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Showing results for tags 'knife'.
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I want to share with you my thoughts and suggest a several changes: 1. Introduce the HotKey for a knife. Because a selecting and take-off animation take too much time. It would be nice to have some Hotkey for fast taking out of a knife. 2. Reduce a cost of one static SPG shot. Now it is 100 ammunition points. So, 3-4 shots are wasting almost half of all ammunition. Especially for Insurgents that dont have a big supply truck. Reduce a build cost for barrels for Insurgents/Militia. Now it costs 200 points that is too much. When I play as SL it is really hard to find a guy who will just to carry whole round ammunition/build materials that wasting like a water. 3. Add some new fortifications like a bunkers. Those bunkers that we have now dont allow to protect fully players and sometimes dont give a good overview. It would also nice to add an opportunity to dig some holes and trenches, I am not sure that is possible in Unreal Engine 4, if yes, that would change a gameplay really in better side. 4. Add an antipersonnel mine. I suggest do it in two defferent ways. For example to add on some kit such as raider or add opportunity for SLs to plant mine-fields. For example 10x10 quad field with antipersonnel mines. That would really change gameplay in better side, especially during protection of a FOB. 5. Those new armory techi are not popular because their speed has been reduced too much. I dont think that in real life car wastes 30-40% of a starting speed because of several metal sheets. 6. Sound and visual effects from hitting 30mm shells do not work correctly. For example sometimes I can not even understand that 30mm cannon is shooting in you because because you do not hear and do not see it.
Really where are the knifes in this game? We just have to have knifes!!! There is absolutely nothing more pleasing than sneaking up to an enemy and slitting his throat or whatever. There is also nothing more humiliating for a player than to be stabbed in this game! And don't tell me it is an unrealistic weapons loadout for a soldier as I find it hard to believe there is not a single soldier in the field of any conflict that don't have a knife to like cut ropes or stuff with. Furthermore a knife would almost never ever be used because it is so hard to get close to an enemy with all that firepower in the game. Just like in real life. Therefore all the more pleasing! We just got to have knifes! Won't take no for an answer! Please... It also makes for the only silent kill in the game which be useful for scouts lying in the grass etc. Last night I killed like 4 people with my handgun lying in the grass, eventually they found me because of the revealing sound. Would have been so much cooler to pick them off with a knife one by one. Also very confusing for the enemy squad when all their players just silently dies in the grass. So cool!!
MetehanY posted a topic in QuestionsAlive team players should not be able to hear dead players. What do you think guys ? (Like in acre module of AA Series)