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Showing results for tags 'ideas'.
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What are you doing to get ready for this weekend's Closed Pre-Alpha access for Airborne and Commander backers?! I just got done cutting the grass in my yard. I usually do this early Saturday, but I didn't want to waste an hour this weekend and miss an hour of Squad. I also plan to stock up on supplies (food, drinks) on Thursday. I may not leave my house this weekend... And I'm ok with that.
Hello All I was a avid Project Reaility player as well as I played a lot of arma 2 origins/dayz arma 3 epoch. I feel for a lot of the people picking up the first time and saying it feels funky its just lack of mobility specifically, just lack of situational awareness. My idea is head movement like in arma with the alt key only more realistic less "Rotation" in other words. The problem is if I looking to my north direction and squad lead calls out contact north north east. I move my have to whole body screwing up your positions and potentially giving it away. It would be better if you were able to move around the head. I was looking at it and I think if you do like something like these stats Flexion of 40 to 60 degrees thats up down motion Rotation of 60 to 80 degrees side to side. I feel like this small feature would add lots to your experience in squad. I am not trying to compare the games but if you ever played any arma or dayz you know how much worse it would be if you didn't have head motion. Just a suggestion anyway. I will be picking up the game see you guys out there!
Hi, I am a Squad player whose been playing Squad and PR for a few years now. I really appreciate the work the developers invest into this game. I appreciate how Squad is a community for mature gamers who enjoy realism. That said, me and my friends were jokingly talking about Squad when I came up with an idea for a hard core realistic game mode. The features I thought of have the objective of making players more dependent on squad members and communication. -No squad chat, only local and command chat. -Only squad leaders have maps -Very few tickets but no ticket drain from losing flags Long ass respawn times -Movable ammo crates -Less stamina One of the reasons why this could help gameplay is that sometimes squads disintegrate as people sprint around like CoD, which I don't believe is the point of the game, at least from what I could guess. I hope these ideas could at least be helpful and contribute to Squad. In any case, I appreciate you reading this!
Black_Hawk posted a topic in General DiscussionImage about FOBS: -Tripflares -Minefields -Armories (is that the ammo crate) -Medical Facilities??? But isn't there a medic role. Or maybe to fully heal up -Vehicle Repair Depots? -Helipads? Helicopter can't land unless on an helipad? -Surveillance equipment. To me things you can build in squad seem like a legit full out base. Roles Image in Kickstarter: Reconnisance - this is a really generalist if broad role and I don't know how this will fit in. Medic system image in Kickstarter: Taking damage either can make u a) bleeding b) incapacitated or c) Death. Apparently C isn't going to be in the game. When incapacitated it says you are able to move your head and arms and talk via local chat but we can't do any of those and can talk in any chat whether dead incapacitated etc. The medic apparently uses 'Epinephrine' auto injector to shock the casualty into a conscious state. What's the point of this feature? penalty for going down: Stamina penalty, Increased weapon away, killed next time. Are there penalties right now or??? Thank you hope devs reply which features are going to be, thinking about or not going to be in the game.
Rekosaurus Rex posted a topic in General DiscussionHey can someone or one of the Devs tell me how the IED's will function in Squad? I'm intrigued by the art of "ALLAHU AKBARING" and I would very much like the IED's to resemble much of like real life, maybe a medium blast range (75m) and a very loud explosion that can be heard miles away, followed by gorgeous black/thick smoke effects shooting up way into the sky like a cloud, that should make people feel terrified. Shrapnel would carry over the length of the bomb blast, clinking against solid objects. If close to the explosion a vibration should be heard, like a really loud speaker, followed by a Tinnitus sound effect, and a ringing of the ear (in game audio of course). Sound should also in my opinion channel around different urban/non-urban settings (through corridors, mountains, etc). Even