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      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
      Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof) etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
      If there is doubt, the Moderation Team can decide whether a topic is considered illegal.   §5 Attitude towards Squad and the Development Team
      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
      Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs.   §7 Forum structure & Search
      Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
      Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense.   §8 Thread Titles
      Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
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      Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here. 
        §10 Images in posts
      When posting images, mind the following restrictions:
      .gifs will be allowed and may be removed by Staff if deemed necessary.
      Maximum size for images is 1280x1024.
      Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
      Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge.   §11 The use of BBCode
      It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings.   Section II: Forum Signatures   §1 Signature Dimensions
      To avoid clutter, please make sure your signature (if you choose to have one) does not exceed the following size limit: 350x150 pixels. Your signature may consist of images, user bars and text elements, as long as the total size does not exceed 550 x 200 pixels. A small tolerance will be given, but any signature larger than the limit may at any time be deleted without prior warning. If you are not sure whether your signature is acceptable, please PM a moderator.   §2 Signature Content
      All rules of section 1 fully apply to your signature. We will remove signatures or parts of signatures without notice if they violate the forum rules, and infractions may be given.   §3 Animated Signatures
      Please refrain from using animated .gifs as signatures, they distract and clutter the forum.   Section III: Reporting & Moderation   §1 Reporting Posts
      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
      Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly.   §4 Bans and multiple accounts
      If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
      You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.

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Found 8 results

  1. Hello Squad Devs! Sorry if this has been brought up before, I did my best to find an earlier topic. Could we get some mud for the Insurgent technicals? Most I see in Syria and Iraq are covered in mud. (to cover the paint and give them better camo) I thought maybe "There is not a lot of water, its a desert" would be an argument, but they could use piss too. I know you aren't trying to be a specific theater, but IMO the logis needs a re-spray. I feel like Im driving in a 2 ton wailing banana. Thank you for all that you do Devs!!! I love the game so far!!
  2. Link of the Video :
  3. Hello Devs, I'm a photographer myself and a player. I just came across http://jamesmollison.com/ pictures on the web and as soon I saw his work about the techies on Lybia I thought on sharing his pictures we you guys for real quality references. I love the way they customize each vehicle with inscriptions a paintings. Guns wise you are almost there. What about adding the AA gun? Well, hope you get to see this post and get some inspiration for your already amazing work! Cheers Poncho.- PS. All pictures belong to James Mollison, the pictures are linked to his website.
  4. Improvised armored cars are very common to current Middle East conflict. I think some kind of pickup with armor plates would be perfect APC for Insurgent fraction. Or something like big armored truck with sponson turrets on this video:
  5. What insurgent/militia weapon from Project Reality do you want to see in Squad? Note that I haven't included weapons already in development by OWI. If I missed a weapon you want, state it in the comments. I personally want to see the PKM, however the DP-28 and Vz. 61 are close seconds. The MAT-49 is also to die for... sorry, I have a thing for SMGs...
  6. I spent 13 months in Iraq, hit directly by IED, survived. Went to 6 ied aftermaths. Here is a few of my ideas about insurgent IEDs. I know the Awesome Devs said they are coming! 1. Able to plant in dirt everywhere. 2. Must be detonated by person who plants it. Cell phone, det cord etc. 3. Different types. Ex, mortar rounds, old Russian rounds, etc 4. Must include ringing ears after explosion. 5. Can disable vehicles and squad can repair vehicle only one per round per. If not damaged to badly. 6. Must include mine sweeper kit and EOD kit to disarm IED. 7. Only one bomb specialist per insurgent squad. 8. Can plant in entry ways, in buildings. 9. Able to create Vbid (vehicle IED). However the squad would lose their only vehicle if they choose this meathod. 10. Put random vehicles that are in drivable on certain maps that spawn in random so you never know if it's a insurgent vehicle or not. 11. USA and Russia has time limited signal jammers,that can Jam the cell phone signals. 12. Det cord has to be manually ran from IED to position where insurgent sets up. 13. Random dead animals on map. Spawn each round random. 14. This way insurgents can place IEDs in dead animals. 15. Make it take some time maybe 3 mins or more to setup IED. Not a simple place and run. Mechanic kit will be needed.
  7. So I noticed that in one of the Monthly Recaps and the "Kalashnikovs are comin'" thread I saw a lineup of AKs, including the AKMS and the AKS-74. I searched some stuff up and it was said that the AKMS and AKM would be selected at random for people who picked the AKM classes just for aesthetic diversity. As for the AKS-74, the Monthly Recap or Closed Alpha Build mentioned that it was added to the Militia. Sooo I went in-game and saw that none of the kits seem to sport the AKS variants. Are they removed from the game? Will they make a return any time soon? Or is it the same with the Founder Skin issue that led the skins to be taken off the game? After all, the models were made, the textures were applied and the animations were complete, it wouldn't be much to reintroduce them, no? It wouldn't be a pain to balance since they can just perform identically to the fixed stock counterparts, it would just be for aesthetics since unconventional forces don't seem to have "standard issue arms". Sorry if this was asked :P
  8. Just got to thinking about the theme of the FOB and general building-objects for Insurgents. It would be cool if the placed objects and barriers for the Insurgents looked more like the "mud hut" walls and such, like the compounds on the current map in Squad. This would give it a more natural feel to it, versus just using big concrete-barriers (even though those are nice on their own). It would fit the environment a lot better and make it blend in to the other compounds of the area, then you could even make it look rather natural on the map, like building a "secret" section on to an already existing compound (that most people wouldn't bat an eye at when going past). In general, it would be really nice if the objects place down were fitting of the maps they were used on, regardless of faction. Like, how a wood-door looks out of place in a urban map, or a concrete block looks out of place in a wooded forest etc I guess this would also apply to items like IED's etc as well, as it wouldn't make a lot of sense to have a mound of desert-sand in the middle of the forests of eastern Europe for instance. It's the same logic as how a soldier wouldn't wear forest-camo in a desert or vice versa.