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Showing results for tags 'improvements'.
Found 5 results
What's up guys, First off just let me state that this game is great. At the time of posting I have about 180 hours in. This IMO is one of the best mil-sim type games I have played. The amount of "Realism" They have in the game makes it a good experience and an enjoyable way to pass the time. However, with all games, I find some improvements would benefit the game. Below are some of the improvements I believe the game can benefit from. Let me know if you guys agree or what your opinion is on them. - All factions weapons should have access to sights. It makes it a bit unbalanced and isn't very enjoyable to be forced to have no sights. If an individual wants to have no sight they should be allowed to choose that. However, forcing some classes or weapons to not have sights on certain factions seems quite foolish to me. If that individual is equipped enough to have a 203 launcher attached to their rifle, then they probably have a sight. It actually does not sound bad to have the ability to choose whatever sight for your weapon if it is typically used for that weapon. For example, A AR Kit could utilize Iron Sights, M68 Red dot, EO Tech, or an ACOG. I'm not sure if everyone agrees, but that doesn't sound bad. If not that, at least allow a sight OR iron sights if not the choice of the type of sight. - a "Party" option for friends added to the game so they can be brought into servers with you, and the ability to add a friend and/or send an invite to a player in a server who is not in the party prior. This enables people to make "Friends" in game and bring them along, sidestepping the whole searching for them on steam process. - Fire team leaders should be allowed to set emplacements like the squad leader. If not straight-up allowed themselves then at least be able to request permission to set emplacements from the Squad leader (Just like the vehicle mechanic) - Fire team leads should also be allowed to set Enemy / Fire mission markers - No 1-man locked squads. This should be changed to at least a 4 man requirement. This way that squad can at least run a 2 man armor(Vehicle) team. Anything below that doesn't make sense. - An option to make the mini-map smaller. If not universally at least for when you are driving. Not everyone has a reliable TC (Truck Commander). - Advertisement. As I've stated, this game is great IMO and one of the best if not the best mil-sim type shooter. However, the player base isn't very large. at the time of this review there is only a 5,823 peak player base. Not terrible, but not great. My concern with this is overtime the game will take the natural course of losing players and dwindle down to even smaller numbers. I'm not sure how exactly the game could or should be advertised, I just think that it should be. I think they should utilize advertising on social media platforms, and more specials on Steam. The specials could range from more free-to-play days with front page advertising of such on steam so people can see it, to more frequent discounted days. I understand it's easy for me to state that when I am not the one fronting the money to do such, but I believe this player base can grow even more and I don't want the game to lose any of the player base it has over time simply due to it not growing because people do not know of its existence. Let me know how you guys feel about some of these points!
Hello Squad Community, I thought about a snapping tool for building. Yesterday I played with my Squad and we build a Superfob. One of my friends build all the sandbags... he wasn't very precise because we need to hurry up. When he began to place the upper sandbags the thing started getting worse. We build small gaps for walking in and out and if the enemy rush the fob we can easy defend. These small gaps worked with the lower sandbags but when he placed the upper ones nobody was able to get through. We had to destroy all upper sandbags and replace them very precise which cost a lot of time we doesn't had. I think if there were something like a snapping tool which you can enable and disable for personal preferences. With this tool you can Safe a lot of time. Please give me feedback if you think it's a good Idea.
So i was Squad Leading the other day on Yehorivka and my squad was walking through a small wooded area. I thought to myself, "Wouldn't it be great if for, no supply cost, we could dig some hasty firing positions? Sure, riflemen have sandbags and razorwire, but why not be able to dig a quick 2 man foxhole? I know it is an ambitious thought because they'd have to make all maps with dirt into a dig-gable map. But seriously, a foxhole could be used so diversely. Imagine your entire squad in these foxholes in the woods between objectives. Your GPMG and Auto-Rifleman set up and ready to go. Staggered foxholes in the ground with only their chest visible. This would change defense tactics incredibly. Of course, there would need to be restrictions like the SL can only set up so many. If it costs no resources, maybe the SL can only set up X many in X distance from each other? Kinda like the FOB system. So only 4 can be dug in this radius, and that "home" radius point can be determined with some sort of physical object, like a rally point?
Are there plans for any help for the game streamer,CCFN games the highlights for troops is great, maybe Highlight(filled) for Fobs Display of flags and present captured states Causality rate team/team Recovery rate How much the medics are recovering Bleed indicate, predicted length left with bleed state. Vehicle loss Ability to do chase cam on vehicles Of course these would be for custom servers, and only for the streamer admin. Just think anything that can help publicise and give a better understanding of what happening could be useful.
Yea i'm sure everyone wants gore in a realistic shooter. 1) Blood. Bloodied bullet holes in dead bodies/ injured bodies. 2) blown by grenade launcher / rpg? Leg / feet / arm goes off. Even head. 3) blood coming out of entry hole (animation) 4) blood on trees because of blood from bodies. 5) slight, very little blood in the waters when taken shot.