Forum Rules 07/06/2016Introduction The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party. Section I: Posting Rules §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users. §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with. §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time. §4 Illegal Topics
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There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
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Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly. §4 Bans and multiple accounts
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Showing results for tags 'information'.
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So i've seen some posts about this in the past, years ago even about a few good guys making a website or having information of all current map versions. Showing flag points, which vehicles each team has, etc. Unfortunately, one of the big and most useful ones (https://squadmaps.com/) is not being updated anymore it seems. Does anyone have information like how squadmaps had? Having a list of maps, where the flags are, etc, gives a great advantage to SL's who actually want to win the game, rush points, or plan out fob locations. Thanks in advance
My suggestion here is quite simple: what if we had a better, clearer, more readable map? Many of us have noticed that the current in-game map looks like an aerial snapshot of the terrain, with very few tactical information displayed on it, and that noticeably hinders operation efficiency, both for squad leaders and for the troops. We think a better map might greatly improve movement planning, communication and overall awareness. Here is what a standard Squad in-game map looks like: The terrain is drowning in unnecessary graphical clutter, and a lot of relevant informations are missing or barely visible. For those who are familiar with real-life military maps, or maybe the Arma series (not trying to compare Squad to Arma here, just using it as an example), here's what a map looks like in Arma 3: EDIT: I can't find how to link a properly sized picture, so here's a direct link to it. https://imgur.com/a/DdVWFwD You may notice a few key differences: - Topography: The map displays the peak elevations of the terrain (those dots with a number), and grading lines allow for quick readability of its features. Those informations can be used for better movement, as squads now know exactly if a given position is higher or lower than their objective, and might be able to plan their approach in order to use ridges and such as cover; but also for communications, as the peaks can be used as landmarks (Ex: "Be advised, hostile .50 Cal on Hill 75, facing south.", with Hill 75 being the dot 75 on the map, peaking at 75 metres above sea-level). - Planimetry: The map displays clearly any man-made object or infrastructure. Urban areas are recognizable and individual buildings easily identified. Roads are perfectly visible (whereas in Squad, some roads are almost invisible on the map), and some major landmarks are marked, such as churches, or gas stations. -Vegetation: Heavy vegetation is clearly identifiable on the map (those green areas). -Grid: This might be a bit more controversial, but the grid is displayed in metric units. In Squad, the smallest grid square is roughly equivalent to 33m. -(Bonus) Markers: I'll be posting another thread for this one, but Squad leaders should have access to a wider variety of markers, and more flexibility in their use. For more about this, see: Now, I know that the maps in Squad are smaller than in Arma, so too much intel might clutter the map. There might be no use for too many landmarks, and topography information might need to fade away when zoomed out, to keep a good readability. I am aware that this might mean reworking the map system as a whole, to transition from a static image to a dynamic tactical display, but I honestly think this would be a great Quality of Life improvement, and that most players would welcome it.
Rules and Infos Why did we found Squad Germany? We like to play and know the problem of the full servers, so we want to offer you more servers and an active community Why are our texts English? We are a german squad community but to avoid any exclusion we speak english or german. Server 1 IP: 188.8.131.52 We can currently provide up to 4 servers for you - just use the first one Teamspeak: ts3.yaaf.de Admins: Sir NonSinn | Hobbit, Mambluu, Viper Support: Write a FB message if no one is on TS3 Website/Forum: really needed? ... but in progress Facebook: fb.com/squadgermany We search someone to maintenance Discord! ----- Rules ----- Everyone deserves a second chance but NO third ! Speak German or English and name your squad with GER/EN please Play fair and respectfully No vulgar expressions and no insult Pay attention to teamplay Lone fighters get kicked Teamkill and trolling get banned
Hi, I just recently bought squad on steam during the summer sale. However, I notice there are no African servers and the lowest ping I can get is about 250. I am writing on the forum to ask for any info regarding this issue. I come from South Africa and I would like to know if the ping will affect my gameplay and if there is any plan for the future, to release at least one SA(South African) server or African server? I know for a fact that there is quite a big squad community in SA that would highly appreciate a server and low ping. Would anyone with information regarding this issue please post a response. It would be most appreciated.