Jump to content
  • Announcements

    • Merlin

      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
      Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof), religion, politics,  etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
      If there is doubt, the Moderation Team can decide whether a topic is considered illegal.   §5 Attitude towards Squad and the Development Team
      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
      Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs.   §7 Forum structure & Search
      Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
      Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense.   §8 Thread Titles
      Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
      §9 Thread Capitalization
      Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here. 
        §10 Images in posts
      When posting images, mind the following restrictions:
      .gifs will be allowed and may be removed by Staff if deemed necessary.
      Maximum size for images is 1280x1024.
      Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
      Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge.   §11 The use of BBCode
      It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings.   §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed.   Section II: Reporting & Moderation   §1 Reporting Posts
      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
      Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly.   §4 Bans and multiple accounts
      If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
      You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.

Search the Community

Showing results for tags 'infantry'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • OWI Official
    • Announcements
    • Progress Updates
    • Frequently Asked Questions (FAQ)
    • The Official Squad User Manual
    • Development Tutorials
  • International
    • Supported Languages
  • Game
    • General Discussion
    • Questions
    • Feedback & Suggestions
    • Media
    • User Created Guides
  • Support
    • Software Support
    • Hardware Tech Support
    • Website Feedback
    • Bug Report Form
  • The Community
    • Introductions / New Players
    • Teams & Clans
    • Events & Leagues
    • Wiki Development
    • Modding
  • Game Servers
    • Game Server Info & Support
    • Game Server Feedback
  • Off Topic
    • Off-Topic Discussion

