Forum Rules 07/06/2016
Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof), religion, politics, etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
If there is doubt, the Moderation Team can decide whether a topic is considered illegal. §5 Attitude towards Squad and the Development Team
As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest. §6 Language & Legibility
Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs. §7 Forum structure & Search
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It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings. §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed. Section II: Reporting & Moderation §1 Reporting Posts
There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments. §2 Reporting Moderators
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Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly. §4 Bans and multiple accounts
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Showing results for tags 'insurgant'.
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well this might be just me but from my experiences i have never felt mines and IEDs of their sort have been effective in PR as they would IRL. Mines and IEDs serve the purpose of area denial but this is hardly achievable in PR. there have been many times when i was an insurgent sapper waiting somewhere to trigger my mines for 15 minutes just to be killed while breaking cover for a second wondering why nothing ever comes my way. An idea i have that might make mines more viable as an area denial would be to give commanders the power to set mine fields. this would be an ability available only for insurgent commander. the insurgent commander would get a cool-down ability(30 mins?) which would allow him to lay down an IED field of specific kind (AP or AT) with a medium spacing between each and a set amount of IEDs. this would make area denial for insurgents a more viable tactic allowing easier ambush. in Addition it would relieve insurgent sappers from trying to lay mines every where just to be shot leaving 5 mines which would be never activated due to kit loss. and here comes the balancing part. The BLUFOR commander would get instead a cool-down ability (15~20 mins) which would basically detect mines at a certain radius. this ability would mark only mines which were in the radius and it would take around 2~5 mins to receive (mark) the intel. this might lead to the introduction of minesweeper role, making the breacher more viable (giving him a minesweeper as kit customization?), and/or making the engineer a more viable role and possibly a necessity for armor crews. this would also make gameplay a lot more tactical on both sides making insurgents consider ambush routes, and BLUFOR consider possible ambushes a more tactical approach to caches and a lot more communication on both sides with command making him more useful. i know there is a lot more balancing i haven't discussed but if i sat here to write them all i would miss my launch so i want to know what you guys think and what possible balancing should be applied.