Forum Rules 07/06/2016
Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof), religion, politics, etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
If there is doubt, the Moderation Team can decide whether a topic is considered illegal. §5 Attitude towards Squad and the Development Team
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There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments. §2 Reporting Moderators
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Showing results for tags 'level'.
Found 4 results
Hey! I'll go straight to the point, Squad is a really good game, but I think it's missing progression. Beside me "getting better" at the game and seeing it, there is pretty much no other progression between the countless matches I have played. My suggestion would be to add a very little and basic leveling system like in so many other games. This addition could simply be made by taking a percentage of your score at the end of matches and turning it into XP that will increase your personal level. That's it. I would love to see an addition like this one in Squad because, in my opinion, one of the most important aspects of a game is progression; the player's feeling of getting better and further into the game. For the moment, in Squad, like I said, a player's evolution is simply represented by the matches he has played and how he has learned new strategies and ways to play the game. But many other games, even the hardcore ones (such as Escape From Tarkov), have decided to introduce a leveling system to let people see a certain progression between matches, presented in the form of a number, every time they go back to the main menu. Also, just to clarify, I don't wish this leveling system to let players unlock new things like Call of Duty does, I just want a number to let us see some sort of progression between matches. Thank you so much for reading all the way to this sentence and I am open to you guys' opinion on this small suggestion! PS.: Sorry if there are English mistakes, I blame it on the fact that this is my second language.
Name: Operation Silver Location: Afgan setting/generic Size: appx 3x3km Teams: USA vs RU, more will be added Gameplay: AAS, TC, more planned, focus on vehicle and infantry balance and helicopters. Download link: https://steamcommunity.com/sharedfiles/filedetails/?id=1235044873 WIP 70-90% done Description: A map set in a hilly region, filled with lush but dry river banks, steep hills, and winding roads. Minimap: Screenshots/Media: (a0.25) v15 Feedback welcome, join the Discord: https://discord.gg/BCWbjYV Silver_aas_v1 - Standard, 6 caps, US vs RU Silver_aas_v1_Night - Standard, 6 caps, US vs RU Silver_TC1 - Standard, US vs RU Appx 1.3gb. Designed with helicopters in mind 70-90% complete I will do further optimisation Night lighting is still in testing but is very close All previous layers will return in time expect PAAS which is no longer supported? Bonus map removed - TBA. To-Do list: Finish northern areas - foliage, compounds, detailing. Add POIs and cover to TC hexes areas. Final road pass and re-edit road model and texture Final foliage pass Rocks pass - edit models and general clean up. Update landscape material layers - final - last updated 11/07/2019 Update Minimap - final - last updated 11/07/2019 Re-check/re-add sound cues Remake Previous gameplay layers - skirmish, HM, Inf. etc. Lighting final for day and night plus AO tweeks. Fix v15 missing content that was in v14 (wheat grass) Optimisation check: Merge meshes (reduce draw calls) Edit and trim models Edit all foliage models and textures - reduce alpha overdraw Edit and Trim background mountains Check foliage shadows settings Replace splines where possible Adjust/Check Landscape LOD
Name: Finkarus Location: Finkarus (Island somewhere in Eastern Europe) Size: 4*4 km Teams: Russian and US Gameplay: AAS with everything Download link: On Hold Description: Huge map with cities, villages, bunkers, highways and dirtroads. Russian team will start in a bunker in the south eastern corner of the map and make their way through fields, forests, hills, mountains, military camps, ruined castle, cities and villages towards US troops that have established a foothold somewhere in the north-western corner of the map. Minimap: Screenshots/Media:
I would like to see something for the huge amount of the incoming player to be able to face the game and learn new features all the time on a training ground with training statics all the time. Ex. You're a new comer? Let me put you to training map with a group of newbies to learn together for the first 5 hours. That would push up the level of the game so bad