Forum Rules 07/06/2016Introduction The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party. Section I: Posting Rules §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users. §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with. §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time. §4 Illegal Topics
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There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
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Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly. §4 Bans and multiple accounts
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Showing results for tags 'input'.
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Hello, This is my first post. So please bear with me on any errors. Short and sweet.I've changed the controls in the input files to:Yaw: Mouse X axisPitch: Mouse Y axisRoll: A & DCollective: W & SSO MY ACTUAL ISSUE BEGINS HERE: When I free look, my X axis ACTUALLY makes me yaw. Which will **** up any trajectories / maneuvers I was attempting to do and throw me off course. I felt I could strong arm it in-game with extra practice in training. But it was hard pointing my side-gunner at infantry when I was setting an orbit course around them as they moved through open fields. If I looked, I'd slowly end up pointing my nose at them and end up in a dive or off course depending on my roll angle; also putting my side gunner off target.MY QUESTION:Is there any way in the input file where if LeftAlt is being used to freelook with my mouse it turns off (MOUSE X AXIS) input for Yaw?
Hello, This is my first post. So please bear with me on any errors. Short and sweet. I've changed the controls in the input files to: Yaw: Mouse X axis Pitch: Mouse Y axis Roll: A & D Collective: W & S SO MY ACTUAL ISSUE BEGINS HERE: When I free look, my X axis ACTUALLY makes me yaw. Which will **** up any trajectories / maneuvers I was attempting to do and throw me off course. I felt I could strong arm it in-game with extra practice in training. But it was hard pointing my side-gunner at infantry when I was setting an orbit course around them as they moved through open fields. If I looked, I'd slowly end up pointing my nose at them and end up in a dive or off course depending on my roll angle; also putting my side gunner off target. MY QUESTION: Is there any way in the input file where if LeftAlt is being used to freelook with my mouse it turns off (MOUSE X AXIS) input for Yaw?
This may be part of the overall input problems, but I was in a one life op with SquadOps and a friendly ran near me and my character left prone without my hand on the keyboard. Not sure how or why but it got me instantly killed. It's a pretty new keyboard, Corsair K70 RGB only a few months old, clean it regularly with the keys off with rubbing alcohol. Likewise, many times I will try to fire a burst or full auto and it only fires a single round (despite their being an A near the ammo count and the ability to full auto at other times) edit: If someone has a better spot to put these bug reports (and possibly a github repo or other development opportunity to contribute to) let me know.
I have just downloaded Squad after leaving it alone for a while, only to be greeted with a MAJOR problem in the key binds. When I click on a key to rebind, it instantly closes the keybind as if I exited. I can successfully bind SOME keys by spamming the key and spam clicking the key bind. I also cannot get rid of the alternate binding. When I try to delete the alternate binding it just swaps it to the main binding. I have a video that shows my issue, but I can't seem to upload it to this forum. I have instead uploaded the video to a temporary site. If you need the video file I can upload it to you. VIDEO Windows 7 64bit OS Gigabyte GA-970-UD3 motherboard 8Gb RAM Nvidia GTX 970 GPU AMD FX-6300 CPU
Okay, I'll post a stat unit in a minute when I find a server that isn't full/disconnecting people. A few things I've noticed in the last ~10hrs of Squad. Depending on the server, vehicles run very choppy. FPS has tanked, which is a widespread issue. I don't know how many other people suffer from this, but when playing my gun won't shoot, I often have to click 3-5 times before it will fire a single shot. I know it's not my mouse, it's brand new and I also play Insurgency and other games. In Single Fire, the gun plain won't shoot about 5/6ths of the time I click. In Full auto, once it does decide to shoot it's fine as long as I hold it down, but initiating another burst is subject to the same problems as single fire. It doesn't seem to affect single-shot weapons like RPGs and while the pistol was laggy, it still shot (albeit with some delay) each time I clicked. These issues need to be resolved, the game has been fantastic and I'm excited for vehicles - even if people have no clue how to use them properly yet / leave all the teams assets abandoned all over the map >_>