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Showing results for tags 'joint operations'.
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. UPDATED> 5/11/17 (pix) Hi All, Iv'e decided to make a thread for this as i'm about to start making some more stuffs! This thread is dedicated to my efforts making assets from the game Joint Operations (Novalogic) - mainly Typhoon Rising but i may add some from Escalation as well - for use in Squad Modding and to be included in my upcoming JO Mod (if all things go well). The assets will consist mainly of a selection of the classically recognisable buildings and game-play objects, a couple of vehicles and a bunch of Civilian assets for deco's. At this point i will be making these in a fairly low poly counts that will eventually be fleshed out fully down the track. My Flickr > i will post screenies of each as i go - peeps can check out the album for more. i am using Lightwave3D 11.5 for my modeling and exporting FBX's. *** these are the low detail initial "comping/placehlder" versions i can/will flesh out down the track, hence the lack of detail in some things. Cheers! .LJ
Squad_JO. This is a proposed Game-Play modification for Squad, of the epic Novalogic 2004 game Joint Operations:Typhoon Rising (JO, JointOps). I aim to copy, as closely as I can, the game-play and feel of JO. This will be a free, not-for-profit mod - I am doing this for my personal love of JO, for the community in general, and "to see if I can". The end result will be entirely dependant on what things OWI allow us to tinker with after the SDK is finalised (release-finalised), and will also be dependant on the changes that occur in Squad over time as things are modified, added or removed from the base game itself. The mod will aim to recreate the classic and original AAS game-play style of JO and will mostly use Squad assets and elements, with some additional things added and some things removed or disabled from the base game. The mod will never, ever, incorporate Unlocks, Ranking or Achievements of any kind. <*> Rough Outline (wishlist): The mod will offer a slightly faster paced and open game play style with less of the RPG overhead that Squad requires from players. - It will retain the squad grouping system and all comms as they stand. - I intend to remove (unless unable to) the Ticket, Stamina, Sprint, Claim, Deployable and Logistic systems/functions. - FOBs, HABs and Rally Points will be removed as they do not fit a purely AAS style and will thus be redundant. - The medic system will be mostly unmodified but bleed will be removed (unless unable to). Damage taken reduces hit-points, falling damage reduces hit-points. loosing all hit-points will cause Incap (revivable), unless sustained from a high fall, head-shot, knifing or being run over - these last will cause Death (requiring re-spawn). - There will be less Squad screen-candy (helpers) and the command rose will be greatly reduced depending on what functions are actually needed for the mod, although I will be adding some other screen-candy from JO. Media: As of yet there is none apart from my Assets and Maps - see relevant modding threads > http://forums.joinsquad.com/topic/28961-assets-jointoperations-themed/ & http://forums.joinsquad.com/topic/28867-wip-dormant-volcano-isle-vanilla-jo_mod/ Recruitment: None at this point in time, but I'll most likely have to put the word out for specialist help with some things eventually. <*> Current Progress: I am in the process of creating numerous easily recognised assets from the original Joint Ops game including; Maps(numerous), Statics (numerous), Vehicles (one or two), weapons (MP5-S at least) and game play and UI elements - these can be found (or eventually will be) in my threads in the modding forum (links above). This process will take some time to achieve as I am the only person working on this mod, by choice at this point, but will be spending most of my spare time outside of work and life-in-general on it. I do not wish to have to ask anyone else for help at this point in time as I think most of the things I need to get done I can probably do myself, however there may be some things such as rigging a vehicle/weapon or more difficult BP_'ing/scripting stuff, that I might have to call out for help on. <*> Finally, Thanks * infinity to OWI for providing such unheard-of access to their game and for encouraging us all to have a go. I know there is a lot of things that I have mentioned above that I am going to (hopefully) butcher from the basic Squad game and I do hope the Devs don't chuck-a-hearty over it, but they have opened the door of opportunity for me to "see if I can", and I do fervently hope to be able to re-create a resemblance to my all-time favourite game. GG's from .LJ
WARti0k0ne -BG- posted a topic in Teams & ClansGreating this topic without much brainwork after a one or two beers. This is not a clan nor or community building, but more a gathering corner of old geezers from those games. Feel free to say hi. Ramble some recent development of modern games and glorify the old good times. Waiting to see you all on battlefields of SQD. Piece on forums and total war on game. WARti0k0ne out.
rulie posted a topic in Off-Topic DiscussionAlrighty, i'll kick things off then. This was my first working 1200 map. That is the max amount of decorations, buildings and foliage group combinations the engine could handle. It took me eight months to make and test in 2009. Originally designed as a jungle sniper duel map. It's a complete waste of time to play though...no one seems to be able to find anyone else to shoot at in the darn thing! I hope it inspires some Squad mappers, i should do a remake of it for Squad. We'll see.
First of all, hello everybody and sorry for my English in advance. I'm from Poland and have been a NovaWorld community member for straight 11 years. I don't know how many of you are familiar with NovaLogic as a company that used to make PC games, but they've created a couple of huge titles that got Guiness Book records like Joint Operations:Typhoon Rising (150 players could play at the same time on one map), Delta Force:Black Hawk Down, and a couple of others. The company is dead now and left huge number of community members left the sitting on the sand waiting for a new game ( Delta Force:Angel Falls) that they said would come like in 2009 but now it's a dead project and many of us are looking for something similar to games we love and some people already noticed this 'Squad' project. Joint Operations was unique, still is. Only game which had AAS game type which is so popular there. So I noticed you created this game type here. Super awesome! I think, if some of you - game creators could take a look at Black Hawk Down, Joint Operations : Typhoon Rising and somehow (I don't know how) get to NovaWorld community members to talk with them about this project - Squad would not only be a bigger project by gaining thousands of dedicated novaworld community members, but would get a lot of help from them, since thousands of people that played JO, BHD (Joint Operations, Black Hawk Down) have so much experience in map making, coop maps, aas, tdm, tkoth and more. It's a part of gaming world with huge knowledge and heart for fps games (not all the COD and BF craps which are nothing like NW games) that world just can't let them die... That's my one and only request. Get these members here, they will help you all make the best game anyone could ever create. Maybe some physical aspects of the game or game types like AAS.. Please. Sincerely, a dedicated member of NovaWorld community. GeRo-