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All basic riflemen should be able to choose between RDS or ACOG (4x scope). Allowing for simple scope choice with your weapon kit. IE: LAW fire support, attach ACOG instead of RDS. Current infantry all have ACOGs not just a small portion of the squad (In real life that is). The DMR weapon kit under fire support should have a ~10-12x scope and silencer, (or at least the option to choose those). Any possibility of making this a reality?
Just to give my point some credibility off the hop; I spent a good deal of time patrolling southern Panjwai in Afghanistan, so this is coming from the direct perspective of an infantry grunt. Sometime the day before, the WO would come down to our hole in the ground and give the section commander a warning order. "Tomorrow you're going on a patrol, orders at eighteen hundred." This was enough information for my section commander to start dolling out orders of his own. "Mccinnis, get two water jerry's ready. Nicholls, set up the radios, Hines; go with Gurg and get some M72's from the three section. Aside from that, pack whatever you want on top of standard water and ammo." If Squad wanted to be realistic in its role customization; it would differ judgement to the squad leader. Every time I play PR as it is, the squad leader generally starts the game by saying "Alright, I need -" followed by his idea of what builds the most effective squad. From my experiences in PR, that usually means two medics, an AT kit or two if you can swing it, and then the rest are riflemen. The same happens in real life. I spent most of my tour as the radio bitch; which is a bitter-sweet/backhanded compliment kind of role that says "You're smart enough and can multi-task enough to handle this job" but also means "You're carrying a giant steel box on your back just in case the SL's tiny handheld radio with better range, dies out." But, from time to time my section commander would turn to me and say "Get the M249, you're running overwatch on this one." Suddenly I was a machine gunner supporting the section as a firebase during a TIC, and no longer huddled behind a mudwall yelling grid references to higher. My section was made up of a section commander, a section 2nd in command, two machine gunners(m249), two grenadiers (m203), the radio guy(me), and four riflemen(a few of which were trained in tactical combat casualty care to aid the medic). Additionally, we had a medic and some engineer assets (usually 3). That's a whopping fifteen man squad. I don't expect this from the game; but I'm just referring to the reality of patrolling in a high risk area. This is the kind of real flexibility in roles I'd like to see in Squad. Roles you require to function: *Squad Leader: x1 2nd in Command: x1 Riflemen: x 3? (depending on size restrictions for squads) LMG: x2 1 Medic minimum. Ideally, at the start of the game; I would click on "create squad". Then, as people entered the squad, I would click on their names and assign them a position. I would choose a 2nd in commad to take over from me if my game crashes or I just up and leave (which happens all the freaking time in PR) and then I'd pick the following roles. From a player's perspective, they would enter the game and in their role customization screen; they'd see what the Squad leader had suggested for them to choose. They aren't forced to accept this delegation. They can completely refuse and pick a different role, but in choosing the suggested role; they would receive some kind of bonus for being a team player: Ideas for this bonus are open to discussion; my first brainstorming came with the following ideas for bonuses. a. When in "X" range of the squad leader, you're affected less severely by "suppression" b. Your stamina is increased by "x" percent when in "X" range of the squad leader / on squad objective c. sprint speed is increased when in "x" range of SL. d. You enter ADS more quickly and ADS stabilizes more quickly after firing in single fire when in "x" range of the SL Just for basic ideas. When a player does NOT choose the suggestion from the SL they are not penalized; they simply don't get any bonus.