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      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
      Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof), religion, politics,  etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
      If there is doubt, the Moderation Team can decide whether a topic is considered illegal.   §5 Attitude towards Squad and the Development Team
      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
      Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs.   §7 Forum structure & Search
      Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
      Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense.   §8 Thread Titles
      Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
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      Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here. 
        §10 Images in posts
      When posting images, mind the following restrictions:
      .gifs will be allowed and may be removed by Staff if deemed necessary.
      Maximum size for images is 1280x1024.
      Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
      Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge.   §11 The use of BBCode
      It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings.   §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed.   Section II: Reporting & Moderation   §1 Reporting Posts
      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
      Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly.   §4 Bans and multiple accounts
      If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
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Found 27 results

  1. Providing a violently safe environment for keyboard warriors all over SEA to shoot and blow each other virtually to bits. And yes, to be Sick Freaking Weirdos at the same time. So who are we? Well, no one sums it up better than Soldier of Edenia, when we were all hunkering down under heavy mortar fire, in a moment of pure brilliance he said, SFW: THE GAMING IS VIRTUAL, BUT THE BROMANCE IS REAL. http://www.sickfreakingweirdos.com Members: http://www.sickfreakingweirdos.com/hlstatsx/hlstats.php?mode=claninfo&clan=1stretching from India all the way to Japan. MUMBLE: Feel like talking dirty while playing? Join us on our Mumble MUMBLE: www.sickfreakingweirdos.com:64738 STEAM COMMUNITY (guess what? you are already here!) Steam Group: http://steamcommunity.com/groups/sg-topper SFW OFFICIAL SQUAD SERVERS: [SFW]topper's dinosaurs[SG|SEA] https://playsquad.xyz/servers/116.251.220.91/27187/# [SFW]topper's bathtub[SG|SEA] https://playsquad.xyz/servers/116.251.220.91/27185/# [SFW]topper's shoebox[SG|SEA] https://playsquad.xyz/servers/116.251.220.91/27186/#
  2. After watching the BBC British Forces and them saying the Insurgency crawled along a riverbed for 5 days to launch and attack . How about no fatigue loss for Insurgency force while crawling (not regaining).
  3. Currently working on designing a map that's based on a real world location with additions and changes for gameplay. I want this map to work well with Insurgency, but also other games modes too. It's going to be a big one and it's influenced by a couple of Project Reality maps! Baby steps first though. Without getting too deep into it, I really like the game mode and hope it gets some TLC down the line, as well as more servers running it! However, it definitely needs some maps that are designed with Insurgency in mind. So, what do you guys think makes a good Insurgency map?
  4. Recently played a insurgency game and realized I could not drop a radio anywhere near cache. It was a short match to say the least considering we had to protect a radio 200 meters off the cache as well as the cache itself and cold not even build defensive positions on the far side of cache compound. Allow radios in insurgent resupply and cache locations.
  5. Hey guys and girls, I will post all of my current YouTube uploads in here for your viewing pleasure. If you like what you see jump onto my channel and subscribe Thanks for the support!!!
