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Hello everyone! Unfortunately, detailed map information is not listed anywhere. So, I decided to make a database with all map versions. In order to help server administrators and players to find their favorite maps versions. Making their life a little less frustrating. I hope my guide helps. Guide is not finished yet! More map versions will follow soon. For the guide click here. Always with good will, Battlecator | :
While Kohat is the "OG" map, can it be time to put the Invasion layers to rest or make it a first world attack/defend encounter? Currently, attacking as the U.S. is a fun steamrolling experience. On defense as INS, it's a frustrating nightmare and the reasons are clear: 1) 25+ scoped load outs vs 8-12 on a map with little cover and large, open areas 2) Servers preventing INS from placing mines near U.S. base ( I agree with this as a rule on any map and server. But isn't issue #1 really fair given the map layer /faction circumstances?) 3) The map layout combined with the layer gives very little room for "HAT/LAT/INF ambushes" or "IED/Mine attacks" which INS relies on as a balance (asymmetrical warfare) The current situation leads to team stacking and an overall feeling of hopelessness as defender (especially on the new Bradley layer). I don't blame the INS players for leaving or switching teams either. Who really enjoys getting pounded by 25+ scopes from all directions for 30-45 minutes? Solution: 1) Remove the layers from invasion mode 2) Replace INS with Russia, GB or US as defenders against one another 3) Replace US attackers with Militia To be clear, the AAS layers are fine, this post pertains to Invasion only. Keep up the good work devs and thanks for reading the suggestion. Best, -Gz P.S. For the community: To counter my argument, please include a server log showing the percentages of wins/losses by U.S. attackers on ANY layer of invasion on Kohat. From my 500+ hours in game I have yet to see an INS win take place anywhere else than radio tower on the OG layer" or an INS win on the new layer. Please do not argue the situation is "authentic". It's not for both game and historical/current realism situations. Please do not argue that "well my clan does X and it works every time as INS", it probably doesn't unless you are stack pub stomping Please do not argue "well in your 500+ playtime you have never been on a team that communicates properly on that layer!" I have, and encountered loss after loss to half-competent US attacker teams. I also have unbalanced experiences steamrolling well structured INS teams as the U.S. in Kohat invasion layers. Please do not argue "Get your own server and don't run the map". That solution doesn't help Kohat's great potential as an Invasion layer. Edit: Bolding words
Two rounds recorded from last weekend (first of closed pre-Alpha), hopefully to hold you over for a few hours till weekend two starts! Thanks for watching, see you in the field! I try to put squad names in the descriptions, but folks drop and add. Name: spuzz, Spuz36, or Sir Orange First is one of my first rounds in the game, kinda lone-wolf it for the first 3 minutes but wait for the rest of the squad to catch up. We encounter some resistance in a compound with some CQB. Then, THEN, is the FOB assault. The Americans have built a small outpost on a mountain peak, easy to surround, but hard to lay enough fire to overwhelm. I try out the Automatic Rifleman for some added suppression. Threw a old Project Reality tune (Dune by Alkali) in to set the assault mood Second I pal up with a squad including SgtRoss. We head from the US spawn above down to the riverbed. From there we blaze through some poppy fields before infiltrating a hostile compound. Plenty of CQB in the second half! Intense! Check out the rest of the channel, mainly Project Reality through the years.