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Showing results for tags 'insurgents'.
Found 14 results
Catindabox posted a topic in Feedback & SuggestionsHi guys, My idea is allowing Taliban, insurgents, and other factions considered terrorist groups to "finish off" BLUFOR soldiers so they cannot be revived. This could help balance out the factions and let Insurgents ect. do more unique things that Convential Factions cannot as Geneva does not restrict them of it.
I'm surprised I didn't find a thread about this! I dunno about you guys but as my two favorite factions (such nice weapon variety) I'd love to see maps that pit the Insurgents and Militia against each other. It might seem a mite contrived, but we do have maps with Militia in the Afghani maps (for some reason, even though their dark green outfits make them stick out even more than Insurgents). It's not like this game relies heavily on some kind of cohesive narrative. What do you guys think? Do fast-moving techie duels and abundant AKMs sound as fun to you as it does to me?
Simple: implement the ability to team switch to all available teams and spawn in as Militia and Insurgents. This might not be possible if the two team limit is hardcoded, so an alternative would just to implement an alternative menu option for irregular firing ranges. This seems like a really basic suggestion but I couldn't find it using search, so if it's already on the roadmap I apologize.
Rekosaurus Rex posted a topic in General DiscussionHey can someone or one of the Devs tell me how the IED's will function in Squad? I'm intrigued by the art of "ALLAHU AKBARING" and I would very much like the IED's to resemble much of like real life, maybe a medium blast range (75m) and a very loud explosion that can be heard miles away, followed by gorgeous black/thick smoke effects shooting up way into the sky like a cloud, that should make people feel terrified. Shrapnel would carry over the length of the bomb blast, clinking against solid objects. If close to the explosion a vibration should be heard, like a really loud speaker, followed by a Tinnitus sound effect, and a ringing of the ear (in game audio of course). Sound should also in my opinion channel around different urban/non-urban settings (through corridors, mountains, etc). Even have the sound of the explosion sound different indoors. Dirt should spit up on detonation of the bomb, heck, even add a small stringy like blood effect to be seen when enemies are caught in the explosion. The new smoke physics being implemented will make for some great smoke effects. (Maybe even add a voice that yells something in Arabic, before he activates the detonation, if not that's okay). In regards to the placement of explosives, AT Mines should function like they do in PR (digging them underneath the ground), and i also think IED's should be more like Insurgency where you just place it down instead, or maybe give an option to set them down however you like: disguised or not disguised (that's where shovels will come into play). Edit: okay maybe 500m is a bit of a fetch. I think the blast radius of the IED in game should be around like 75-100 at most. 150m should maybe be for like a car/truck bomb or something. P.S because I'm on mobile when I was creating this discussion it duplicated the post, please don't forget to check out the other same post as it has some interesting discussion in it: http://forums.joinsquad.com/topic/13024-how-bigloud-will-the-explosion-of-the-ieds-be-in-squad/
hello everybody, i thought maybe it is a good idea to give the Insurgent Forces (and maybe even the Militia) a SL Kit like a G3A1 + Optic like the US and RU have otherwise these fractions, especially the Insurgents are underpowered... it has not to be a G3 but some weapon with scope would make the balance of the fraction at least more even... but i dont know of the devs plan's so lets see i am quite curious how the battle feels like when US got their power vehicles and Insurgents got their goats
HEY GUYS HERE'S MY RECENT VIDEO FROM THE ALPHA RELEASE AND I'LL LEAVE MY RECENT PLAYLISTS AS WELL I CANT FIND MY OLD POST WITH MY OLDER VIDEOS BUT THIS WILL BE WHERE I UPLOAD ALL MY VIDEOS FROM NOW ON. THANKS TO THOSE WHO'VE BEEN WATCHING MY VIDEOS SINCE THE FIRST BUILD AND FIRST SET OF VIDEOS. I'LL DO MY BEST TO PROVIDE YOU GUYS WITH GOOD FOOTAGE. RECENT VIDEO FULL SQUAD PLAYLIST ALPHA PLAYLIST [WIP] BUILD 2282 BUILD 1710 BUILD 1556
Rekosaurus Rex posted a topic in General DiscussionHey can someone or one of the Devs tell me how the IED's will function in Squad? I'm intrigued by the art of "ALLAHU AKBARING" and I would very much like the IED's to resemble much of like real life, maybe a medium blast range (500m) and a very loud explosion that can be heard miles away, followed by gorgeous black/thick smoke effects shooting up way into the sky like a cloud, that should make people feel terrified. (Maybe even add a voice that yells something in Arabic, before he activates the detonation, if not that's okay).
