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Showing results for tags 'm203'.
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Hi, there are 2 underbarrel granade launchers presented in game - US M203 and Russian GP-203 "Campfire", both use 40mm granades with 7meters effective casualty radius. Iv tested both ingame and on jensens range. M203 easily destroy all russian vehicles or atleast destroy turrets and engines with fragiles with few shots, excl. T-72. But GP-203 cannot do anything with same 40mm grenade to any US armoured vehicle, even destroy mg turret. Additionally iv learned about armour of BTR-82A - its up to 10mm, and Stryker M1126 has up to 12mm armour (without heavy ceramics - its not presented in game). So fragile damage to these APCs cant be drammaticaly different, but it is now. And if RPG fragile cant do sth to front armour of BTR, why M203 can do? I think its mistake and damage of m203 has to be strongly reduced to armour targets.
The sights on the m203 are completely unusable. The scope is in the way so you can't see anything and even if you could you can't tilt the gun so whats the point. Can we get rid of the scope on the rifle with the m203 or something? I wish there could be a better way to actually use the sights but I don't really have any good suggestion to something quick and easy.
I have been playing this game for a while but i am new to the forum. I would like to toss the idea of a parachute flare for use on the night map. I am not sure if it's even possible or how to do it but i just think it would be a nice idea for ambushes if for 15 sec you can light up a valley.
Unlike it's counterpart in Squad the GP-25 players are able to aim the grenade launcher using a leaf sight, located behind the ACOG of the weapon. Although no range indicators can be found on the leaf sight it is significantly easier to operate. That was taken from Squad wiki, the M203's sight is the hardest to use not the easiest out of the two weapons. The side mounted sight adds the advantage of being able to see where you're going to fire and after you fire, where you're round lands. The M203's sight shows you a big gun on the screen and thats about it.
First off, I know this idea has been floated before, but the last posting about it was several months back, and I thought I'd bring the idea up again. Most people can agree that the night maps are a bit difficult to see in, and some even resort to upping the gamma for greater visibility. Being a (somewhat) realism purist, i don't like doing such things, but that does give us a serious disadvantage to those that do decide to exploit the gamma. This is why i feel grenade-launched flares may be the best option; 1- This utilizes the already-in-place potential for grenadiers to mark areas of enemy targets, and makes them more valuable to the team. 2- Anyone that is utilizing the upped gamma will find it impossible to see during the flare due to over-exposed visuals, which makes this exploit less useable if one has to go into the menu and turn down the settings just in order to see. 3- The unreal engine 4 is one of the best engines currently capable of dynamic, volumetric lights, and should experience minimal frame drop even on the highest of settings. Please rate the poll if you have a moment, or if you have any imput or better ideas, please comment in the section below.
Hi all! I think GL requires more reload speed. It's very slowly now. There are some games, where the sake "reality conditions" made slow weapon reload or slow player movement. Maybe it wil be more comfortable for all of us?
SILENTMP posted a topic in Feedback & SuggestionsThe US Army needs Parachute Flares on the M203 kit. That way we can illuminate areas with 203's. Flash lights on weapons, rifles, pistols, which can blind insurgents in buildings. The insurgent class won't get flash lights. Red lights also so you can see but don't give as much of your position away. Night vision. Maybe a way to compensate for the USA flash lights and night vision the insurgents get more men i.e., 60 vs 40, or 55 v 45. The insugent class can move a little faster due to know body armor. 7.62 rounds bigger and more leathal than 5.56. The insurgent class gets motor bikes. If there are civilians added with a little AI, insurgents can blend in with them and conduct a surprise attack. Penatlys for killing civilian AI. Afghan and their alert dogs are every where in Afganistan. Please include them in some compounds. Insurgents rpg class gets 5 rockets vs 3.
In game use are currently using the M203's as grenade launchers for the US army side. But currently the 203 is be phased out of the US army and is being replaced by the M320. All infantry OSUT privates are being trained on the M320. The M320 is a handheld or rail attached grenade launcher with the same characteristics of the M203 on the moved the side to a side mounted side in stead of attaching it to the top rail system. https://en.wikipedia.org/wiki/M320_Grenade_Launcher_Module This is just an idea to keep game play weapons up to date.
What do you guys think of providing Squad leaders with a very limited number of HE (~2) and a few smokes or flares for the UGL. I think this would add a lot of utility to the class and make squads more versatile. I don't want to see an increase in grenade spam so thrown grenades should be reduced for the SL accordingly. Fewer thrown smokes and no hand grenade. Thoughts?
FalkoN posted a topic in Videoshttps://youtu.be/fqMwZmf9EfM M203 at 4:50