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Showing results for tags 'invasion'.
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While gamemode is really nice already, got some ideas out of nowhere that might make it even better, thought to write them down here in case someone wants to try some of them :)) I believe gamemode represent an invading army penetrating into another country, so it would be realistic as well as more interesting if defending side would have big amount (5000-10 000) of building supplies (maybe ammo too) at each of the defensive points without need to bring them in with trucks. Trucks could be needed for ammo. That would kinda be realistic that the defending side has been preparing for war and built some fortifications or at least prepared to build them. This could be flag dependent, like some flags would have 1000, some 10 000. It would be nice to see player built defenses such as sandbags, maybe concrete bunkers, foxholes, barricades, wooden log bunkers in a hill, forest, bridge, etc that are large and effective way to defend. To balance it out, attacking army could have little extra equipment to help them penetrate defenses, or shorter timer on artillery strikes or extra airstrikes etc. Players seem to love building those, and attacking those and destroying those and those fit perfectly on invasion gamemode
Keonyn posted a topic in Feedback & SuggestionsThe implementation of the commander role and the ability to call in artillery and air support was definitely an interesting addition to Squad. I mean we've all been on those teams where you're frustrated by a commander that does nothing, but overall I think it's a generally positive addition to the game even if it could use a little tweaking. The problem is that the invasion game mode specifically is heavily imbalanced as a result of this addition. It's no secret that the support requests the commander has heavily favor attackers over defenders, and the problem is that the invasion game mode is entirely an attacker versus defender affair. Defenders generally will only have the time and resources, even well coordinated, to set up to defend 3 of the points at most. What you're seeing now though is attacker teams can often simply use strafes and heavy artillery to decimate the point and then walk right in. They do that 3 times and you basically get entire matches where there's little real fighting or competitive combat but just called in support basically being 80% of the matches content. It works better in other modes where both teams can go on the offensive and pressure enemy points and there are no teams that have no real risk of having to be defensive. Invasion is simply a different creature and the reality is those called in supports from the commander simply benefit one team far more than the other. I've generally mostly enjoyed playing the invasion game mode over the others but, honestly, when half the games are just watching strafes and artillery do all the work it's gotten to be frustrating and boring no matter which side I'm on. Honestly, those support options should be be made less available in the Invasion game mode from a balance perspective. Otherwise the game mode has basically become garbage, and with it my primary enjoyment in this game.
BATTLEGROUNDS Welcome to Battlegrounds, a friendly and noob open environment for all to join. Here in Battlegrounds, we strive to keep a friendly community while enjoying our favorite game, Squad. With an open minded and supportive admin team, you can expect the best experience on a Squad server. Currently, Battlegrounds has been recently established and seeks out some talented people who are willing to become apart of our Staff team. If you have any experience with the Staff division, feel free to join our Discord and contact us about applying as part of the team. We also encourage and strongly recommend the usage of the official staff administration rules provided via the Thread provided on the forums, as well as our own if given. I would like to make note as well that our server is currently in Custom Browser under the name Battlegrounds. GAME-MODES Currently, the following game-modes are active on our server with a variety of maps as well. Invasion Advance and Secure Random Advanced and Secure CAF-Invasion CAF-Advance and Secure CAF-Random Advance and Secure SERVER RULES These are our own personalized server rules for players to abide to while playing and engaging in the server. SL's must have a mic and communicate with Squad members and other SL's Intentional TK's are not allowed and can get you a warning and eventually a ban 1-Man Squads are limited to Heli's, Logi's, Sappers and Combat Engineers New players and Squad leaders are expected to be treated with support and respect on behalf of being new AFK Seeding is allowed, but you must be active once it is a 20v20 Simply enjoy the game and have fun! STAFF TEAM At the moment, only myself, is currently an admin which means I am looking for willing and capable people of becoming a Staff member. If you would like to join, visit our Discord and post an application via the provided link. Rage - Owner/Founder
I believe that fog of war would benefit the invasion gameplay not only for Offense but Defense as well. It allows the offense entire team to coordinate an attack on a single objective instead of some squads breaking off and preping for the next objective. The Defensive team will also benefit from fog of war by being able to set up a proper FOB at the defend location.
