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Showing results for tags 'm4'.
Found 11 results
Hey I didn't find anything abaut the US Army M4 rifles, but can u guys please change it to Burst/Semi and the militia to tave Automatic/Semi - Or maybe remove the M4 rifle from militia, and give it to the Insurgent faction. Will the M16a4 rifle aviable in the game, maybe change the US Army to USMC? Maybe more questions later
So if you fire a single shot in semi-auto and full-auto mode respectively, the semi-auto one would quickly recover from the recoil and have the reticle back on target instantly, the full-auto one would have the reticle reset above so you will have to re-aim manually. It makes no sense!
The New Update is GREAT the frames are freaking fantabulous! Really good job Dev's. The issue I am going to address in this post is really just me nitpicking. Ever sense the new sound for the M4 was added ( a while ago) into the game it has bothered me. The M4 sounded too me very...well...Mehh. It lacks that satisfying punch that the AK-74 has in the game which btw shoots a smaller round. In the real life 5.56 is loud assssss phuucckkk, it is in fact louder then the 7.62x39 that the AKM fires. Especially out of a shorter weapon like a M4, 5.56 turns out to be around 160 - 170 decibels while the AKM with the 7.62x39 is around 150 - 160 decibels. Yet in the game the AKM has this very satisfying and loud thud while M4 sounds puny. All I ask is that you give the M4 the sound it deserves! A satisfying KERPOW!
May already be a topic, feel free to move! I feel the scoped/acog M4 is really inaccurate at range? Does anyone else feel this way or is it just me. Sometimes I can drop people one shot in the head, a majority of the time I fire half a clip and can barely hit them at the same distance and same situation. The scope for the AK's i do feel is more accurate, I get less trade kills and a much better ranged shot!
So ive been using the Militia variant m4 and while on burst ive notice its not actually cycling a full 3 round burst like it would in the real fire arm but more its automatic thats limited to 3 rounds at a time what i mean by this is if you tap fire on 3 round burst you'll actually only fire one or two rounds and not a full 3 but if you hold the trigger long enough you will cycle a full 3 rounds but to other people it will sound and give muzzle flash of fireing 3 rounds even though you have only fired 1, just wondering if anyone else has noticed this
I propose to change some weapons of mitilia. I have a doubt about M249 and M4. Maybe some long barrel AR-carbine is more convenient to change M4. And what about M249...I think it is too expensive weapon to militia faction. FN FAL with wood furniture or old-good RPD (7.62x39) are good varients for support-unit, imo.
Yesterday me and my friend tested damage of M4A1 and AK74M. Result was: 2 shots in torso (maybe only chest) to kill US-unit and RU-unit, equal. But I have a question: if we need 2 shots by 5.45x39 and 5.56x45 to kill unit, why SVD kills also by 2 shots? I don't like one-shot marskman rifle, but also I don't like when 5.45mm/5.56mm cartridge kills by 2 shots. So, I propose to reduce the damage of M4 and AK to 3 bullets to kill in torso.
Well. We all saw the post regarding the new Aks being worked on. It is quite nice and I need to agree!!!!! However, do their is any possible way to make 1 more m4 kit or something? They can use the current one and only put a foregrip on it :3? They will only need to design a foregrip and nothing more? :huh: What about you guys? Squad devs keep up the good work :)!