Hey, I noticed during the gameplay footage that the only ak I saw was a ak74? After reading into the forums I found that plenty more were on the way including akms and more, but a lot of the times the insurgents in these conflicts would have Cold War weaponry (original AK47s) so it may sound picky but a original soviet AK47 would be nice (it looks better) and there are differences, everything else seems fine but some insurgents to this day still use old bolt action rifles like the mosin Nagant and lee Enfield so them with a sniper option of both would be nice and one last request, I saw the Makarov, love it but a lot of insurgents have tokarev TT33s so they would be nice to have as a more powerful alternative to the Makarov and this has been requested before but a FN FAL would be nice too, thank you.
So I just had a great match of territory control on Sumari Bala with Militia vs Insurgents, we lost but it was an amazing slog. The squad I was in was tasked with taking the North of the map, and we did just that but sadly the rest of the team couldn't get a foothold in the south. By the end we were making a last stand in the police station and it was a blast. I know a lot of people are more interested in conventional armies battling each other, but for me irregular forces fighting is what I love and I'd like to hear about any good matches of Militia vs Insurgents you've all had.
For the insurgents I think it would be cool to add a PTRS Anti-Tank Rifle as the gun for Rifleman AT as insurgents, if you are given the choice for an alternate kit. An RPG has it's quirks, but an AT rifle would be a good choice as a longer-range approach to taking out targets. In the stats above, you can see it won't be very effective against tanks, but it could still tear through something like a Humvee, Logistics truck, or other lightly armored vehicles. While an RPG would do an excellent job, it would be very tricky to hit a fast moving target. This PTRS wouldn't have nearly as much of a problem, and it would still pack alot of punch and deal a fair amount of damage to the vehicle. I think it would be a good option to have for players who would prefer to use an accurate, sniping sort of AT weapon to support their teammates. It also wouldn't lead a nice, big smoke trail to your doorstep, inviting that vehicle you just barely missed to shoot directly at your pretty obvious position as it falls back. As for realism, I don't know if any insurgent forces in the world actually use this gun. I doubt they do, but IRL there is alot bigger threat of an Abrams rolling around than in a game like Squad, as there can only be a few on the battlefield at once. Here is a size reference of the gun compared to a person: It's a pretty big gun and I could easily see it being useful against light targets (which you should, in theory, be seeing more of than heavily armored targets), as a stealthier approach to taking out your foes. It'd by no means be invisible, but more effective than an RPG at longer ranges. It could also have bullet penetration. On surfaces an RPG would just explode, the PTRS round might be able to pierce through the cover and hit someone or something behind it, while the RPG would only really would the person instead of killing them. EDIT: I just thought I might add that it would be a good idea to give a pistol as a secondary. 2nd Edit: I regret putting up a poll. It's not helping at all. Here is a wikipedia link: https://en.wikipedia.org/wiki/PTRS-41 Idk if this has been suggested before. I took a quick look and didn't see any posts involving AT rifles, but I may not have searched thoroughly enough. If there are other posts about this same topic, I ask this be considered alongside of the other posts.
Giving the insurgent faction ability to Hotwire enemy light armor and use it for themselves would be a very interesting concept and a way for insurgents to gain an edge on the battlefield. The process could take several minutes and then insurgents would have access to it, maybe marking it with a flag of their faction and changing the texture to one that has been spray-painted with black splotches. If the vehicle is destroyed tickets would be taken away from the insurgents. Only 4 Light Armor vehicles (no APCs or Helicopters ect.) would be able to be hotwired each round. Thoughts? Which kit should be able to perform a Hotwire- a sapper?