  6. Hey EVERYONE! As Promised I did our GTX 1070 Giveaway today and... the winner was!!! MARCOSVIRA I'll be contacting him very soon and shipping him his new graphics card! NOTE: DUE TO PRE-OPENING TRAFFIC! WE HAVE MIGRATED SERVERS OVER TO VILAYER, WE WILL NOW BE OPERATING ON THEIR NEW 100 TIC RATE SERVICE! EVENT DISCORD CHANNEL! :https://discord.gg/AutgFv5 -- ALL SERVER SUPPORT WILL BE HANDLED THROUGH HERE! Being in discord will also make it easier for us to hand out the prizes. [INFIDEL] 24/7 INSURGENCY WHEN : FRIDAY NOV 18th 5:30 PM EST ( 1730 EST/ 2330 GMT ) and just to be a dork : 182330(Z)NOV16 ** PRIZES / STEAM GIVEAWAYS / SQUAD GIFTS FOR FRIENDS/ & MORE ** EVENT LINK: http://steamcommunity.com/groups/INFSQ#events/741235031348279705 - DISCORD LINK WILL BE POSTED FRIDAY // ALL PRIZES WILL BE ANNOUNCED VIA THE SERVER // AND POSTED ON THIS FORUM // STEAM GROUP - ALL PRIZE WINNERS WILL BE PICKED FROM THE SERVER! - WE WILL START RECORDING ' BALLOTS ' FOR THE GTX 1070 GIVEAWAY ON FRIDAY! ( SIGN UP FOR THE STEAM COMMUNITY ) ** SIGN UP FOR THE EVENT ON THIS FORUM AND / OR THE STEAM GROUP ** ONLY 64 SLOTS SO RESERVE NOW! GTX 1070 giveaway in December! How to win: 1. play squad @ [INFIDEL] 24/7 Insurgency [1070 GIVEAWAY] 2. We screen shot the player lists periodically between 4 / midnight. So the more you play the more "entries" you will have. 3. How to sign up, Simply register to our community group at INFSQ on steam ( link provided ) http://steamcommunity.com/groups/INFSQ Why? To populate our sever! we will be giving a way a gtx 1070 strix!
  7. Weapon Free Aim

    Hey guys! I looked for this on the forums but didn't find it. In some other games, your weapon isnt stuck to the same position on the screen at all times, i think it would be great if this was a thing in squad, but its not like in the arma games, where your weapon is completely independent of the screen movement until it reaches a certain point. this video explains what i mean. When you look around both your screen and the weapon move but the weapon isnt stuck to the center and it wont reach the corners of the screen either.
  8. Community Moderated Server, What is it?: Our alliance server will feature moderators from various other gaming communities, integrating into one on the server to facilitate game play. Overarching moderation on the server will allow for community overflow and out reach between clans during peak and non peak hours, with zero cost to the individual community groups. All participating communities tags will show on the server main title, and select members will possess moderator rights. Support for our server can be found here ---> Ts32.gameservers.com:9208 Current Community Moderators : (IDL) -LOST GTX 1070 giveaway? : We will be taking random screen shots during peak server times of the server lists, every member will be entered into the draw appropriately. Great chance to win a gtx 1070 just in time for christmas!
  9. With Insurgency mode how many kills/tickets have to be gained by BLUEFOR for a new cache to appear? Is it stagger or topped so a max of only 2 ever appear. Or if you get enough kills more will more appear for BLUEFOR. ? Also unmanned Technicals are they included in the kills amount? Cheers Happy Gaming
  10. Detailed highlights: Last Night's INSURGENCY hosted by [303RD] Battleground server
  11. When: Every Saturday Night starting @ 2100 ESTWhere: [303RD] Tiger Battalion [US] BattlegroundYou can join our Discord here: https://discord.gg/DunP4qfWhat: Insurgency game mode, across all maps that feature itFor those Insurgency game-mode fans out there looking for another night of thrills and explosions, the 303RD's got you covered. Active admins, insurgency game mode map rotation. http://303rdtigers.enjin.com/ https://twitter.com/303rdTigers https://www.facebook.com/303rdtigers With a possible stream set up by Squad shoutcasting extraordinaire, @JohnnyOmaha ! PROTIP: Follow this thread for regular updates and weekly follow-ups! Leave your feedback and ideas here.
