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Showing results for tags 'law'.
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Howdy everyone, I wanted to propose a new weapon for the U.S. Army faction. The Carls Gustav. The U.S. Army has utilized the Carls G in recent years and has made itself a favorite amongst the troops in current and recent conflicts. The Carls G IS a weapon system used by regular infantry. Benefits that the Carls G has over the LAW is that it's a reloadable weapon while the LAW as we all know is single use. It also has varying munitions that match the opposing faction's RPGs such as HEAT and frag munitions. I believe the Carls G would better represent a more modern anti-tank and anti-personnel recoilless rifle than the LAW does in game. However I'm not advocating the removal of the LAW, just the addition of the Carls G for those larger conflicts in game IE Russia GF vs U.S. Army. This next idea is for a completely different topic but I'll throw it in here as well... I can see the LAW being another secondary weapon for the U.S. Army grenadier. He only has ONE just like a standard infantry man would be realistically carrying, but it would give him anti-vehicular fire power alongside his standard grenade launcher. While the true anti-tank role would be reserved for the Carls G. I also know that the Carls G has modern air burst munitions that can be set to detonate at certain distances. I can see this as being OP but that's for everyone else to discuss and decide. I would love to hear the communities thoughts on this! Thanks! I can't add pics or URLs so youtube Carls Gustav and check it out on images as well!
Amazing game, been loving it since day one. Couple of things though First off, when emptying an assault rifle, it be AR15 platform or AK platform, heck almost any existing gun platform, the bolt will lock in the back. Now when this happens the weapon makes a distinct metallic clinging sound, which i am deeply fond of because, it sounds cool, and it tells me to reload. This should be added soon, as i find myself too many times facing an enemy with empty mag and weapon. Worst thing is coming behind the enemy and hearing that clicking sound. Second, the M72 LAW which is issued to the anti tank role of US Army is a disposable weapon system, WHICH means that when you've fired it, you throw it away like a condom. For some reason the soldier im controlling is a total retard and choses to store the empty LAW on his back. So when engaging enemy with the LAW, BOOM, then switching to primary and emptying a mag into the abyss, and then switching back to LAW again, this fucking retard brings me the just fired, empty, disposable, condom, and ill have to tell him to reload. Lets fix this, make it a badass animation when throwing away the M72 like a baws. Keep up the good work devs ;) Oh and the sniper is too weak.
I just saw the new pics of the M72 on kickstarter and this is all I could think about right now. May we please have an M72 skin that says, "I fought the Law and the Law won"?! Even an achievement or something if those types of things are ever added. This is how I'm feeling about this subject just about right now. Example image: Please, oh pretty please? it would complete me!