Forum Rules 07/06/2016Introduction The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party. Section I: Posting Rules §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users. §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with. §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time. §4 Illegal Topics
Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof), religion, politics, etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
If there is doubt, the Moderation Team can decide whether a topic is considered illegal. §5 Attitude towards Squad and the Development Team
As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest. §6 Language & Legibility
Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs. §7 Forum structure & Search
Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense. §8 Thread Titles
Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
§9 Thread Capitalization
Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here.
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When posting images, mind the following restrictions:
.gifs will be allowed and may be removed by Staff if deemed necessary.
Maximum size for images is 1280x1024.
Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge. §11 The use of BBCode
It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings. §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed. Section II: Reporting & Moderation §1 Reporting Posts
There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments. §2 Reporting Moderators
Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules. §3 Respect Squad Team members and Moderators
Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly. §4 Bans and multiple accounts
If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.
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Hey squaddies, Welcome to the first Wrench of a new year! Hopefully, you’ve all had a chance to enjoy some holiday rest, because we’re back in business with some impressive modding updates. And don’t forget, we’ve officially released the first batch of whitelisted mods. Without further ado, let’s see who may be in the running for the next batch! RAMIEL BY NOXXID3 Noxxid3 has spent the holiday season returning to an old favorite, Ramiel. Not only has the dock area been completely revamped, but the landscape has been resculpted with new brushes, providing a more realistic feel. (A special shout-out to Assi for some pointers!) Things are looking a little less clay-like overall. While looking great, Ramiel isn’t full complete: Noxxid3 has some big plans. Items on the agenda include finishing the Ramiel soundtrack, improvements to rock and ground clutter, expanded areas and points of interest, with an eye toward making it as close to a 1-to-1 recreation of the old PR favorite as possible. In short, it’s going to get even more awesome. Anyone who’s looking to help test is welcome to get in touch. Special accommodations will be made for Gary. GAZA MOD BY DARESIOS Gaza also comes to us from the storied past of Project Reality and is definitely a welcome addition to The Wrench! Daresios is setting out to recreate the feel of Gaza from the good old days, though you’ll likely notice some redesigns to the original map, created by Outlaw7. (Outlaw7 has kindly given his blessing, so it has a genuine Seal of Authenticity!) The buildings and terrain of the map will be the most notable differences. Never fear, though: this 2×2 km map will feature no small amount of accessible buildings, rooftops, balconies, and terrifyingly narrow alleyways. Love asymmetric warfare? Looking to up your parkour game? Hot damn does Daresios have a treat for you! You might notice a new faction between bouts of CQB: Hamas. A classic PR faction will make its return based on retextured Insurgent and Militia models. Loadouts will vary from the regular Insurgent faction, but you should look there for inspiration and tactics. You can get involved or just keep up to date by joining the Gaza Mod Discord. BUNDESWEHR MOD BY BUNDESWEHR MOD TEAM The Bundeswehr Mod Team sends along a pretty stunning update, featuring all sorts of on-going weapon development. Included are the HK P8A1 by .:Jinjer, progress on the 120mm Tampella mortar by Pollack, and last, but not least, w0lf3k is just warming up his animation skills on the HK G36A3. In case you missed it back in December, the team published their first blog post, revealing their development schedule for both map and faction. Check out all the news you can use right here or hop in their Discord server to be there as news breaks! IRON DAWN BY SPECTR_ETERNAL AND AVR MOD TEAM The holidays have a tendency to derail even the best plans, but SPECTR_Eternal and the AVR Mod Team managed to push through and deliver an update on Iron Dawn! Even