have the sound of the explosion sound different indoors. Dirt should spit up on detonation of the bomb, heck, even add a small stringy like blood effect to be seen when enemies are caught in the explosion. The new smoke physics being implemented will make for some great smoke effects. (Maybe even add a voice that yells something in Arabic, before he activates the detonation, if not that's okay). In regards to the placement of explosives, AT Mines should function like they do in PR (digging them underneath the ground), and i also think IED's should be more like Insurgency where you just place it down instead, or maybe give an option to set them down however you like: disguised or not disguised (that's where shovels will come into play). Edit: okay maybe 500m is a bit of a fetch. I think the blast radius of the IED in game should be around like 75-100 at most. 150m should maybe be for like a car/truck bomb or something. P.S because I'm on mobile when I was creating this discussion it duplicated the post, please don't forget to check out the other same post as it has some interesting discussion in it: http://forums.joinsquad.com/topic/13024-how-bigloud-will-the-explosion-of-the-ieds-be-in-squad/
Para posted a topic in General DiscussionWhat happened the forum it's is now blue!! eyes burning.. Anyway guys I have been squad leading quite a lot last couple of nights and not only been leading my squad but the entire team, the way I have been working seems to keep the squads together and encourage defence as well as attack. While the timer ticks down I speak to the other squad leaders and explain #ParaPiggyBacking™ This how it works, I tell them squad 1 (my squad) will take the first attack marker and STAY on defence until, Squad 2-4 have taken the next attack marker. They are then to STAY on defence until we move up and attack with support from 1 other Squad. The idea behind this is that each squad in turn gets to attack and defend. Currently without ParaPiggyPlay everybody goes off and attacks, leaving nobody to defend. The system has worked perfectly for the last 4 games I have played, with many players saying it kept the squads together and no lone wolfing. And I have to agree it is enjoyable to attack and defend, this system also keeps things clear for the squad leaders, with less BS on the radios. It has been a pleasure again to play squad with this system, try it and see if it works for you. It Piggin works. ps. Guy called 'Worm' was tking and then when booted created his own squad and played music down squad leader radio, he claimed his dad was a dev *rollseyes* so keep a look for this idiot.~ PiggyPara Out.!
I spent 13 months in Iraq, hit directly by IED, survived. Went to 6 ied aftermaths. Here is a few of my ideas about insurgent IEDs. I know the Awesome Devs said they are coming! 1. Able to plant in dirt everywhere. 2. Must be detonated by person who plants it. Cell phone, det cord etc. 3. Different types. Ex, mortar rounds, old Russian rounds, etc 4. Must include ringing ears after explosion. 5. Can disable vehicles and squad can repair vehicle only one per round per. If not damaged to badly. 6. Must include mine sweeper kit and EOD kit to disarm IED. 7. Only one bomb specialist per insurgent squad. 8. Can plant in entry ways, in buildings. 9. Able to create Vbid (vehicle IED). However the squad would lose their only vehicle if they choose this meathod. 10. Put random vehicles that are in drivable on certain maps that spawn in random so you never know if it's a insurgent vehicle or not. 11. USA and Russia has time limited signal jammers,that can Jam the cell phone signals. 12. Det cord has to be manually ran from IED to position where insurgent sets up. 13. Random dead animals on map. Spawn each round random. 14. This way insurgents can place IEDs in dead animals. 15. Make it take some time maybe 3 mins or more to setup IED. Not a simple place and run. Mechanic kit will be needed.
Pick up weapons or refresh Band-Aids/ammo from dead. (make it enemy only weapons, to stop people spamming snipers to their mates) limited squad lead Build options at any time even when not in range of fob ( barb wire, ladders) Stop players creating squads and leaving em. 3 way TKOTH like sa-mantra's mod for arma3 https://www.youtube.com/watch?v=_RUiY4fkeK4 Progression - skin unlocks, ranks? I know people hate these but its good to have something to focus on when your friends are not online. Weapon modification, maybe linked to progression? Make night time matter! knowing someone just moves their gamma and its daytime again breaks the immersion.