  12. The following is an altered OP from the Squad steam community forums, thank you for your time: Hello there! I'm a long-time Project Reality and Insurgency player. I've recently been dabbling in all things related to sound as a hobby. I am currently enjoying creating, mixing, and editing sound files to create soundpacks for the latter game: Insurgency, a semi-realistic CQC tactical FPS. I'm a modder. I've been hyped for Squad since its greenlight announcement, but I have yet to buy it (eagerly awaiting a sale and saving up money for when that happens.) Recently, I've been looking to create soundpack using resources from DICE EA games (Battlefield/Battlefront) and Squad. Squad's extremely poppy, extremely "real" weapon firing sound assets have positively caught my ears. I'm aiming to create an extremely realistic, extremely immersive, and ultimately extremely *satisfying* soundpack to bring to one of my most favored communities. So that brings me to my main points. I've come here to: 1. Request permission from the Squad team's/Offworld Studios' members to allow me to use their sound assets solely for non-commercial, entertainment, and ultimately educational purposes. 2. Ask for and gain access to sources regarding where I can quickly get a hold of Squad's sound assets for the above purposes. I don't think I can get Squad anytime soon. :C 3. Thank everyone involved in bringing Squad to life, as well as the extremely committed Project Reality bros. Thank you very much in advance! -Slypear
  13. http://focus-files.com/newsletters/2016_02_23_insurgency/ cue the music
  14. Hello there, Since UE4 is more flexible than Refractor 2, do you plan to improve the way to gather intel in Insurgency mode ? I was thinking about something, very similar to PR: a BLUFOR soldier handcuf an insurgent, then the squadleader only would have an action "Interrogate" in his commo rose. This action allows to share intel about an approximative location of the weapon cache implemented by a circle on the map. The diameter of the circle is getting smaller according to the number of insurgents interrogated. http://i.imgur.com/4t0DxFm.jpg The circle diameter gets even smaller if the BLUFOR manage to capture important targets like insurgents squadleaders, snipers, sapper, ... If the civilian are implemented, well this system may not work very well. The circle could gets bigger when civilian are killed but the players could take screenshots to see the last precise location of the weapon cache. Also, it would be necessary to have a system to immobilize armed insurgent from short distance, like shotguns with non lethal rounds or tazers.
  15. Rotatingbed on Insurgency

    some vids i make, kinda entertaining
  16. So here's the situation that was encountered last night....... Map: Kohat Toi River Valley (Daytime) Server: SFSS Game mode: Insurgency Issue Summary: cache location too close to US Main spawn point A bunch of varying clan and non-clan members jumped on the SFSS server last night to get in a few rounds. When the map rotation cycled around, the Insurgency mode popped up. First thing noticed was that the US Main had two spawn points on the eastern part of the map, and the Insurgents had one main spawn point on the western part of the map. All three spawn points were clearly marked on the map as off limits with the obligatory red circle and slash through the middle of it. The map timer completes and we all head out of our northern main. We get no further than 100 yards out of the main and are being engaged on two sides - one force is pinning us down from the SW firing NE as we head out, the second force is in the hills above our main spawn firing at us while we were pinned. Later in the round, I managed to get out of the spawn and made a long flanking run to the E, then snuck up on one of the guilty shooters - sure enough, he was sitting on his cache location with an SVD shooting directly into our main. He quickly met up with a few rounds to his noggin from my M-4 but by then it was too late for the round in total. A sound tactic in normal game play; however, this was straight out camping the main spawn. I posted several messages in all chat that to please stop camping the main spawn only to receive the obligatory "We're not" return statement. Now normally I don't really care, but this went too far. We fortunately were lucky enough to have an SFSS clan member on our squad, and asked him what the rules were for his server to make sure we weren't in the wrong making the ChatAll statement. We even had him check his map to ensure the "no kill" zone marker was on both sides' spawn points, which is was. He even agreed that what was occurring was not acceptable. Where this took a turn for the outright "ignoring the rules of the map" and the spirit of fair play (it is a game after all) was when one of our teammates was forced to spawn at the our northern main due to RP expiring before getting replenished. He spawned and was promptly greeted by two Insurgent members inside of our main spawn - they were promptly killed and gave up before a screen shot could be captured as evidence, but I'm sure if the server logs are investigated the facts will be uncovered. There were two main issues that led to this situation from my perspective: 1. The cache locations spawned too close to the US Forces main spawns 2. The insurgent forces ignored basic rules of engagement for "no kill" zones clearly marked on the map I know that creating an in-game barrier or no kill protective area is not as easy as it seems, so until that level of game play can be developed and deployed, I'll make this suggestion to new players and members of this forum for the sake of the long term viability of this game after 12/15...... In the spirit of fair game play, please refrain from shooting into an opposing forces' main spawn points. It is perfectly acceptable for you to recon the area and point out troop movements, but outright engaging the OPFOR as they are leaving their main spawn detracts from the game play and enjoyment of those involved. For anyone that was a part of the Insurgent forces employing this tactic - I encourage you to place yourselves in our position and you too would feel disappointed in the game play experience. Imagine if our team was a bunch of new players on the 12/15 day of release? This type of encounter could result in players not participating or asking for a refund. Just something to keep in mind...... Finally, I hope all server admins will take a closer look at this and make the necessary adjustments to their monitoring of game play rules.
