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      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
      Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof), religion, politics,  etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
      If there is doubt, the Moderation Team can decide whether a topic is considered illegal.   §5 Attitude towards Squad and the Development Team
      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
      Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs.   §7 Forum structure & Search
      Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
      Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense.   §8 Thread Titles
      Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
      §9 Thread Capitalization
      Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here. 
        §10 Images in posts
      When posting images, mind the following restrictions:
      .gifs will be allowed and may be removed by Staff if deemed necessary.
      Maximum size for images is 1280x1024.
      Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
      Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge.   §11 The use of BBCode
      It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings.   §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed.   Section II: Reporting & Moderation   §1 Reporting Posts
      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
      Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly.   §4 Bans and multiple accounts
      If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
      You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.

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  1. After Alpha11's release I read quite a few posts concerning the irregular forces feeling "underpowered" (for a lack of a better term). Kind of agreeig with this, I sat down and had a litle bit of fun trying to come up with something I'd like to believe might give them some sort of edge over regular armies in the way of spawning in/spawn points, that could help them balance out their weaknesses in other areas. "Problem" and stuff I based the following stuff around I feel like the irregular forces do not have much going for them in terms of unique mechanics. They're worse in quite a few aspects when compared to regular factions (weapons/optics, (armoured) vehicles, emplacements) ... which in a way is - Squad going for asymmetrical balance - their intended design. However, I feel like they need some more/different advantages over regular forces, too. Something I came across while lurking on the forums was the idea of giving the Irregulars some sort of "home ground advantage" - something that sounds like quite an interesting concept to me. I believe that this could possibly be done via giving them the ability to place more spawn-points around the map. By being able to do this, irregular forces could find themselves in a position where flanking and "outmanouvering the enemy" becomes a lot easier for them than it is now. (The following is basically a somewhat "modified" version of PR's hideout-system.) The (modified) "Hideout"-system I'm thinking of "hideouts" as an additional structure alongside RallyPoints and FOBs, irregular forces can build that allows spawning in. They are not supposed to replace those two, but enable the irregulars to create additional permanent spawn points without much effort. This could possibly lead to something where it feels like the irregulars "own the map/place" and an attack by them could come from every(well, not every, but quite a few) angle(s). Because they act as spawn points, hideouts would probably also serve as another sort of objective for Regular factions to go after. "Mechanics" I was able to think of trying to make it "balanced" (not that I have any idea about that sort of stuff) Hideouts might represent some sort of hybrid between FOB and RP, as in: Less "demanding" to place than a FOB + HAB but more "powerfull" than a RP, as the entire team can use the hideout as a spawn point - but in turn similarly with only a limited number of spawns available. Hideouts need no supply to be placed (but require more SquadMates/TeamMates in close proximity to the SL trying to set one down than a RP would). They need to be constructed with shovels to become active/spawnable Hideouts only have a limited number of Spawns, similar to RPs. If there's no spawns available, the hideout becomes unspawnable. While there are spawns left, the whole team is able to select it as a spawn point Supply could possibly be used to "refill" the amount of spawns available (maybe in addition to an automatic but SLOW continuous "refill" of x number of spawns per x amount of time) When enemies are nearby, a hideout becomes unspawnable. They can be destroyed quite easily (like a grenade exploding next to it would already destroy it) When destroyed they cost no/less tickets (than a FOB) - it shouldn't hurt too much to lose a hideout ticket-wise Problems this might cause I was able to think of Irregular Forces becoming unbalanced because of too many spawn locations The total number of hideouts should probably be limited. Either based on the size of the map as a hard limit or some sort of "soft cap" like each FOB placed allows the placement of x hideouts around the map Maybe something like marking the location of a hideout on the map for Regular forces automatically after x Irregulars have been killed could be an interesting mechanic as well Possible abusability Based on the "mechanics" suggested above it would be possible to simply deconstruct a hideout that has no spawns left and simply place/build another one that has x number of spawns available again, circumventing the whole "limited spawns"-catch Maybe once built, a hideout can only be destroyed and/or deconstructed ("de-shoveled") by the enemy. So Irregulars are unable to remove a hideout themselves, once it is fully constructed. However, this could lead to frustrations regarding accidentaly/badly placed hideouts. TL;DR: I'm suggesting that it'd be cool if irregular forces would get a new "hideout" structure alongside FOBs and RP that allows them to spawn in. It'd be easier to construct but more limited in use than FOBs. Might enable them to flank/getting around the map easier. No idea if balanced. I hope my I was able to convey what I'm trying to suggest in a somewhat understandable English D:
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