad.com/topic/4766-the-squad-user-manual/ If you want to directly link to a PDF, use the following link - it will always contain the latest English manual: http://downloads.joinsquad.com/Manual/Squad_Manual_Latest.pdf Do not link directly to the PDF of a particular manual version. Very soon that link will be out-of-date when a new manual revision has been released. If you are in-game and you want to tell others of the manual, you type into text chat the following short URL (kindly provided by invisible.nin/SINE): http://tinyurl.com/squadmanual Alternatively, you can refer them to the "Questions" subforum - this thread is pinned there and easy to find. The manual even has its own subforum section in the main forum overview - you can't miss it. Other Squad documents The Cheesy Tactical Guide by =AMG=Cheesy_LeScrub - the best tactical guide available for Squad at the moment. Quick Start guide in Polish by LoneRanger - gets you started into Squad real quick, if you understand Polish.
So folks, let's fill this one up with helpful hints and tips towards staying alive and working together with your Squad to achieve victory. Formation Adapting your squad into a formation according to your surroundings has many benefits. Situational awareness: You know who's where and what they should be able to see compared to you, allowing you to focus on your arc and move to cover more effectively if needed.Firepower: Wedge? Echelon? Column? When in a Formation suited to your surroundings the Squads firepower is more quickly and effectively brought to bear upon an opposing force. This is achieved by each member of the unit having clear sightlines to whatever aspect is most important at the time. Forward facing wedge allows for maximum firepower forward with a minimal initial profile for the enemy to see first (pity the point man). All soldiers can fire rearward however this formation is weaker from the sides where only half the unit is able to engage without risk of crossing into each others line of fire, forward visibility can also be a problem for those further back in the wedge. A reversed wedge or "Blunt" wedge allows for a tighter and more aggressive forward facing arc, with more soldiers able to respond to a frontal threat at the same time. An Echelon allows for you to kite around an enemy whilst keeping most members of your units line of sight towards their direction, it is useful when trying to evade or break away from contact and when probing the opposing line. A Column is useful in confined canyons and roadways where you are expecting an attack from the sides, you sacrifice the majority of forward facing firepower for to allow your soldiers to respond to a potential ambush. It is not to be used as a single file charge of death into an enemy position, you are not a duckling.Contact: Maintaining formation ensure when you do come into contact with the enemy, each member of the team is in the best position to respond to that threat immediately. It allows your machine gunner to get into position and cover you, the L-AT to locate and eliminate his target before it locates and eliminates you. it lets everyone know where everyone else has dropped when shtf so everyone can act and respond accordingly to stay alive Spacing Don't allow one grenade or one LMG to wipe out half your squad and don't be so far away that you're unable to respond to your squads needs. Communication No need for you life history (that's for when you're on defense), just reporting contacts calmy and efficiently is all you need to do. Listen to you squadmates and react accordingly, everyone in the unit should be aware of whats going on with the position next to them whilst focusing on their own. Organisation/Discipline You are a very small cog in a large machine, regardless of how highly skilled you might believe yourself to be. You must mesh with the other members of you unit if you are to succeed and that means following orders and sometimes doing the shit job. The best players are never those who get the most headshots, they are those who spot the tank first to allow the H-AT to destroy it, or those who know that instead of killing one, suppressing 5 enemies is better to allow their comrades to move into a better position. Alone you are strong, together you will be Mighty.
First off, sorry if this has been suggested before. I couldn't find it from the search. To the subject. Please add manual bolting to bolt-action rifles like in Red Orchestra. What this means is that after firing a round you click the fire button again to recycle a new round into the chamber. Simple. Makes playing bolt-action rifles much more effective and would be really helpful for snipers.
So I figured out that there might not be a discussion about manuals of the game, while they are mentioned in the many threads... RTFM! As Squad is a rather unusual mix of casually playing dynamics and serious teamwork, cooperation, objective oriented gamemodes and realism it might and will be rather confusing experience to many players. To relieve that anxiety and turning the new players gameplay experience to maximum, not to mention the value to other players on servers the game would need comprehensive manual(s) for basic "what to do" and "where to go" (Like PR v1.0 manual). Those are usually those rather thin manuals following the games (atleast were .. I haven't read modern game manuals a while).. Then there is those "stategy Guides" which would save many lost souls in this game and keep them playing. This all popped to my mind yesterday when I came across a damn strategic guide for JOps last night, never seen it before and I did hang in that game pretty seriously some 8..9 years. I didn't knew how to take that find as it would been so precious on the first months year of my multiplayers career back in 2006, when I started to play the games over internet with more that handfull of player in same server. There might be better ones out there (I'm still reading it through to feet my curiosity), but I just throw this new to me manual as an example: http://cdn.akamai.steamstatic.com/steam/apps/32770/manuals/Strategy%20Guide_8.pdf?t=1403940909 What is your thoughts about game manuals and their subject coverage.