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Showing results for tags 'leader'.
Found 15 results
Coming from someone who has put nearly 250 hours into a game that isn't fully complete yet, this game is amazing and I have a blast every day. However, the most frustrating thing that remains is a lack of teamwork. The problem is that it takes a great amount of effort (too much) to successfully coordinate with your squad leads. Too often there will be nobody defending a freshly capped point after 30 mins of fighting to take it, because everyone ran off at once for the next point, or you get 20 minutes into a game only to realize nobody has attempted to bring a logi out of main. To make squad leaders more effective at their job, I propose a position of team leader - similar to how they did it in Red Orchestra 2. One team leader per team. Maybe make the team leaders squad only capable of having a cap of 4 people or something to make it stand out (or not). The main point of this role would be a sole voice that the squad leads can listen to - by design of the game with the creation of this role. maybe put their name at the top of each team's leaderboard to add to that factor of "listen to that guy". It would give teams more direction than they currently have, which would make for more intense games of squad. Which I think we would all enjoy. -Junkie
Nemesis posted a topic in Feedback & SuggestionsHello This is Nemesis, I have to admit that the Development of Squad has been amazing! Everybody probebly Agrees that Squad has made a Huge Jump in the Progress Report inside the Latest Update. When I have time I jump inside Squad and Find it kinda Easy to bECOME a Squadleader, Couple clicks here and walla I am the Big bad Bandino. I Happen to win some and loose some rounds inside squad that I am really proud of Leader. The begining of Squad in 0.4 When My Buddies where Alpha Testing and I was working on Project Reality I happen to meet couple guys and gals that have tought me something alot better than to lead a Team. They Tought me one of the biggest problems of Soicety and that is Getting to know OURSELFS, I beleive there is the person inside that makes us Proud and also a person that Takes care of his Family and watches out for his or her kids, But admit that there is a Soldier in all of us. One way to descibe the Leader is by leading by example. Leadership is required to make progress in the mid of Battle, as you all know Stress becomes a favorite. My favorite kit is Squadleader does not make you a Leader it just happends it puts you in charge of a Mission. If you all know the Diffrence between buying your Coffee and Drinking your own Coffee. Please Take note that Characters inside Squad can be quite funny and or very quite. Value the Squad based on the Squadleaders decitions not his by his or her Gamer Tag. Trust me because your in a Professional Gaming Leauge this does not Mean you are in charge.Trust . What I suggest is that in this Fourm is that anyone that is learning to trust there Squad must Learn to Re-Evaluate ourselfs and Learn from mistakes your leaders have made and Make Smart Choices about Leading by example not by Honors.
Why is it that when I go into the firing range and choose the squad leader kit, I cannot pull up the squad leader menu by pressing T? When I am in an actual game it works fine but when I want to practice at the range, it does not work.
There is a huge problem that's ruining multiplayer: newbie squad leaders. Over and over again, on most servers, at the beginning of each game, squads form with SLs that don't even know how to put down FOBs. Perhaps only people with 500+ hours of experience should be able to be SLs? Or there needs to be an SL training course that unlocks the ability to be an SL. I don't even think squads should have access to fire support roles until SLs put down fobs. Squad devs, PLEASE fix this, it is ruining the game!
Hello guys, finally I am looking forward to get the ingame Skins for the founders/Squad leader edition to work. I have redeemed the codes for Music and the SL Perks on steam and theyre listed on my Squad. In my Steam inventory i have 7 Items from squad. Founder Badge, Squad Leader Badge, 3 M4A1 Skins and 2 AK74 Skins. On another thread somebody wrote to delete all game files from steam and delete the Squad folder in %appdatalocal% (not sure if it was exactly this link, but anyway, i deleted the folder in the correct path) and re-downloaded all gamefiles and installed Squad again. I went into the came to settings and game options, but there was still nothing to select... What am I doing wrong? As you can see, my steam account is linked to this forum aswell. But I am not sure if i linked it before i redeemed the squad leader perks... I wanna hear from you, Michael
SKIP for gameplay: https://youtu.be/oUEHLTuWyAw?t=517 Added mich auf Steam, dann können wir gemeinsam zocken und spaß haben :) - no homo YT: https://www.youtube.com/channel/UCv0I_D0YIl9ZWppwwuWXe1A Steam: https://steamcommunity.com/id/Fynnjhardt
Howdy, I'm not sure if this is the right place but, I recently saw the email for the in-game credits thing and I followed the instructions and linked my account, and I did some more looking and, I never got my Perk Key on the 29th of April, I've thoroughly gone through my emails and I only use one email address, I still have the email when I purchased the Squad Leader tier and I've been hyped for the founder bonuses but, I don't have those bonuses yet, I don't know what to do other than post here, but I never got the Perk Key email sent out on the 29th of April. If an admin or someone can help me that'd be much appreciated, because I spent a lot of money to get the founder tier, and by a lot, I mean I'm Australian and the conversion rate is very rough, I can provide all of the purchase emails if needed because I kept all of those. On 19/08/15 I purchased the Rifleman Tier. On 14/10/15 I got the Rifleman Upgrade to Squad Leader. On 21/10/15 I got my Alpha Key as well as registered on the forum to use it and play in the Alpha. On 5/12/15 I got the Steam Key, If I recall Correctly this was the release date of Squad. then nothing regarding squad in April in my massive email history And on June 30th I got the In-game Credits email. I'd really appreciate it if one of the members could help me out with this, like I said, I spent a lot of money trying to get early access and the bonuses. And yes, I went through my emails with a fine tooth comb multiple times, it's simply not there, only thing I can think of is because I got the Rifleman tier and upgraded to Squad Leader that it didn't count but I was lead to believe it did, I was told the Upgrade was to aide those who are tight on money so they could pre-order and upgrade later.
