Forum Rules 07/06/2016Introduction The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party. Section I: Posting Rules §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users. §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with. §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time. §4 Illegal Topics
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There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
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Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly. §4 Bans and multiple accounts
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From the very beginning I have been asking for a change in the mechanics of how objectives work. I do not approve of the "majority rules" system we currently have. I do not think that a strategic objective should be won or lost solely based on the number of people within its "radius". It detracts from good gameplay in my opinion. It does not favor good positioning. It does not favor proactive patrolling. It does not enhance a small but well coordinated defence. There is a youtube video in that link. Please watch it and explain to me exactly what those guys are guarding. Sure, within the current mechanics they have secured the objective. But do we really want gameplay to devolve to that? Abusing mechanics to win? I'm not saying that what they did is impossible to counter. In fact, as others have pointed out the tactics with an organized squad would be quite simple and net many kills and a huge ticket loss on the enemy. My point is, what if instead of having to just "be in the zone" they actually had to defend a physical, tangible, interact-able object such as a flag pole in the middle of that compound? I get it, someone's going to say, "but then can't a marksman just stand off at 600 meters and keep shooting people as they try to raise their flag?" Sure they can, but isn't the point of capturing an objective to secure the area? If there are still threats in the vicinity then capping should be dangerous. At the same time, smokes and suppressing fire can be employed to allow that soldier to raise his team's flag. On the flip side, should objectives not be able to be held with smaller forces? Why should we lose our objective in the rear because we left five guys to defend it but you snuck up with nine and capped it from them without firing a shot? What if instead your nine guys had to get to that flag in the middle of a compound? Slowly creep up and clear it room by room, corner by corner to make sure its clear and you can cap it safely. This is all my personal opinion and feelings. Too many times on Chora I have led grunts against Russians to take market place and they have held the police station south of the road and we have taken the village north of the road and captured the point because we stacked up more guys in the village than they could bring up. Also, not hating on Karm or anyone. I just see egregious abuse of what is in my mind a horrible mechanic. TL:DR change the objective capture radius to instead be a single interact-able object to dictate ownership of the objective.