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Search the Community: Showing results for tags 'jungle'.
Found 3 results
In order "To seduce the females!" I`ve started this topic. I`d like to show a map that I´ve been workin on.. SQUAD map that I am working on in my spare time. You might have seen something about this on the Wrench or the Squad monthly recap, or on YT videos by other authors. This map started from topography of one of many pacific islands. I manipulated the landscape, and I am using a modified version of the FoolsRoad landscape material. Foliage is mostly SQUAD SDK official foliage and DOKYOS Lowpoly-Rainforest assets. Game-modes will be Insurgency and AAS - probably a day and night version, depending on the game mode. Framerate is just about fine - I might find ways to optimize it tho. Capzones are mostly abandoned ruins in the jungle - doesn´t make much sense, I get it. Since there are no roads on the map (currently), It will be an INFANTRY-only map. I still have to work out proper SFX to make the whole thing appear more bearable - currently its like the lord of the crickets is holding a concert. Full moon is custom made, - there is a good tutorial on YT for that. The water material is translucent, and eating up a lot of shader complexity. Oh, did I mention that the map comes with custom player textures for the RU faction ? Russians will look somewhat 2006-2009ish, with oldskool wooden furniture AK74S and stuff. Anyhow, here´s a bunch of screenshots:
Marv posted a topic in Modding[WORK IN PROGRESS. Everything is pretty much in an early stage of development] A Jungle map! Style: Dense jungle terrain, swamps, ruins of ancient civilizations temples, several villages and some local agriculture ("rice paddys") and some open areas. Very high humidity resulting in a ever-present fog (wich enables this map to have a low draw distance, resulting in better FpS while showing a lot of assets/props/foliage close up) Size: Medium sized map. The map is an early work in progress. So far I´ve experimented with the layout and folage, and I´ve added some points of interest. In a matter of weeks I should be able to add roads and a clear concept. If the map reaches a late stage, I´d love to tinker with the idea of having a custom "jungle"-related Insurgent faction to fight against. I guess there is a lot of room for creativity in UE4 and Squad. So, here is a teaser screenshot of the Ruins that I´ve been working on - one of the points of Interest so far: And some little village in the middle of nowhere: Todo: -Roads -Capzones -Main bases -fps tweaks -experimenting with weather FX (rain) -requests for custom models (maybe Punji-pits and stuff) -requests for custom insurgent faction (I have an early concept waiting) -a lot of playtesting and optimization -request for a name for that map. It currently has no name. Wanna suggest something ?
Ridoc posted a topic in Feedback & SuggestionsI think a nice Jungle Map would be Ass Kicking can be Cartel/Militia vs. US Army (they sometimes get called for help )