Found 42 results

  1. 3rd Special Forces Group A SQUAD Unit We are more than a unit, We are a brotherhood.The 3rd SFG is a professional MilSim unit adapting Real life tactics for use in game, if you are tired of playing with public players who have no structure, and no sense of leadership. Then the 3rd Special Forces Group is exactly what you are looking for. We are not a realism unit. We are a Military Simulation Unit. Our training system is ran and taught by actual Combat Veterans that have served in the military at home and overseas.Our unit currently has 3 sections, however we are all part of 3rd SFG. Each performs a certain task that works in unison with the other sections. These Include: 75th Ranger's - Currently Recruiting Light Infantry: Our primary Infantry section. Offering the largest variety of roles from Infantry, Medical, Department Shops (S1 - S5) Once completing BCT(Basic Combat training) fixed to the mechanics, and in game use of tactics, basic marksmanship, and discipline installment. You will be placed into the 75th as PV2 with a front row seat on the battlefield. Where further training will be implemented through out your career. SFOD-A/B - Currently Closed Special Forces Detachment: The 3rd SFG's Pinnacle of training, and experience Special Operations team. Providing Asset and Strategic Demolition, Intelligence and Recon, and HVT Neutralization. Qualifying Rank of SGT E-5 or above may opt in for the process of becoming SF qualified and joining our Primer force, becoming one the follow MOS: WEAPONS SERGEANT (18B)ENGINEER SERGEANT (18C)MEDICAL SERGEANT (18D)COMMUNICATIONS SERGEANT (18E) 160th SOAR - Currently Recruiting Looking for Pilots! Rotary Wing Assets used for transport of troops, equipment, and Close Air Support. A Few of Our Many Features: Quote: Veteran's Experience: As mentioned earlier, the 3rd Special Forces Group has many Veterans/Active Duty among the ranks, who contribute from their personal experience towards Trainings, Tactics, Discipline and other Attributes. This makes the unit the creditable MilSim unit that it is today. Delayed Entrance Program If you don't know if MilSim is for you, then consider our DEP(Delayed Entrance Program) Where you get membership for 2 weeks as a Recruit to follow us in game, and come to our training's to get a feel for how we do things in our unit as a MilSim. Code of conduct for 3rd Special Forces Group members: Quote: The following rules and regulations are in effect at all times. These rules are not flexible or negotiable in any way. 3rd members are required to abide by all rules and regulations at all times. Failure to do so will result in disciplinary action, up to and including dishonorable discharge from the unit. 1. Real life comes first. Many of our members are parents, have jobs, and in some cases serve in the military on active duty. Real life will always take precedence over gaming or unit business. We will tolerate no disrespect towards a member that has to stop what they are doing to attend to real world matters. 2. Discipline and professionalism is required at all times. This is required on all 3rd SFG servers as well as in any other server, public or otherwise. 3. All members are required to maintain proper rank discipline at all times, in all forms of communication. This courtesy will also be extended to members of allied clans. 4. Insubordination and disrespect are not tolerated in any way, shape, or form, regardless of the situation. All members are required to conduct themselves in a professional and disciplined manner at all times, in all forms of communication. 5. While participating in a match in game, regardless of the situation, all members will maintain a professional and disciplined demeanor. It does not matter if an opposing player is cheating, hacking, or behaving in a rude or disrespectful manner. Our soldiers will not stoop to their level. 6. Dishonest game play is completely unacceptable, and will result in an immediate dishonorable discharge, as well as a ban from all 3rd SFG servers. Dishonest game play includes, but is not limited to hacking, ghosting, comms ghosting, glitching, or abuse of any other game mechanic for personal gain. We have zero tolerance for dishonesty from our members and on our servers. 7. While in game, all members will refrain from unprofessional communications of all varieties. If there is an issue, the highest ranking NCO or Officer present will handle that issue. Under no circumstances will a 3rd SFG member participate in an argument in game chat. If the situation can not be resolved peacefully by the OIC or NCOIC, all 3rd SFG members will exit the server in question in a quiet and professional manner. 8. We require a minimum age of 16 for membership in the 3rd Special Forces Group. We do not discriminate on the basis of gender, nationality, ethnicity, religious preference, or any other criteria, and will not tolerate any type of discrimination from our members. This is a video from when we were originally the 10th SFG. Unfortunately I personally had to take a 9 month break due to real life situations and schedules, When I came back I found out the unit fell. So I am personally starting the unit back up under the name 3rd Special Forces Group The 3rd Special Forces Group Potential Applicants Requirements for Applicants are as follows: Age of 16+ Working headset/mic Discord How To Join Look for a recruiter on our Discord, https://discord.gg/kFddbQB or contact CPT Smith.J[3SFG] on Steam Find us in game, look for anyone wearing the [3SFG] tags
  2. UPDATED 05/01/18: Pics in Flickr album.> https://flic.kr/s/aHsm5xsNcK Vid In Playlist.> Hi All, I have a passion for Joint Operations (JO). It was honestly one of the best games i have ever had the good fortune to play. This has lead me to picking up Squad, as it is the only game going-anywhere that offered so much potential for modding, and has even allowed me to dream of playing something resembling JO again. I will be doing a number of re-imagined JO Maps, following as closely to the originals where possible, and posting each in here with my progress and uploading a "Geo" and "Populated" versions. I hope that the maps i make will make their way into Squad-proper but even if they don't or are unpopular i am also creating these assets - as well as numerous others - for a hope-to-be-completed mod of Squad called, tentatively, Squad_JO, which will attempt to emulate the game-play and style of JO using Squad as a base game. Name: Dormant Volcano Isle (reimagined JointOps map). Location: some tropical archipelago. Size: 1x1 kM approximate. Teams: Blue v Red (Team1 v Team2). - still wip for team colours Gameplay: AAS (PAAS) - Infantry with mostly light & medium vehicle support, and suggest no 'artillery' or 'cas', etc.. Download link: no - WIP. Description: As described on the box - skirmish type AAS, only light vehicular support with possible (very limited) and medium "BTR-level" vehicles, emplaced weapons and defensive works at CP's, one each team owned CP's (Squad_vanilla will need HAB's placed at the first owned-forward-bases (A+D), for team spawning) and two central (parrallel) CP's (4 in total - A, B, C, D). Additional: this is my first proper map (Iceland became a 'testbed' map ;P ), and is fairly small i know but i think with the right restrictions in place it will be a bunch-o-fun to play. This will be the smallest i make - all the others will be 2k or greater Screenshots/Media/Minimap: via my Flickr -https://flic.kr/s/aHsm5xsNcK *minimap is now up to date. Constructive help and critique is more than welcome. .LJ
  3. OMG BEFORE YOU TELL ME SOME BULLSHIT, READ THE POST! okay, so, there seems to be a bug on the test server where the bullets on the hip fire are literally no where near the center of the screen and are consistantly shooting (accurately I may add) to the bottom of the Xhair, not sure what was changed or why but this does not seem normal to me whatsoever, I understand that the hip fire bla bla blah, is't supposed to be accurate but it IS accurate, just in the wrong place. (taken in a-16.0.34.21266-4.21.2-SHIPPING) As you can see, the center of my screen is not where my bullet landed and to the left of the landed point you can see many accurate shots have been made with the hipfire, I believe this to be a bug. Also, while laying down you are unable in most places to shoot from the hip.
  4. I've noticed the movement seem to have been changed, even since before the recent patch (the day of writing) and it feels like you move quicker with full stam but move slower with no stam, I suppose it is to balance with the choppers but I'm not sold on the new movement speed.
  5. Skirmish Only Community

