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Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge. §11 The use of BBCode
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There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments. §2 Reporting Moderators
Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules. §3 Respect Squad Team members and Moderators
Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly. §4 Bans and multiple accounts
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I'm new to Project Reality -- and I took the time to sit down with it recently and play some matches. They were a great time, and i'm looking forward to more. However, there have already been some points i'd like to bring up after playing for a few hours. The first main bit of feedback I have has to do with navigation -- and how it relates to working as a team and locating one another. I became quite frustrated at having to open up the map constantly. It took up way too much space, and it was very distracting. During firefights, especially urban ones, it becomes chaotic hell trying to keep track of where your squad mates are and where your squad leader wants you to be. Something that I think might be of great value to remedy this issue would be something along the lines of what the ACE 3 team has brought to their mod for ArmA 3 -- the MicroDAGR GPS. Too many times during my playtime, I'd hear my squad leaders say -- "move to the mark," or "we need a medic at the mark," or some form of that. Referring to a marker that 80% of the time I couldn't even see unless I opened my map -- a risky endeavor during a firefight. If the devs were to implement something similar to ACE 3's MicroDAGR, I feel that it would alleviate so much of that constant map opening and closing during firefights (or between them). Another option would be to be able to choose to toggle it on or off, or possibly even have it only appear while you hold down whatever keystroke it's mapped to -- for a quick and easy navigational aid. Now, please understand, I'm not by any stretch saying it'd have to be implemented in this exact same way as ACE 3 does it. However, I am saying that it'd be a great system to draw inspiration from; I know that as even as a new PR player, i'm very frustrated with how restrictive and bulky it feels to constantly have to bring the map up and put it away to navigate in an efficient way. During one of my sessions earlier on PR, I had multiple people tell me they simply had gotten used to "opening and closing the map constantly." I feel like a better system could be implemented. One possibility would be to restrict this equipment to squad leaders -- and simply implement a better squad label/tag system. Perhaps the way that ShackTac does it with their ShackTac HUD and Group Indicator. I also put together a short video detailing how it works: Counter-Points: But M81, having your squadmate's icons show through walls and stuff isn't realistic! Neither is holding a bag up to someone and holding LMB to heal them -- but this is a video game! And that's okay! M81, additional layers of menus of any kind detract from gameplay and the rhythm of action.This function i've laid out for you as an example is just as easy to bring up and access as the in-game map in PR. And -- it actually has a deeper level of functionality. The map function of the GPS could easily act as a Blue Force Tracker (BFT) and show the location of other squads, players and objectives on the map. Just like the PR map does. M81, this came from ArmA 3 so it's bad.I've put in time to learn more about PR and how it works. Perhaps you should do the same for ArmA. Our communities have much more to gain from one another than you may think. But M81, that's how maps work in real life. You have to literally pull it out and look at it.Yes, well, real life maps aren't transparent and show the location of every single friendly unit, vehicle and objective, either. If we want to talk maps, that's more than a map. That's GPS and BFT working in unison. which is exactly what the MicroDAGR can do. But better. Thanks for reading -- and I hope you find some time to give me any constructive feedback you may have.