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Name Karbala Type Community map Location Karbala, Iraq Timeframe March 2003 Size 2 Km Teams USMC vs Iraqi Freedom fighters Gameplay Insurgency Release Mid 2019 Status Pre-production/blockout Introduction This map will be a partial port of the original Project Reality map "Karbala" by pr Dev "~KILL~Pirate" It features the original heightmap from PR and some of the origina remodeled buildings. The layout will be 90% the same. It will be a 50%/50% mix between original Pr buildings and new buildings i designed. The only reason i will add some of the classic Pr buildings like the house-of-pain and similar is for pure nostalgia. Gameplay I personally favor Insurgency as game mode. I find the asymmetric warfare component of INS the most interesting. I feel its more competitive than AAS and gives a genuine sandbox feeling (go anywhere and do cool stuff). For INS it is fun to run around and defend and the USMC need actual teamwork among squad leaders to get results. The insurgents will be king inside the dense city-centre, and CQB combat is favored with their iron sights The marines will have an advantage on the city edges and the open parts of the map because of their optics and armor support. The marines should not enter the city without any legitimate reason and doing so will be equal to suicide. They might circle around the city, do small raids or have recon teams in or close to the city to gather intel. Once the marines gathered enough Intel the squad-leaders should choose an entry stragety into the city and plan the a siege on the cache. Tactics, teamwork and coordination on the marines side will be preferred over a push-push slug-fest. Harassment and guerrilla tactics will be preferred for the Iraqi Freedom fighters. Design Some building will be open others closed, i aim for the fighting to take place on the streets and in back alleys. About 10% of the buildings will be open of entry. The main reason for this is that i feel it needs to take effort to go enter a building, which it currently does not. In a RL scenario a city under siege will be on lock down if a foreign army was to invade. On the original Kokan in PR for example, all towns where like little fortresses which required teamwork within a squad to enter by using a breacher. "Breacher, Breacher comming trough" "C4!!!! hold back!!" If a breacher class and small breaching explosives to blow doors will be introduced i might consider making more buildings enter-able. All the buildings will be of similar height to the original Karbala map, 1-2-3-4 stories. Progress Currently i'm mainly designing new buildings to add to the map. I try to photo-reference a lot of buildings and study what makes buildings look interesting. I have come to the conclusion that there are 2 concept that work really well: Asymmetry and facade depth. Modeling is a tedious and time consuming process and takes some serious dedication, i expect at least a year of development. In the comming months i will focusing on doing block-outs. Screenshots