    Hi Squaddies, We are a group of players who just love to play Skirmish Only Layers. Focussed more on infantry, tactics and having a good laugh. We have setup a discord to create a "Skirmish Only" community and get the group bigger and bigger but the most important thing is getting the infantry gameplay some love! We are all guys from different clans and groups but all are here to get the best infantry gameplay experience there is.. For now we mostly play on [RIP] #2 server Skirmish only. But if there are enough people we will think about getting our own server. So Do you like the following: Do you wanna learn the game? Do you hate getting sniped by some tank or Crow at a 1000m? Focus more on infantry? Do you want to have intense battles? Great SL's & Communication Do you want to have a laugh? Meet nice people? Well dont hesitate and feel free to join our discord. Discord Link https://discord.gg/p69eytG
  6. Skirmish Only Community

    Hi Squaddies, We are a group of players who just love to play Skirmish Only Layers. Focussed more on infantry, tactics and having a good laugh. We have setup a discord to create a "Skirmish Only" community and get the group bigger and bigger but the most important thing is getting the infantry gameplay some love! We are all guys from different clans and groups but all are here to get the best infantry gameplay experience there is.. For now we mostly play on [RIP] #2 server Skirmish only. But if there are enough people we will think about getting our own server. So Do you like the following: Do you wanna learn the game? Do you hate getting sniped by some tank or Crow at a 1000m? Focus more on infantry? Do you want to have intense battles? Great SL's & Communication Do you want to have a laugh? Meet nice people? Well dont hesitate and feel free to join our discord. Discord Link https://discord.gg/p69eytG
  7. Currently, infantry ticket costs are paid when an incapacitated player gives up or when instant death or occurs. Suggestion: Remove a ticket on incapacitation or instant death, but refund it when a player is revived. I think the "don't give up, guys!" meta at the very end of a close round is cheesy. On pub servers after close matches, you'll always suspect that maybe you only lost/won, because some people gave up unnecessarily early and in both pub and competitive matches it creates a very anticlimactic ending of about 2-4 minutes where nothing much happens, incapacitating enemies does not matter (because they won't bleed out before the end of the match) and everyone mostly waits to see whose team bleeds out earlier. Associating costs with getting incapped aligns the game mode rules much better with the natural incentives the game provides (staying alive), removes some minor but unnecessary complexity from the mode and keeps up the normal pace of combat until the very end. I get that there's the possibility that you revive a whole lot of people towards the end of the round and make a comeback which would be lost here. The only implication though, would be to stay on top of reviving people and keep up a *team* fight rather than converging towards last man standing, which is an acceptable change IMO.
  8. reduce fall damage