Hi all, I'm GReddy and just started playing Squad for a week now. Already made some steps of making a platoon/squad/clan/community what ever you wanna call it. We have our own teamspeak so feel free to join and team up. We prefer 17+ players, just mature players. teamspeak. eultimate.eu Well introducing myself isnt why I posted here, so here are some ideas/ maybe existing ideas. ( there are so many topics so havent read them all ) Dont get all upset on maybe some typ-o's I'm Dutch so im doing my best. Ideas- 1. After placing the ammo crate there is unlimited ammo, well if were gonna chase the realism of war that is ofcourse impossible. Maybe downgrade and have unlimited ammo at every main base. --> eyes on the vehicles that are coming soon, it would be nice to transport ammo to forwarded bases. So you get supply lines that will make it even more tense to hold a specific base untill the next ammo re-supply will come, or get totally rekt by the enemy :D. 2. I have seen it more on the forum of requesting different weather types or changes. Indeed I would like that also, laying in the hills waiting to spot enemies while it rains softly and some thunder rumbling in the background. ( The soft wind that is already in game is really perfect! I really love it) 3. The story that russian/taliban fighters IRL dont have scopes is some real BS. I've seen some wiseguys saying yeah well that is their advantage in CQB and they shouldnt fight the US army over distance/hills. The russian army uses alot of different scopes like the Kobra red dot, PGO, PSO. And as the major middle east export of weapons taliban aswell has these scopes. Talking with friends that are in the army have claimed this aswell. Maybe the taliban does not have scopes to there availability as much as the russian but they got enough in the middle east to use, so considering adding them in low numbers to the taliban and more to the russian would be a realistic add to the game IMO. Oh yeah and maybe a small sniper on the US side? I dont want to see that the game is getting to OP but a small sniper would be great tho, I just love sniping. 4. Everyone that love war simulators has probably like me, youtubed there arse off on iraq/afghanistan docu's, short films of real life combat. The most tense thing to see IMO are air support strikes from the UN/US / Or mortars incoming from the taliban. I would love to see some of this action in the game. NOT MUCH but just enough to heat it up a little bit. Like as in a squad you earn points, earn enough points to unlock an A10 warthog gatling gun, JDAM bombs and some taliban mortars or some of those home made rockets like they are using to attack israel. here a little link as example (Only Squad leaders can call these ofcourse) -------- http://www.takeapen.org/Takeapen/UploadFiles/pgallery/1893599278.jpg-------- 5. Factions! I would love to see more european factions or one big european faction. Alot of european countries are fighting or stabalizing alot of countries in the world so that would be great. ::Update:: 21-1-2016 6. It would be nice to drag a body away from a firefight so he can be healed. Bug I found a bug that when switching to m203 it refuses to shoot ( And yes I checked my ammo ) While switching back the main gun sometimes refuses to shoot aswell. ------- I hope you guys agree on some of ideas. Dont get me wrong with somethings on this list, I would really hate to lose the nice tactical slow tense play of the game. I would hate if things will make it to OP. Best regards and see you on the battlefield! [eU] GReddy.
Hello everyone, I hope everyone is doing swell. I had some ideas i hope they can implement and i think it could help Squad in possibly exceeding many other games. I have to say very nice job with such a limited crew by the way for creating the game. Now for my ideas: 1. Logistic 1a. Supply Trucks In order to receive more supply or ammo in an FOB, you would have to move MTVRs or really any transport truck to the objective with a fixed area around it. Once the truck is emptied (through a bar or whatever seems fit) the truck would drive back to the main base. This offers a new role in the game, and an objective for both teams, such as setting up an armed convoy to protect the transports while an enemy squad may try to ambush it. 2a. Set Commander position Im sure this is controversial, but there is a reason why we have a chain of command in the military, to guide squads to victory. Obviously the role should be restricted to someone with a high amount of hours or whatever seems fit, but i feel like with this improvement, things wont be as chaotic for struggling SLs. Someone who can look at the map and determine, this is whats best for the squads and objective of the game. 3a. Trenches Most kits in this game have access to a shovel, i think the shovel could greatly help squads by being able to dig a foxhole or a small dirt trench that they can build in x amount of time. Now this would mean small trenches not some ww1 trenches haha. 2. Squad Roles 1a. Specialty Unit This would have the set commander position but not only that, many key needs for the team in general. Ex. Engineer putting down an entrenched mortar position or hedgehogs. Some other positions could be logistic members such as the supply driver. Another position could be simply just a couple of recon for command. 3. World in general 1a. Doors The option to close a door would help defending by a lot, or seeing a team stacking up getting ready to breach would also be nice. If this was implemented into the game it would make the world so much nicer with more obstacles in the way to surpass.
In a situation where you and your squad are moving around to a flank for a better attack position but end up getting suppressed. The problem with that scenario is the fact you cannot locate the enemy shooters postion which leaves the squad totally defenseless, well i had a thought what if effects were added that showed the shooters postion by dust getting kicked up from the discharge of the weapon as he fired it. That would add a more realistic feel to the immersion and would do nicely with the foliage already in place. The effects wouldn't be placed for every rifle but rather ones that had a high recoil rate like the long range rifles and machine guns, if you wanted to go deeper into it I would say the dust kick up wouldn't be the same size for every rifle as not every gun has the same power. So as you and a couple men are being pinned down, you don't have to completely expose yourself to the enemy shooter but instead watch as the dust is kicked up...just a little idea I guess.
