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Mauti posted a topic in Feedback & SuggestionsDear OWI, dear @Gatzby, I think it would be a great idea to get some kind of Youtuber/Modding/Website presskit that includes all your map icons and map layers(maybe even one with all village names) so you can easier create animations or build web map tools etc. You already publish most of this information in your WIKI but most of the graphics are scattered all around the place and it wouldn't be much of a hassle to just offer them compressed in one download. This process could also be very well automated by your team so it just takes someone a few hours to add an automated process into your pipeline. Just a minor prio suggestion on your way to 1.0. What do you think? Bye, Mauti
I tend to play SL role and i have 2 issues: 1) The map keeps changing every round back to viewing every squad's map icons even though i always have that turned off. 2) I think there is just too many icons. The map looks to busy ( even just looking at just my squad's icons). [I admit this my actually helpful if you are in the upcoming commander role, not sure].
EA_SUCKS posted a topic in Feedback & Suggestionstwo things I noticed: when I go to "settings - game - general - maximum FPS" and set a value, say 60, I click "apply" and it works, but next time I restart the game it still says "60" but it doesn't work anymore, unless I change to another value (59 or 61, then 60 again) to make it work. when I go to the "command menu" or "deployment menu" I toggle "viewing roles as player icons" ON, and it works, but on the next map although it is still ON, it doesn't work unless I switch it off and on again also, please, make clicking on the HAB to respawn more responsive, I always end up having to zoom in to click on it because I click on someone else or something else, I know I can use the menu on the left side to click on it, but I like to clicking on the map
I would strongly recommend map icon filters. All too often next to a FOB, I find map effectiveness diminished by the tight concentration of icons. Also I've read a thread about adding mini maps to the HUD. If I may add my two cents in, I'm strongly against that. Looking at a large overlay map encourages people to see EVERYTHING that is going on around them, not just stay in their 50m bubble, ignoring the plight of the team elsewhere. Wonderful progress so far on the game, thanks.
AH_Viper posted a topic in Feedback & SuggestionsAs a semi regular squad leader, and a fairly active participant in any game, the main issues that I commonly find is that I've got no quick reference to the role of my other squad members. As I find less and less time to play with my clan mates jumping into a random game every now and then is the most I can do. Trying to remember everyone names and roles is next to impossible when you combine it with ever changing squad members as people come and go, and others switching around to get the kit they finally want. Not everyone has a established background with using comms so understanding garbled situation reports can come a lot easier when you know it's your sniper that you sent on a reccy that's calling out enemy positions rather than the medic standing next to you. Also, more often than not, I end up referring to the roles rather than the names of the players. It just makes more sense to be calling out "sniper, move to this position" as if the role changes between team members and quickly jotted down notes of who's who become out of date - so it would be good to know that it's my sniper responding when they say confirm, rather than someone just having a bit of fun. A classic example is "Jim" being a sniper and I spend a good couple of minutes sending one way commands to "Jim" - only for him to have left 10 minutes ago. Having the role icon next to the player name when they talk on voice comms would let everyone in the squad understand who's sending what. Additionally, having this information at the bottom of the map view would be a nice touch I think. Just a wee 9 box overview of the squad members and their roles so that when I open the map I can quickly see that I've only got one medic rather than two, or that "Jim" has become the medic rather than the sniper. (A wee mockup: http://i.imgur.com/Rn461qZ.png- I think this is needed here as, next to the actual first person view, this is probably the thing I spend the most of the time looking at) I love Squad reliance on communications to understand a lot about what's going on, but to me the reason this works in real life is because of the inferred knowledge about your team mates. I can rely on Jim not suddenly becoming a medic in real life and I can also assume that I'll recognise the voice of my medic when he's near by because he's become like a brother to me. In Squad, that rapport doesn't exist and I genuinely feel some allowances need to be made to cope with the lack of inherit knowledge about the make up of your squad.
I noticed that in the spawn menu if I right-click the map a sort of commo rose appears. There's over a dozen icons to select, depending on which "branch" you select. First question: is there a breakdown of what each icon/marker represents (or purpose of said branch, too). Second question: Are those markers for your teammates to see or just for your eyes only (whether or not you're the SL)? 3rd Question: If you accidentally place a marker how do you remove it? Thanks. Just an aside, be nice if the map was clickable just using the map key instead of going through the Spawn menu.
Sup' everyone! First of all i'd like to congratulate all the members of the squad team that have been working on the game so far. From what i've seen in the pre-alpha footage it seems like you guys got yourself a nice foundation, and from what i've seen with the BF2 mod it will only get way better. So I have had multiple ideas these last few days, some of them better than the others but unfortunately due to loads of work I had to do for college I was unable to create a nice topic on them. Today I found myself some time as the holidays just started, but as derpy as I am I forgot most of my ideas. However my great brain didnt forget about one idea which im pretty sure it would be a nice addition personally. I have red a topic about an interactive map which I do support to the fullest, and my idea is also kind of a map upgrade. I think I got the idea from ArmA, not even going to bother to check. Anyways, I have always kinda hated the map in PR:BF2, I just didn't find it really clear and too helpfull all that much. My idea is too give every class their own icon on the map, as well as showing the direction a unit is facing. This would be great for squad leaders giving them a nice and clear overview making it easier to give specific orders or tips. Besides that squad members can now easily see where their buddies are at etc, etc. I did some quik work in photoshop since I didnt want to waste more time than necessary on a suggestion: So, let me know what you guys think about this, if someone else already suggested this im sorry, I haven't seen it though. If my brain can recall some of the other ideas i'll be sure to work them out and suggest them here. Have a good one, TickL