    recently i've been back playing and i have noticed that you lose about half your health from falling from a wall. Not sure if it's that realistic but I'm pretty sure you can't die from a 2 story fall. what do you guys reckon - beasty
  9. Suggestion: 1) Reduce "fire support " role limit to 2 per squad. 2) Give "direct combat" RPK-74/RPK roles an ammo bag. 1) With the separation of fire support and specialist role limits, squads have access to more non-medic/rifleman roles, which often results in there being only one rifleman. Convincing people in pub games that you need riflemen for their versatility/ammo is a chore, but it also makes other roles less special, limiting how powerful they can be, and the choice of what to bring less interesting. It also reduces the value of the limited direct combat roles (non-scope AR, L86LSW) since you can just take the FS version instead (or an actual second rifleman). While ammo bags are currently not as important as they probably should be (different topic), they're one of the few mechanics that require squad members to work together on their own. Making 1LAT the default and 2LAT a bigger commitment would also allow slight buffs, that could result in vehicles having an easier time by default, while giving infantry a stronger fallback when vehicles on their team have failed (and making an individual LAT feel more impactful). 2) The RPK(-74) has always been weaker than the M249 and that's kind of okay, but with the NATO HATs and the US AT4 the infantry balance between the two groups has become a bit disappointing. Giving the average RUS squad an additional ammo bag would be a nice asymmetrical compensation for their weaker AT and make that role more rewarding to play.
  10. Hi Squaddies, We are a group of players who just love to play Skirmish Only Layers. Focussed more on infantry, tactics and having a good laugh. We have setup a discord to create a skirmish only community and get the group bigger and bigger but the most important thing is getting the infantry gameplay to the #1 spot! We are guys from different clans and groups but all are here to get the best infantry gameplay experience. For now we mostly play on [RIP] #2 server Skirmish only. But if there are more servers coming with skirmish only layers we will probably check them out. Do you wanna learn the game? Do you Dislike vehicles and focus more on infantry? Do you wanna have intense battles? Do you wanna laugh? Well dont hesitate and feel free to join our discord. Discord Link
  11. The 75th Ranger Regiment The 75th Ranger Regiment is a Realism Unit based in Squad with our main focus on providing realistic, tactical gameplay to Squad. We have an open door policy when it comes to recruitment. We accept all applicants, no minimum of amount of hours is required. Our Teamspeak server is located at: ts.ncgaming.com:9969 Password: 75RR When joining Teamspeak please look for SGT Cecil, I will be able to assist you with any questions you may have. Servers: TBD Timezone: EST is our base timezone, we have members all around the world. Country: We are based out of the United States Playstyle: Our play style is based around being Tactical and Realistic Attendance: Members are only required to reply to our roll call posts once per week, we do host official matches on Saturdays with attendance being optional for the time being. The 75th is currently recruiting, we have MOS available for all roles within the game. We do have a few requirements when it comes to recruitment, they are as follows. Our minimum age for members is 17 Recruits must have a microphone Teamspeak 3 is required for voice communication out of game English is required for all members If The 75th Ranger Regiment sounds like the unit for you feel free to check us out over at http://www.75th.us For more details on our recruitment click here
  12. I think it would be a cool addition and it would balance the Insurgent/Militia team more if we had Mines/IEDs triggered by stepping on them. They would greatly help both teams and they would be awesome. Many times US soldiers have stepped on a weird looking "rock" only to blow up a milisecond after. I would personally love those. One good mine, a full squad tightly knit together and one man to step on it. Amazing.
  13. I know it it not a huge issue once you have played for a long time, but for new payers identifying the character models can be difficult. Occasionally I still tk on some of the maps. Can models be placed in Jensen's range showing the a factions and different classes? This would be of great interest I feel to a lot of people. This modded range has 2 museums, I know Jensen's have the weapons as well. It looks great and really is a fantastic showcase, especially the grenade range. I found the vehicle section particularly useful. Knowing your BTR, from your Stryker.. very nice. If the character models were lined up showing different classes and factions, this would go a long way to helping a large group of people. (I feel) Sample of FORT MEADE the new modded range.
  14. GBH AU/NZ Infantry only Dedicated Server is up and running and just waiting for the licencing of the Server. 80 Players Server based in Sydney with High priority CPU which means never lag or low performance. First gonna try Infantry only Maps and in future may change to Normal Maps too. So any one interested to be Admin you are most welcome, as I am looking any one with Mic and mature enough to handle the Kids in the game lol. We have an active Team-speak and GBH is almost 15 years old Ozzie clan which played and hosted servers thru Americas Army to Insurgency games. Website name is www.gbhteam.com.au and Team-speak details are 43.245.160.15:10020
  15. 668th Infantry Division

