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Search the Community: Showing results for tags 'insurgent'.
Found 9 results
Ok so one of my favorite things to do in the game right now is to use rocket artillery. They require a lot of coordination, good timing and a lot of accidental team kills to properly master. But when dialed in right in the appropriate circumstances, I've found that you can make an enemy team bottle up and sit in place. Despite this, they don't get much use not only for these reasons, but also because there are a lot of frustrating little problems with their use. I'll list my current problems with them first. - There is no way to see how high your artillery is adjusted unless someone is looking at it from outside - You cannot traverse the rocket launcher left or right - There is no clear 'center line' on the trucks, making aiming with them somewhat difficult even when using squad markers - When you leave the passenger seat, the rocket pod resets. I'd like to hear a more detailed discussion on this subject, especially from the developers, but there are a few minor changes that I, and others surely, would love to see added. 1. Rocket pod does not reset to neutral after passenger leaves seat. 2. A visual icon showing the degree angles (X and Y) the rocket launcher is pointing. This will make adjustments and communication for fire much easier to manage. 3. Some mild left/right traverse. Not loads but just enough for a player to make minor tweaks on their own. Would love to hear what other players think and what the devs think. It's not entirely related, but I would love to see the Russian army get an equivalent some time in the future, perhaps in the form of a BM-21 truck, or perhaps a mortar striker for the US in the future.
Hello Squad Devs! Sorry if this has been brought up before, I did my best to find an earlier topic. Could we get some mud for the Insurgent technicals? Most I see in Syria and Iraq are covered in mud. (to cover the paint and give them better camo) I thought maybe "There is not a lot of water, its a desert" would be an argument, but they could use piss too. I know you aren't trying to be a specific theater, but IMO the logis needs a re-spray. I feel like Im driving in a 2 ton wailing banana. Thank you for all that you do Devs!!! I love the game so far!!
Hello Devs, I'm a photographer myself and a player. I just came across http://jamesmollison.com/ pictures on the web and as soon I saw his work about the techies on Lybia I thought on sharing his pictures we you guys for real quality references. I love the way they customize each vehicle with inscriptions a paintings. Guns wise you are almost there. What about adding the AA gun? Well, hope you get to see this post and get some inspiration for your already amazing work! Cheers Poncho.- PS. All pictures belong to James Mollison, the pictures are linked to his website.
Improvised armored cars are very common to current Middle East conflict. I think some kind of pickup with armor plates would be perfect APC for Insurgent fraction. Or something like big armored truck with sponson turrets on this video:
Aniallator posted a topic in Feedback & SuggestionsWhat insurgent/militia weapon from Project Reality do you want to see in Squad? Note that I haven't included weapons already in development by OWI. If I missed a weapon you want, state it in the comments. I personally want to see the PKM, however the DP-28 and Vz. 61 are close seconds. The MAT-49 is also to die for... sorry, I have a thing for SMGs...
I spent 13 months in Iraq, hit directly by IED, survived. Went to 6 ied aftermaths. Here is a few of my ideas about insurgent IEDs. I know the Awesome Devs said they are coming! 1. Able to plant in dirt everywhere. 2. Must be detonated by person who plants it. Cell phone, det cord etc. 3. Different types. Ex, mortar rounds, old Russian rounds, etc 4. Must include ringing ears after explosion. 5. Can disable vehicles and squad can repair vehicle only one per round per. If not damaged to badly. 6. Must include mine sweeper kit and EOD kit to disarm IED. 7. Only one bomb specialist per insurgent squad. 8. Can plant in entry ways, in buildings. 9. Able to create Vbid (vehicle IED). However the squad would lose their only vehicle if they choose this meathod. 10. Put random vehicles that are in drivable on certain maps that spawn in random so you never know if it's a insurgent vehicle or not. 11. USA and Russia has time limited signal jammers,that can Jam the cell phone signals. 12. Det cord has to be manually ran from IED to position where insurgent sets up. 13. Random dead animals on map. Spawn each round random. 14. This way insurgents can place IEDs in dead animals. 15. Make it take some time maybe 3 mins or more to setup IED. Not a simple place and run. Mechanic kit will be needed.
So I noticed that in one of the Monthly Recaps and the "Kalashnikovs are comin'" thread I saw a lineup of AKs, including the AKMS and the AKS-74. I searched some stuff up and it was said that the AKMS and AKM would be selected at random for people who picked the AKM classes just for aesthetic diversity. As for the AKS-74, the Monthly Recap or Closed Alpha Build mentioned that it was added to the Militia. Sooo I went in-game and saw that none of the kits seem to sport the AKS variants. Are they removed from the game? Will they make a return any time soon? Or is it the same with the Founder Skin issue that led the skins to be taken off the game? After all, the models were made, the textures were applied and the animations were complete, it wouldn't be much to reintroduce them, no? It wouldn't be a pain to balance since they can just perform identically to the fixed stock counterparts, it would just be for aesthetics since unconventional forces don't seem to have "standard issue arms". Sorry if this was asked :P
Mainfold posted a topic in Feedback & SuggestionsJust got to thinking about the theme of the FOB and general building-objects for Insurgents. It would be cool if the placed objects and barriers for the Insurgents looked more like the "mud hut" walls and such, like the compounds on the current map in Squad. This would give it a more natural feel to it, versus just using big concrete-barriers (even though those are nice on their own). It would fit the environment a lot better and make it blend in to the other compounds of the area, then you could even make it look rather natural on the map, like building a "secret" section on to an already existing compound (that most people wouldn't bat an eye at when going past). In general, it would be really nice if the objects place down were fitting of the maps they were used on, regardless of faction. Like, how a wood-door looks out of place in a urban map, or a concrete block looks out of place in a wooded forest etc I guess this would also apply to items like IED's etc as well, as it wouldn't make a lot of sense to have a mound of desert-sand in the middle of the forests of eastern Europe for instance. It's the same logic as how a soldier wouldn't wear forest-camo in a desert or vice versa.