So the update said they brought updates to invasion but also add "random invasion", but have not seen it at all or any servers ever hosting it. I've only seen 2 new layers that seem to be small fixed invasion layers. Was the random flag invasion update held back i was super excited to try it when i read it in the patch notes.
for me squads gameplay really shines with invasion on al Basrah. i have so much fun squad leading on this map, its really fun but always requires all of the squads to work together. its very difficult to accomplish a victory on the invading team (usually British). Its a fun challenge always ends in a good game win or lose. defense is also very difficult but fun. tell me your fav map and game type & why
While Kohat is the "OG" map, can it be time to put the Invasion layers to rest or make it a first world attack/defend encounter? Currently, attacking as the U.S. is a fun steamrolling experience. On defense as INS, it's a frustrating nightmare and the reasons are clear: 1) 25+ scoped load outs vs 8-12 on a map with little cover and large, open areas 2) Servers preventing INS from placing mines near U.S. base ( I agree with this as a rule on any map and server. But isn't issue #1 really fair given the map layer /faction circumstances?) 3) The map layout combined with the layer gives very little room for "HAT/LAT/INF ambushes" or "IED/Mine attacks" which INS relies on as a balance (asymmetrical warfare) The current situation leads to team stacking and an overall feeling of hopelessness as defender (especially on the new Bradley layer). I don't blame the INS players for leaving or switching teams either. Who really enjoys getting pounded by 25+ scopes from all directions for 30-45 minutes? Solution: 1) Remove the layers from invasion mode 2) Replace INS with Russia, GB or US as defenders against one another 3) Replace US attackers with Militia To be clear, the AAS layers are fine, this post pertains to Invasion only. Keep up the good work devs and thanks for reading the suggestion. Best, -Gz P.S. For the community: To counter my argument, please include a server log showing the percentages of wins/losses by U.S. attackers on ANY layer of invasion on Kohat. From my 500+ hours in game I have yet to see an INS win take place anywhere else than radio tower on the OG layer" or an INS win on the new layer. Please do not argue the situation is "authentic". It's not for both game and historical/current realism situations. Please do not argue that "well my clan does X and it works every time as INS", it probably doesn't unless you are stack pub stomping Please do not argue "well in your 500+ playtime you have never been on a team that communicates properly on that layer!" I have, and encountered loss after loss to half-competent US attacker teams. I also have unbalanced experiences steamrolling well structured INS teams as the U.S. in Kohat invasion layers. Please do not argue "Get your own server and don't run the map". That solution doesn't help Kohat's great potential as an Invasion layer. Edit: Bolding words
Hi all, I've been thinking for a while now that the invasion ticket system is a bit backwards. Why do defenders get more tickets than attackers? Surely the team who is defending (in theory) will be taking much less casualties compared with the attacking team, thanks to advantageous positioning and well built defenses, plus the lack of a need to perform many counter-attacks in a typical Invasion game. So why do they then get the added bonus of having effectively unlimited tickets? In my view the ticket system should be re-balanced so that either; the attacking team gets say 150 more tickets than the defenders but lose the ability to gain more tickets by capping flags, or, the defending team gets a big reduction in their starting tickets to make it more even at the beginning of the round. As I SL a large percentage of my playtime I will admit that winning an invasion game as attackers is usually pretty epic stuff, however it normally just boils down to a slug-fest on one of the central caps as soon as the defenders have a well built super-FOB up. Personally I just don't think the current system is very fair in it's current state. Discuss
After awhile, I get bored of having vehicular warfare and just want to battle it out on the streets with the enemy. I think there needs to be more infantry only maps. Perhaps adding an invasion version for infantry only? This type of gamemode would give a D-day sort of feeling as far as strategy and outcome goes.
Okay, so I love this game mode, but I think it definitely needs some tweaking. Played invasion on Yehorivka last night as the attackers. Made it to Novo and lost. But here's the thing. Our team did a great job of working together and saving tickets and destroying enemy vehicles, but at the end, the US still won by a whopping 400+ tickets. I would venture to say it was the most aggressive invasion round I have ever played on that map and we still got slaughtered (in terms of tickets). The game mode works well (for the most part), but I would like to suggest some changes.: - Attackers gain an extra +20-25 tickets per flag cap - Attackers start with more than 250-300 tickets, since enemy team starts with 800+ or whatever. - Give attackers more vehicles than 'defenders' - Do not allow 'defenders' to back-cap after attackers have already taken a flag. It just doesn't make much sense in my eyes for the defenders to have 2.5X the amount of tickets as the attackers unless the attackers have an advantage (and as far as I am aware, they don't). What do you guys think? P.S. Invasion game mode is not on the wiki
Playing last night seems people are not aware that losing the last flag ends the round. Could we get a message Lose (last flag) ends the match. Or something alike.Invasion mode Don't lose (last flag) Joined a albashra invasion and no one was even close to defending it. Especially with the increase of new players.