Note: These are my personal opinions. Feel free to IGNORE, IMPLEMENT them or use them as INSPIRATION. Thanks. I want Squad to be the new and improved Project Reality: BF2. Basics: many different factions (add Islamic State/ISIS/ISIL?)many different maps [around the world]many different vehicles (tanks, apcs, etc. driver + gunner)many different classes/kitsat least AAS and Insurgency gamemodesMumble or some other communication software: squad radio, proximity team voice chat, etc.buildable FOBs, wire fence, etc.IEDs, trip mines, etc. standard PR stuffsquads (of course)Other stuff: steam workshop - custom maps (don't know how would people make them though)steam workshop - custom mods (Vietnam, WW2, etc.; (don't know how would people make them though)gun recoilsuppression effectgun sway (prone - no sway; crouch - almost no sway; standing - little sway; prone crawling - well you can't fire so n/a; crouch walking - some sway; standing walking - most sway; running - well you can't fire so n/a)damage indicators (from which side)bullet dropbullet Coriolis effect - very long range (sniper)muzzle flashrealistic sound travel speed - first you see an explosion, then you hear itdestructible walls, houses, bunkers, etc. [of course not everything though]new free-for-all gamemode Battle Royale (http://battleroyalegames.com/ for more info)random loot spawn system around map; pickup ammo, guns, etc. [if Battle Royale gets implemented]actual night-vision goggles for night mapsmap weather (snow, rain, sandstorm, snowstorm, etc.)flashbangs [if there'll be special forces/hostage scenarios/etc.]another proximity voice chat type in order to be able to talk to enemies (similar to proximity team voice chat)hostage situations (or even a hostage rescue gamemode - US Navy SEALs and stuff...)/other interesting scenarios [if global proximity voice chat is implemented]silencers for weapons [if hostage situations get implemented]have the ability to pick up enemy guns, but NOT their whole kits (nice for Insurgency)pulling out a pistol should be faster than reloading your main gun (for those kits that have a pistol)zipties shouldn't kill insurgents, instead arrest them and put them somewhere [or have them transported somewhere, etc.] (they can still be rescued by other fellow insurgents) Also, I won't be donating, but I will buy Squad as soon as it is available on Steam! Good luck devs!
Rayyaan posted a topic in General DiscussionHi. This isn't a suggestion as the suggestion has been made (regarding a new scoreboard concept). This is a thread for the discussion of what a user or admin would find useful in a scoreboard. The pretext is that many players find the scoreboard to be a frustrating feature that gives unrealistic aid in identifying killed units and is a justification for a minority of players to try and appear on the top of a list. Furthermore, the end score of a person can be just irrelevent to what a person has contributed to the team (there are many examples of this). People have obviously they stated they would like to see the K/D or a score at the end of a round and before a round. So, now the 'Scoreboard' can become a place for practical information which could prove as a useful tool to admins and players alike. So, What Would You Like To See On The 'Scoreboard'? The thread isn't for discussing individual examples given (as some of them are very controvertial but have been mentioned in the suggestions forum), they are to generate feedback on what a scoreboard could actually be used for. Examples: Playerlist (obviously, possibly organised by Squad or Alphabetical or both means for functionality)Teamkills that each player has been punished for (admin use for banning)Microphone detection icon (to detect audio-input hardware, this is useful for admins (kick no mic), squad leaders (kick no mic, stop asking if mic and players)Idle Indicator someone is AFK for 10 minutes (for admin or auto kick)Squad Name next to player on scoreboardSquad Status next to player (Squad Leader tool: sets as: ATTack, DEFending, PATrol or ReGRouping)Ability to mute mic spammers in scoreboardAbility to votekick from scoreboardPlayername can be selected to produce additional information in form of tab/commo rose - see next bullet point for ellaborationSteam Contact Details (optional) Or Squad Forum Username or have a tab which displays this information when a player's name is selected (EG player's name is clicked, small tab/commo rose appears with options including, mute, votekick, copy STEAM username, copy SQUAD forum username and so on)Flag representing Geographical location (optional)Objectives capturedReputationNumber of times banned from servers or kicked (admin tool to recognise regular 'griefers', possible alternative to reputation system)PingClan/Community TagDefining Icon next to player representing special asset (possibly limited to Tanks/Air, similar to Squad drop down feature of map screen in PR but applied to scoreboard for quicker finding, could be useful for admin)What do you think would be useful on a 'scoreboard' for SQUAD?