better, they’re anticipating that performance playtesting should begin in mid-to-late February. Today’s offering includes some cheeky pieces of AVR armor, as well as a segment of Iron Dawn showcasing a ruined highway section with battle-scarred checkpoints. If you want to see what else they’ve been up to, be sure to join their Discord. RAID ON ROSTOV BY WUNDA Fresh from the whitelisting of Harju, wunda brings the fight back to the Balakin Munitions Factory outside of Rostov-on-Don with a major overhaul of Raid On Rostov. Updated to meet Squad’s more recent visual expectations and moving from 1.5km to a full 4km map. The battle now extends outside the factory into farms and the forest. We think it’s looking amazing and can’t wait to give it a playtest! SQUAD PROMOD BY PROMOD TEAM Another one with the honor of being first among the whitelisted, the ProMod Team sends along an update to show us what they’ve been up to in the meantime. Notably, they’ve performed a graphical update to the much-beloved Operation First Light. Also included are the new stabilized Warrior and CROWS Bulldog variants, giving the British forces a usability upgrade. Speaking of upgrades, they are also currently in the prototyping phase of Hex Capture Chains for Territory control. What’s that, you ask? They’ve conveniently already answered! “This will allow us to give ticket gain when a team captures X amount of hexes in a row without losing one. We think this system is a lot smarter than simply awarding ticket gain on each individual hex as that has the danger of giving too many tickets on back and forth capture instead of only rewarding a team that manages to capture a considerable amount of territory all at once. We look forward to implementing and testing this in the very near future and think it will vastly improve TC, especially at a competitive level.” It sounds like a solid move. It should be interesting to see where they take Territory Control next! Promod is freely available on the Steam Workshop. SVINESUND BY ALAC Alac claims he’s “getting there, slowly,” but Svinesund is looking better than ever. In fact, he’s just released a freshly cooked playable layer to the Workshop. The layer features both tanks and choppers, so be sure to give it a floor run and see how it plays. He’s also planning to submit it for whitelisting. As part of that quest, Alac has been focusing on optimization to make sure the map performs on a level that discerning squaddies have come to expect. With additional community testing, honing in on cap zones and other refinements should be the last big step, so be sure to give Alac your feedback! MIDDLE EAST ESCALATION AND REALISM MOD BY BIGYES Bigyes assures us we’ll be getting our daily allotment of alphabet soup, “M.E.E. adds four new factions, USSF, RUSF, SAF, and IS.” The mod, of course, doesn’t stop there but moves right on into a desert-themed reinterpretation of Op FL known as Operation Desert Light. Want more? You got it! Bigyes reports there are also significant gameplay changes, getting started with vault cancellation, increased lean angle, a modified stamina system, recoil changes, and more! Better yet, you can download the mod right now on the Steam Workshop, where future updates will include a new map, commander changes, and new character models. Hooo boy, there’s a lot going on! ATHENA BY ATHENA TEAM The ATHENA Team has big ambitions: to turn Squad into a sandbox that allows for experimentation with ideas and concepts that further the teamwork-driven experience while rewarding personal skill. Or, put more simply, they want to put you in control of what makes Squad play like Squad. ATHENA hopes to keep Squad accessible to new players while offering a way for enthusiasts to up the level of public play — all skill levels welcome. The team has some impressive plans for the future, including a robust medic overhaul ranging from revive mechanics to bleed and bandaging changes. If you’d like to know more, head over to their Discord server to stay informed! AUSTRALIA FACTION MOD BY MIDNIGHT INTERACTIVE With the end very much in view, the entire Aussie Team (or as those in the know know 'em: Midnight Interactive) wants to extend their profuse thanks for all the on-going support, feedback, and testing! They’ve passed along some images of the PWS, the pilot, and, if we do say so ourselves, some delicious, delicious eye candy. You can help test the mod, or be the first to see them sneak out some new character models, but joining their Discord server. SIGN-OFF If you’re still looking for a New Years’ resolution, the modding community has an easy one for you: play more Squad! See you next month, soldier. Would you like to see your mod featured in The Wrench? Let us know by submitting it here! SQUAD MODDING HUB MANAGEMENT TEAM OUT.
