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Showing results for tags 'improvements'.
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Hello Squad Community, I thought about a snapping tool for building. Yesterday I played with my Squad and we build a Superfob. One of my friends build all the sandbags... he wasn't very precise because we need to hurry up. When he began to place the upper sandbags the thing started getting worse. We build small gaps for walking in and out and if the enemy rush the fob we can easy defend. These small gaps worked with the lower sandbags but when he placed the upper ones nobody was able to get through. We had to destroy all upper sandbags and replace them very precise which cost a lot of time we doesn't had. I think if there were something like a snapping tool which you can enable and disable for personal preferences. With this tool you can Safe a lot of time. Please give me feedback if you think it's a good Idea.
So i was Squad Leading the other day on Yehorivka and my squad was walking through a small wooded area. I thought to myself, "Wouldn't it be great if for, no supply cost, we could dig some hasty firing positions? Sure, riflemen have sandbags and razorwire, but why not be able to dig a quick 2 man foxhole? I know it is an ambitious thought because they'd have to make all maps with dirt into a dig-gable map. But seriously, a foxhole could be used so diversely. Imagine your entire squad in these foxholes in the woods between objectives. Your GPMG and Auto-Rifleman set up and ready to go. Staggered foxholes in the ground with only their chest visible. This would change defense tactics incredibly. Of course, there would need to be restrictions like the SL can only set up so many. If it costs no resources, maybe the SL can only set up X many in X distance from each other? Kinda like the FOB system. So only 4 can be dug in this radius, and that "home" radius point can be determined with some sort of physical object, like a rally point?
Are there plans for any help for the game streamer,CCFN games the highlights for troops is great, maybe Highlight(filled) for Fobs Display of flags and present captured states Causality rate team/team Recovery rate How much the medics are recovering Bleed indicate, predicted length left with bleed state. Vehicle loss Ability to do chase cam on vehicles Of course these would be for custom servers, and only for the streamer admin. Just think anything that can help publicise and give a better understanding of what happening could be useful.
Yea i'm sure everyone wants gore in a realistic shooter. 1) Blood. Bloodied bullet holes in dead bodies/ injured bodies. 2) blown by grenade launcher / rpg? Leg / feet / arm goes off. Even head. 3) blood coming out of entry hole (animation) 4) blood on trees because of blood from bodies. 5) slight, very little blood in the waters when taken shot.