  17. I took a little detour on the right flank, with my supressed M4. Tell me what you think of it... Make sure you watch it on 1080p. Is it enjoyable to watch and would you like to see more of it in the same style? Looking forward to your critics and suggestions, I am learning how to employ my ideas in Sony Vegas. Cheers, Rain
  18. Alright people, heres the sequel from http://forums.joinsquad.com/topic/7227-insurgency-troll-squad/ I told you to not put your guard down because more is coming LOL: Cheers, Rain
  19. 24/7 Insurgency servers

    Well. I am sure it got already reported but I would really like to have the 24/7 Insurgency servers to have ONLY INSURGENCY... and not A.S.S or PASS logar as example. Which mean that the rotation needs to be Logar Night / Dawn / day + Kohat / Dawn / Day Insurgency 24/7. ============================================================================ While being at it from my post for the Forest map (http://forums.joinsquad.com/topic/6940-forest-map-ideas-feedback/) It will be quite &*!"%/*!&"/?&*! nice to have insurgency on Forest! :D . I understand it will be a cluste*"/$"/$ but it would be a different gameplay in overall. In case, here's a few cache locations you should implement if you do so: http://imgur.com/8lNAYs0 Sry for my superb talent artirst. However, if we implement more assets, well you can put caches in the villages as example. My 2 cents.
  20. v9000 Insurgency

    Image depicting a squad's cache and workshop, surrounding limited spawn-points (observe how one has zero spawns left), a civilian and his nearby home, a disgruntled civilian and his hideout, a weapons dead-drop. Non-combatants Civilian homes Insurgent officers Caches Workshops Hideouts Insurgent Spawn points Weapon/Ammunition dead-drops Victory conditions Blufor wins if all insurgent team tickets reach zero, or if all insurgent spawn points reach zero spawn tickets. Insurgents win by depleting all Blufor team tickets, or if the match runs out of time.
  21. So here's a technical question for you Tactical FPS vets out there. When you install and play these FPS games, do they cause any internal system conflicts? DLL errors, etc. Just wondering what challenges I need to be aware of before installing games like PR 1.3, Insurgency, Tactical Battlefield, etc... Thanks in advance.