Hey Squaddies, Got a minute? We're back with a brand new year and we're already in the final stages of bug fixing and testing for Alpha 10. Your feedback during the Alpha 10 public test before Christmas was invaluable in making the test period for us that much less crazy. There's absolutely no replacement for those dedicated boots on the ground! The insane amount of enthusiasm and positiveness around the playtest fueled our drive to make Alpha 10 one of our most polished releases yet. Gib A10! Alpha 10 Status Since entering testing, we've squashed more than 323 separate bugs and issues with no small thanks to your bug reports! We only have a few more left before we're happy going to a full release, but rest assured the day where we can finally move on is coming soon. In fact, some of the artists are already working ahead! In the meantime, we'd like to show off development in other areas of the game that are coming after the Alpha 10 release. Unlike previous recaps, this will focus more on content that is extremely close to completion and will most likely be added in the near future. One caveat is mapping, where it is usually an area that is developed on an independent schedule, so the content shown there will vary in levels of completion and release schedules. Let's see what the future holds! Art and Modeling British Army Update A faction teased since the beginning of the Kickstarter, the Brits have been stewing away for quite some time now and they're almost ready to make war. With their own array of weapons, uniform and armament, they will prove to be another flavour on an already rich battlefield. #Melbolyfe New Insurgent Soldiers The Insurgent models currently in use are the last marketplace assets still widely used in our art library. We've been hard at work modelling a completely new set of our own. With them comes a large variety of civilian and paramilitary styles to make the faction look a little more versatile visually. Rigged up and just about good to go, they're undergoing a bit more texture polish before deployment. Technical's Improvised Armor Package One other improvement we're adding to the unconventional factions is an improvised armour set for their light vehicles. Sometimes-reluctant workhorses of modern combat, these vehicles generally sacrifice speed and handling for much greater resistance to shrapnel and small arms fire. BGM-71 TOW Missile Emplacement Also in the pipe is our first foray into guided missile systems with the BGM-71 TOW. Equipped with a high magnification day-sight, this weapon fires wire-guided anti-tank missiles over extreme distances. This should give a bit more teeth to American FOB defences. PKP Alpha 10 will see the introduction of the PKM, but soon afterwards will come its modernised cousin, the PKP. Complete with a mount for optics, this Russian weapon will make their machine gunners even more fearsome. Heavy Machine Gun Optics Conventional factions will also be getting an upgrade to their heavy machine gun emplacements in the form of mounted optics. This will allow for greater target acquisition capabilities for HMG gunners, and also make HMGs a more formidable weapon to go up against especially on maps with little cover. Mapping With a new year comes a new year of mapping! This year we will try to keep the community abreast of the current state of maps as they develop so things may be a little more work in progress than perhaps in the past. Let's check in with the mapping team! Kohat Expansion An expansion to Kohat Toi River Valley will bring improvements to the eastern and southern portions of the map, providing more variety and capturable areas. In addition, the eastern edge of the map will house a brand new United States Army FOB, complete with helicopter landing pads. Logar Valley Expansion As part of a step to revamp some of the older maps we have retrofitted the main town in Logar and replaced about 40% of the buildings with more two story and larger internal space structures. In addition, many more damaged and ruined buildings were added throughout the map as well as a few new bisecting roads to keep those vehicles nimble. Kamdesh Highlands Building on our experience with Operation First Light, we've begun work on a new map visually based on a more rugged portion of Afghanistan than previous projects. Covered in a thick pine forest, the hilly terrain will increase the risk of ambushes leaving even seasoned veterans on the edge of their seats! Checking in with Fallujah Continuing progress on the layout of our long-term project Fallujah. We have moved into the second phase of the city creation and the environment team is working through the creation of larger urban structures to populate the core of the city. Expect monthly updates on this one as it moves towards release in the later part of the year. Annnnnd that brings us to the close of the first regularly scheduled Recap of the year. We hope you're as excited as we are to see what's coming to Squad in the near and distant futures. Be sure to let us know what you think of the new models! How 'bout dem kicks? Offworld Out.