    Were the 668th infantry division and we want you to become a part of our ranks. join our discord here https://discord.gg/r7mJxYH
  16. How does the community and devs feel on smaller games. Smaller versions of current maps with less player count and maybe even some different game modes just for these smaller games. Like 5v5, 8v8, 16v16. I really love the game and the way it feels but its hard for me to get into the full rounds of the game- With all the different things that are required from a team. Also i have a wife and child that dont enjoy when i mindlessly play one game round for an hour straight lol. I think game modes like this would be really good for growing the player base and number of players that stick around in the long run.
  17. After awhile, I get bored of having vehicular warfare and just want to battle it out on the streets with the enemy. I think there needs to be more infantry only maps. Perhaps adding an invasion version for infantry only? This type of gamemode would give a D-day sort of feeling as far as strategy and outcome goes.
  18. In my opinion the ability to set a speed limit would help to work better as infantry with vehicles. Working as a Mechanized Infantry would be much easier because the vehicle could keep its speed and stay with the infantry. Am I right with that or is that in your opinion not necessary? I think so.
  19. Thank you for showing interest in the 21st Mechanized Infantry Division! Introduction We are a tactical realism community that have recently transitioned from Project Reality to Squad over the new year, we aim to maintain our high standards of teamwork and deploy our time-proven tactics that have been developed over the past few years to Squad. As of right now we are looking for new members that wish to be a part of a truly unique and active community. Our group is made up of mainly experienced Squad players as well as a few beginners. We are reasonably beginner friendly and are willing to reach out and help newer players get a better understanding of the game and its mechanics. As the name suggests we are primarily a Mechanized force and one of our primary aims is to utilize Armoured Personnel Carriers in concert with Infantry as part of a standard unit-wide doctrine. Furthermore as new assets are deployed to Squad over time, this aspect of the unit will continually evolve to meet the needs of an ever changing battlefield. Our Goals: Develop and execute new advanced mechanized infantry tactics into the world of Squad. Develop a unit campaign aspect, including inter-unit skirmishes and competitions. We Offer: An active and International community with members from across the globe A fun yet realistic environment In-house unit trainings and events, useful for both veterans and beginners. Both Private and Public Squad Servers Fixed in-unit Squads. We are looking for: Mature Players over the age of 17 Members willing to help develop the unit and its structure Members willing to help seed the servers Members with availability and good time management This is just a small introduction to what we are about, but there is plenty more information to pick out. If this has gotten you interested, please visit our website for further information. Website: www.21mid.com Squad Server: https://squad-servers.com/server/2417/
  20. Russian Military Weapons

    Hi, so I've been playing only for a short time but I have kept up with all the dev blogs for about a year now. I noticed that the Russian military is using a standardized AK-74, this being a well known gun across many games, but they actually standardized the AK-12 4 years ago. It's a very much improved gun that leaves tons of room for future improvement as the game developes. Above is a detailed picture of the AK-12 for reference.
  21. 3rd Bn 1st Marines - Recruiting

    3rd Battalion, 1st Marines "Thundering Third" 3rd Battalion, 1st Marines is a North America Pacific Time Zone based milsim unit for Arma 3 and Squad, activated in 2016. It derives its lineage from the 13th Marine Expeditionary Unit that was active in the Project Reality community in the early 2000s. In history, 3rd Battalion 1st Marine Regiment has fought in the Pacific, Korea, Vietnam, Iraq and up to the present day. Likewise, 3/1 as a milsim unit has participated in Project Reality, Insurgency, Arma 3 and now Squad. In addition to the USMC values of Honor, Courage and Commitment, 3/1 holds the following core values: Maturity Dedication Community The mission of this rifle battalion is to "Locate, close with, and destroy the enemy through fire and maneuver, and repel enemy assault through fire and close combat." We are a unit that aims to participate in organized events, develop the growth of the unit, develop leadership among its members and promote strong relationships within the community. We are currently recruiting active Sailors and Marines to fill our Rifle Company, Kilo 3/1 as Riflemen and Corpsmen. They will be assigned to 1st Platoon for Arma 3 and 2nd Platoon for Squad. People of all experience levels are welcome to apply. Personnel can be trained, so long as they are mature, dedicated and contribute positively to the community. Enlistment Requirements: English Speaking Above the age of 18 (applicants over the age of 16 may be reviewed) Active on Teamspeak 3 with microphone Available during weekends and some weeknights for training/operations Please contact the following personnel if interested in recruitment, and meet us on teamspeak for an interview: Capt McIntire: http://steamcommunity.com/profiles/76561197970576663/ 2ndLt Groeschl: http://steamcommunity.com/profiles/76561198141506710/ CWO2 Murray: http://steamcommunity.com/profiles/76561198043867014/ Sgt Salty: http://steamcommunity.com/id/saltytimes/ Come check us out! Teamspeak 3: 192.241.141.206 Website: http://3rdbn1stmarines.enjin.com/home Arma 3 Server: 104.192.226.130:2317
  22. what is your favorite role?

