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Showing results for tags 'iron'.
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Hey everyone. Right off the bat, I'm probably going to be a minority here, but still - I'd like to ask what I'm about to ask. The new (since the V10, not really new as of now) AK-series iron sights became just a godawful blurry mess with a too thin and a too high front post and super-wide V-notch on a rear sight. Needless to say - to some (mostly the people from BF/COD communities i suppose) folk it kinda helped and they liked the changes. Maybe. But as a person who switched to Squad from Operation Flashpoint (the original one, not the joke of a game from Codemasters) and Arma series in search of a hardcore and realistic, yet a bit faster-pasted gameplay - it really ruined the AK experience for me. It became extremely hard to aim with "new" AK's iron sights and, personally, I prefer them over any red dots. But since V10- I just can't use my beloved Iron sights. Putting aside the fact, that those sights drifted waaaay too far from a realistic depiction of an actual AK iron sights, the new sights are really hard to use. You have to aim to the tip of that ridiculously high and thin front post, which in most cases is barely visible. Now, as a reference I'm going to attach an example of what an actual AK sight looks like and an example of how AK sights look currently in Squad. Bet you're gonna notice an extreme difference: IRL sights < clickable (don't worry, it's a mockup AK-105, I'm not putting anyone in danger because of aiming outside my window) Squad sights < clickable Now. I understand that, most people don't care about realistic depiction of sights in video games (unfortunately), but, perhaps, you can add an option of switching between pre-V10 and post-V10 AK iron sights. Or just make AK sights more realistic. Please. Thank you in advance! PS: I've added the pole, just to see how many players support my thoughts.
Ever since yall got rid of the 80 fov option, it's been a real b--- to use the m16 and some of the Kalashnikov sights. Don't get me wrong, I wasn't a huge fan of running around at 80 fov, but you could see down the sights reasonably well, now at 90 not only does it give the americans a huge advantage with their aimpoints, but it also is very hard to aim at range on a smaller monitor. I would love to play all the time on a large TV, but unfortunetly I can't, and when I switch to my 23" monitor, it's very difficult to sight up at range on the ironsights, expecialy the M4 and M16 irons, which have the peep sight ring. Don't get me wrong, it's actually kinda cool that you don't zoom in automaticly when you bring up your weapons sights, expecialy in a game where you often need to move with them raised (also cool), but in real life, well, sh-- is a lot bigger, and like I said, I just can't play all the time on my TV. I can't be the only one out there that still has a standard computer monitor for gaming, and even at a larger size than 23", it would still be a b--- to use the ring sights or the ak's, at the 90 slider, expecialy with all the alising that the game has at this stage (even with AA maxed out). If we could get a seperate slider to compensate for this, something that allows a minor adjustment to the FOV when the weaponsights are brought up, I think that would not only make the game much less frustraiting but it would even out the playing field in a lot of ways, till the other teams get aimpoints as well (you know you want to do that... common... we all want it...). Nothing major, just a bump that brings the fov to say 80 when your sighted up, and of course, leaving it as a seperate slider* would cover those who do play on their big ass TV's. *Plus, sliders are cool, just one more reason... infact, the only thing cooler than a slider is a dolly, you should make it a dolly, nevermind the slider, FOV dolly.
Not in this game, at least. I'm a former Marine (pog) and a firearm lover. I'm proud of my marksmanship. This is why I'm sad to see bad iron sights in a game about realism. What do I mean? I'll show you. Here are two rounds I fired: the first from 1 meter and the second from 20 meters. I have a tight shot group, right? The problem is that I aimed exactly dead center, yet I could only hit the red ring. That is a failing of the iron sights. *THIS* is what should happen when you aim correctly at a target. But! I propose a solution. Two solutions, in fact. #1 Simply correct it so the round travels to where it should -- where the player aims their sights. (But what about bulletdrop for long distance shots?) I'm glad you asked. #2 Make it so we can *adjust* our sights, like in real life. At the beginning of a match, players can do a quick tweaking to make sure their sights are accurate at 10-20 meters (where most fighting takes place) and simply adjust them as needed for those long range engagements. Solution 1 is probably easiest and most player-friendly, but solution 2 is more awesome in my opinion. Considering much of us use the iron sights, I beg you devs, fix the sights! Thanks for reading. *edited to please the marksmanship snobs. just give us weapons that fire where they are aimed*
http://www.twitch.tv/munkeepc/profile Here's a quick video I did. Nothing fancy. Still a bit noobish at the video editing and streaming. I have literally 2TB's of footage to go through. Video quality isn't that great because of the settings I used. Raw footage is great. Ooops! LoL https://www.youtube.com/watch?v=g0wW9Fe5-b8 YouTube Channel Here: https://www.youtube.com/channel/UClPL18NQTDuZT37Kb4RW2jA