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Showing results for tags 'invasion'.
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While Kohat is the "OG" map, can it be time to put the Invasion layers to rest or make it a first world attack/defend encounter? Currently, attacking as the U.S. is a fun steamrolling experience. On defense as INS, it's a frustrating nightmare and the reasons are clear: 1) 25+ scoped load outs vs 8-12 on a map with little cover and large, open areas 2) Servers preventing INS from placing mines near U.S. base ( I agree with this as a rule on any map and server. But isn't issue #1 really fair given the map layer /faction circumstances?) 3) The map layout combined with the layer gives very little room for "HAT/LAT/INF ambushes" or "IED/Mine attacks" which INS relies on as a balance (asymmetrical warfare) The current situation leads to team stacking and an overall feeling of hopelessness as defender (especially on the new Bradley layer). I don't blame the INS players for leaving or switching teams either. Who really enjoys getting pounded by 25+ scopes from all directions for 30-45 minutes? Solution: 1) Remove the layers from invasion mode 2) Replace INS with Russia, GB or US as defenders against one another 3) Replace US attackers with Militia To be clear, the AAS layers are fine, this post pertains to Invasion only. Keep up the good work devs and thanks for reading the suggestion. Best, -Gz P.S. For the community: To counter my argument, please include a server log showing the percentages of wins/losses by U.S. attackers on ANY layer of invasion on Kohat. From my 500+ hours in game I have yet to see an INS win take place anywhere else than radio tower on the OG layer" or an INS win on the new layer. Please do not argue the situation is "authentic". It's not for both game and historical/current realism situations. Please do not argue that "well my clan does X and it works every time as INS", it probably doesn't unless you are stack pub stomping Please do not argue "well in your 500+ playtime you have never been on a team that communicates properly on that layer!" I have, and encountered loss after loss to half-competent US attacker teams. I also have unbalanced experiences steamrolling well structured INS teams as the U.S. in Kohat invasion layers. Please do not argue "Get your own server and don't run the map". That solution doesn't help Kohat's great potential as an Invasion layer. Edit: Bolding words
Hi all, I've been thinking for a while now that the invasion ticket system is a bit backwards. Why do defenders get more tickets than attackers? Surely the team who is defending (in theory) will be taking much less casualties compared with the attacking team, thanks to advantageous positioning and well built defenses, plus the lack of a need to perform many counter-attacks in a typical Invasion game. So why do they then get the added bonus of having effectively unlimited tickets? In my view the ticket system should be re-balanced so that either; the attacking team gets say 150 more tickets than the defenders but lose the ability to gain more tickets by capping flags, or, the defending team gets a big reduction in their starting tickets to make it more even at the beginning of the round. As I SL a large percentage of my playtime I will admit that winning an invasion game as attackers is usually pretty epic stuff, however it normally just boils down to a slug-fest on one of the central caps as soon as the defenders have a well built super-FOB up. Personally I just don't think the current system is very fair in it's current state. Discuss
After awhile, I get bored of having vehicular warfare and just want to battle it out on the streets with the enemy. I think there needs to be more infantry only maps. Perhaps adding an invasion version for infantry only? This type of gamemode would give a D-day sort of feeling as far as strategy and outcome goes.
Okay, so I love this game mode, but I think it definitely needs some tweaking. Played invasion on Yehorivka last night as the attackers. Made it to Novo and lost. But here's the thing. Our team did a great job of working together and saving tickets and destroying enemy vehicles, but at the end, the US still won by a whopping 400+ tickets. I would venture to say it was the most aggressive invasion round I have ever played on that map and we still got slaughtered (in terms of tickets). The game mode works well (for the most part), but I would like to suggest some changes.: - Attackers gain an extra +20-25 tickets per flag cap - Attackers start with more than 250-300 tickets, since enemy team starts with 800+ or whatever. - Give attackers more vehicles than 'defenders' - Do not allow 'defenders' to back-cap after attackers have already taken a flag. It just doesn't make much sense in my eyes for the defenders to have 2.5X the amount of tickets as the attackers unless the attackers have an advantage (and as far as I am aware, they don't). What do you guys think? P.S. Invasion game mode is not on the wiki
Playing last night seems people are not aware that losing the last flag ends the round. Could we get a message Lose (last flag) ends the match. Or something alike.Invasion mode Don't lose (last flag) Joined a albashra invasion and no one was even close to defending it. Especially with the increase of new players.