    so what are your favorite roles? i haven't tried being an SL yet because i'm still new in the game. my favorite role is with medic though and machine gunner
  23. Before I make my suggestion, I just want to inform everyone that I haven't played the game yet. I am just going off what I have learned through YouTube. If my information is wrong let me know. I'm gonna assume that the bullet comes out of the gun since this is a military simulator as well as a game. If that is the case leaning left should expose a lot of the body to bring the muzzle out, compared to leaning right. When leaning right, that person exposes the gun, some of their head, and maybe a portion of the hand. That's not much. Though, if someone were to keep the stock resting on the right shoulder and lean left, they would expose their whole chest. There is a skill to avoid exposing the chest that is actually used in real world scenarios. When peaking left from a cover, place the stock in the left shoulder. When using this and leaning left, the left arm is exposed and some of the head is exposed. ArmA 3 does this well. If you would like to test this for yourself, go into an ArmA 3 game and press control+A (adjust stance left). If you're not trying to do that, here are a few screenshots: The suggestion: When leaning left (Q), make the player's character switch the shoulder his stock rests on. Also add a bit of a lean for the most effective concealment. The stock switch would only be active temporarily when pressing Q. p.s. If the character dips his head while aiming down his sights, (Which I am pretty sure happens) make the head dip to the left if leaning left.
  24. New V7 Update Feedback

    Without further ado, Infantry: Me and my people played the game all day today, and oh boy, did we have some fun. We were waiting for this since the release on Steam. The infantry speed, and body momentum is absolutely amazing. The enemy cannot evade bullets anymore like mosquites or Neo from Matrix. And when you run up the hill you are slower. All this enables some highly tactical environment, and enables the kit system to really start to shine. No FOB spams either aswell. There are various small animations in the game like when you are crawling on the ground, theres new animation for weapon, or when you jog or sprint your weapon animation is new (better and real), all these small things makes it even better. The infantry formation finally is starting to work smoother because of all that. The gunfights are intense. And squads that fight individually die fast, to quote you ''Alone on this battlefield, you will die''. The new US models are outstanding. FOBs: The deployables are stackable again! Thank you so much! The sandbags that is... with the cool shoot-holes. We did make some use of it aswell. We would only wish for HESCOS to be stackable, or a preset of 2 blocks of HESCOS high and 4 wide, so the enemy cannot jump over it (or other variations of it, but it needs to be 2 hescos high...). The DShK's and 50 cals need a little zoom though (shift to focus type of zoom for them to be effective on range like they should be), because now they are not really that effective, we are constantly trying to employ them, but its not working out if you are blind on them. When you mount them you are a semi-sitting duck on them, waiting to get sniped. When they should be feared emplacements and avoided from front... currently they are not that. UI: The new UI for Squad Leaders is very nice. Even though I don't know what to think about marking things with UI yet. Vehicles: They changed the whole game, I love them. The damage model is a placeholder as I heard, and it should not be a finished version in my eyes. When they explode, it looks so good. The gunner on the Fifty needs some zoom option. The models looks and fits really nice in the game. I would wish that the BTR-80 get a little bit of dirt on their tires, I suppose thats small texture work that can be done with no problem. Thank you so much for the great update! Will edit the post if something else comes to my mind.
×