Just had an awesome game. Other Squad leaders were awesome. Comms were awesome. The team I was in was awesome. Solid. I'll let the rest of the numbers speak for themselves: See our scores here. Other images: Cheers to you all who played. Loved it! Best one yet, by far.
The Black Lions (TBL) The Black Lions is a old Arma 3 group I had way back and was always focused on being a small group rather then a big clan. This is not your big group recruitment page or anything, and if that is more of what you want i'd check out all the other great groups on the forums. The Black Lions is a single squad sized group that plays together and really gets to know each other through play time to develop a sense of "My squad has my back" mentality I myself have played for a short amount of time but have grasped the concepts of the game quickly. For this post I will be trying to find around 8 other people to go into combat with. This group I'd like to put together will not be a strict milsim environment. I enjoy playing the game seriously but don't enjoy people that get upset at others because they didn't do something just right. By serious I mean calling out bearings, distance, moving together, making plans, etc. but also joking around laughing and having a good time. I have tried squad leader and will admit I'm no good at it, I prefer to play as a medic and help my team. So for this post I'm looking for all roles. That includes a capable squad leader. Since this is a single squad of 9 I'm hoping to get and if you want to join, know that your preferred role might be taken sometime so always try be able to be flexible. Since I have said what I'm looking for in a squad, here's what I'm looking for in each person: -NEW PLAYERS WELCOME, always glad to play with whoever! - Have a good quality mic and don't be afraid to use it. Just talk and have a good time! - Be at least 16 years or older. Nothing against younger players, I just prefer to play with a little older group - Be able to take orders and complete tasks and/or tactical plans without getting upset or angry. - No trolling or funny business. Just play the game like its meant to be played. - Maybe we could do a squad tag like (TBL)? Not quite sure about this cause I don't want to force people to change their name if they don't want to. Something we could discuss - If you're foreign, speak good English to be able to communicate. Doesn't have to be perfect but understandable. - Lastly is play times, I'm usually on through the week late at night around 9p.m. ET and can be on whenever for the weekends. So try to be able to do the same That's all I have for my post. If you have any questions or are interested just let me know on this post or on my profile. Thanks for reading this if you did and hope its something you would find fun!
First off. I did use the search function and did not find this question asked yet. Is there any known bug when it comes to the Squad Leader Channel? Today was the first day I played as an SL and my problem was that I was only able to activate the "all SL channel", but wasn't able to directly get a channel to only one of the SL's, using the numpad 1-9 (remapping the keys did not help). I have my numpad set to active so that is also not the problem. Any idea why this strange problem could occur? Quatsch
movement speed to fast. time to short. permanent plan. topographic map. leading tools, ticket system
Crusader JgBtl292 posted a topic in Feedback & Suggestionsi think for a game that has a tactical focus. but feel the movement to rapidly is more the causal shooter style. In my view, you would need here a deceleration. movement 1. now we have fast walk as standart ! is this your standart ? the maps are not so big . then chance the standart to walk ! this is the normal speed on patrol. and give the leaders time. and give them a more real touch. set the standart to walk ! but walk is too fast now. a normal walk speed would be nice. ( with a nice animation ) limited walk fast ( what is this in english - go ? ) with a large limit. run for go in saver position and attack with this actual limit is ok it is ok as it is squadleader and map / leading tools - 1. the sqadleaders need more time to make a plan with the other leaders bevor the round begin. - add a ok button for map start for the leaders with a timer . max time for planing 3-5 min. 2. a topographic map. with divided UTM grid 10 boxes in one UTM grid with numbers 1-10 ! for better leading. 3. more signs for the map arrows and line stuff. all in a personal color from the diverent squad ! and here all squads have here own color ! map time. in 80% is the time to short. for a tactical gameplay. tickets out ..... in the time in the battle in which one makes a new plan. and you move with your squad tactical over the map. slowly and hide, exploit the terrain. the tickets are down. the game leaves no time for tactical depth ! 1. add more ticktes in the ticket pool ! and make a second ticket pool for every squad ! 2. the new personal ticket squad pool - rewarded good squads. the squad ticket tool counts only if the main pool is down. maybe 50 tickets for every squad. 3. medic healing gives 2 tickets. which can consider the people to wait for an medic. too often they give up because they just want to quickly go in the match. give up extend time ! 3. team kill gives - 5 tickets , this prevents ticket farming with the new 2 ticket for healing with the medics.
tatne posted a topic in Feedback & SuggestionsI'd love to have the option to put separate markers for my squad members. Imagine yourself leading a squad which is specialized for transport and delivering crates. In PR:BF2 you could only mark one spot but often there were more than one tasks to do simultaneously. It was a pain in the ass being a pilot and try to memorize the exact spot if you didn't have the spot marked. To make this as simple as possible you could implement a system just like in PR:BF2 but in addition if you highlighted one member on the Squad list and put a marker only he/she would see it. So in normal infantry squad nothing would change and you could use it like you did in old times. But you could also use the new system to point out directions for members to observer when you're defending objective, leading armor squad etc... What do you think?