  22. OVERVIEW: This game mode is comprised of two distinct phases: Phase 1: The "Build and Recon" phasePhase 2: The "Attack and Defend" phase A conventional faction is tasked with establishing bases in pre-determined Areas of Operation under a time-crunch and with limited resources. During this process, the indigenous and non-conventional insurgent faction is free to move, observe, but not aggress. They use the time the occupational force is building to plan attacks, and to bolster their attack capacity with scavenged resources. Once a specified time has passed, the insurgent cell goes active and begins to assault the FOBs in any desired order. Time, not life, is limited, and they recieve bonus time for each FOB reduced. If all FOBs are destroyed the insurgency prevails, otherwise the Conventional force is the victor. Phase 1: Build and Recon. Conventional Faction's Goals: Primary: Choose a location in each assigned AO to establish and secure a FOB with the intent to defend it against attack. Secondary: Eliminate available resources encountered on the battlefield that could be salvaged and used for enemy weaponry. Non-Conventional Faction's Goals: Primary: Observe the movements of the newly arrived occupational forces to discover where and how they establish their FOBs, devising methods for future assault. Secondary: Scavenge available materials littering the fields (Cars, Barrels, Guns, etc) to fabricate weapons that will aid in the large-scale assault of enemy fortifications. Further Explanation of Phase 1: Phase 2: Attack and Defend Phase Conventional Faction's Goals: Primary: Maintain the establishment of a qualified FOB in the presence of at least one AO by the end of the game. Secondary: Maintain all established FOBs to reduce the time allotted for attacking. Non-Conventional Faction's Goals: Primary: Destroy ALL enemy FOBs to rid the map of occupational forces Secondary: Destroy an Enemy FOB to gain additional time for attacking. Further Explanation of Phase 2: Terrain: Map Sample Layouts: Ex 1: Structural Sequester. Defense forces opted to place their FOBs based on existing available structures, and optimized logistics flow. Ex 2. FOB Cluster. Defense forces opted for close proximity FOBs, sacrificing optimal structure for optimal support capacity. Further Considerations:
  23. PR Gamemodes | Naval Combat

    Hey guys, I am just wondering, if we can expect old PR-Gamemodes like "Insurgency"(The one where you had to blow up the weapon caches). It was besides "AAS" my favorite Gamemode. We had Base-building in PR, but by far not as advandced as it will be in Squad, how will that influence your Gamemode choices and maybe bring new oppertunities for other gamemodes? Secound thing. Naval combat. It wasnt a huge thing in PR and helicopters are the last stretchgoal at the moment, so ships are probably far away. But still. Is there anything you have in mind, maybe out of transportboats
  24. Hi all, Some of you may know me from over the last 7 years since PR 0.5 when I started playing the mod and I'll hedge my bets that a lot won't, thanks to an influx of fresh interest and new players that Squad has undoubtedly generated - It's great to see you all, as much as it's great to see some fellow clingers-on of PR still keeping this amazing genre alive and worth continued development. My thanks to the DEVs for creating this whilst not abandoning PR. I last checked in on Squad in mid-January but with the recent appearance of a Jackfrags gameplay video on YouTube showcasing impressive progress in such a short space of time I thought I'd drop by the forums and see what's new. It lead me to see the PR 1.3 feature video, which was nice; seeing as how watching Jack's video has made me decide to take a break from my other games and boot PR back up again once I return from my weekend away (I'll see you on the battlefield)! I'm glad to see this game going from strength to strength, but after just a short stint of browsing the forum I'm sensing an undercurrent of unpleasant elitism towards a new player base as well as the comparisons they draw and the suggestions they bring, in a similar vein to the threads when PR 1.1 was set to release and instead of embracing the inevitable influx of new players to take under our wings and show the ropes to in the same way we would have been as new players, people made noise like it was the end of days, or going to be a tactical disaster like that hilarious video from Muttrah v1 when the new helicopter mechanics were added in, all over again - there was talk of locked squads and the like. An "us and them" mentality, if you will. I can see it festering under the surface here, too - and it's not encouraging for a game genre based first and foremost on the teamwork and trust of a large number of strangers. New players supporting the global player base should be celebrated, not shunned - do we really want to become the Wildstar community, who despite risking their beloved and relatively new MMO becoming free-to-play due to it's low player base and poor revenue performance, disdainfully refer to new players that can't devote themselves to its steep learning curve and hard-core raiding mechanics as "filthy casuals"? Please think about the type of community we want to promote and foster in this new era of an overlooked gold mine genre every time you post. Welcome new players with open arms, embrace them and nurture them to love this game as many of us ourselves were with PR. Treat everyone with courtesy, and by all means disagree with suggestions and promote lively and challenging dicusson and debate, but do so with respect for other people to harbour different views than your own. Let's make this community and game exceptional.
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