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Showing results for tags 'health'.
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Hey Hey Squadmates!!! Sorry I haven't been around much, but between school and a national powerlifting meet I had the pleasure to compete in, I've been too busy. This had me thinking, probably most of us are concerned about our health or physique or maybe someone here just want to better themselves. There is a lot of health and fitness knowledge here between the people that served and the grunts that just enjoy staying fit. _______________________________________________________________ A little about my background: I played the usual highschool sports like football and track. I started weight training at an early age but was terribly noobish at it. My idols growing up were Joe Montana, Arnold Schwarzenegger, and Dale Earnhardt. While in the Navy I swam and ran a lot as well as ate everything in sight. After leaving the Navy I fell away from running and swimming and found a passion for powerlifting; squat, bench, and deadlift. My first meet was in 2010. Terribly low numbers but I was addicted to stepping onto the platform. A little over a dozen meets later and I finally made it to Nationals. It was a fantastic time and a great learning experience. Over the last 5 years competing I have tried numerous methods of gaining strength and endurance. Some worked and some didn't. I learned how valuable diet is to training at a competitive level as well as being healthy. Besides my everyday training I also teach a weight lifting class where I work and where I train, and I coach the number 3 female lifter in the nation. _______________________________________________________________ My hopes are that people will gravitate here for advice or to share their experiences. ~ Iron
When I am shot while holding rpg or AT4 and I go heal myself it takes forever for it to transition to bandage. Now in real life I would just throw down my rpg at4 to heal myself and I certainly wouldn't take my time. Could this be fixed?
I just can't stop. Send help. Medical system: I imagine currently, you're going for PR's medical system, IE roughly <80% you bleed, roughly <20% you're B/W, <0% you're incapacitated. I think this system served its purpose for a game on the Refractor engine, but UE4 likely opens up a lot more possibilities. ArmA 2 ACE system: Emulation of the ArmA 2's ACE medical system is one option. Three things: BleedingPain Incapacitation Health Three items to counter them: Bandages Morphine Epinephrine Medkits In ACE's medical system, there are many things that determine what state a wound leaves you in; Where it hits, how fast the bullet was travelling, what calibre it is and your medical condition prior to being hit. This can be very unforgiving - The same bullet that might just give you a flesh wound in the arm could also kill you outright in the head or chest. If you loose too much blood before bandaging, you are prone to passing out. If you are still not bandaged, you die. If you are in too much pain, you can pass out. If you are incapacitated, you yourself can do nothing about it. These values are all independent of one another as far as I can tell. You can take a bullet, bleed like a stuck pig and be in more pain than when you stepped on Lego, but not pass out. You can take a bullet to the plate, get knocked unconscious and be in pain, but not bleed. In addition to these conditions, your wounds also affect your combat effectiveness. Wounds to your legs will impede your mobility (Forcing you to crawl in A2 and prior; Limping would be preferable if possible, crawling only if both legs are buggered), wounds to the arms will make it a lot harder to aim. I'd also suggest having torso wounds impact stamina if possible. Medics can apply medical supplies at a faster rate than a regular kit, and depending on the server, are the only ones who can use medkits, which will fix any damaged limbs and restore some health (The amount restored diminishes as medkits are applied to the same soldier) ACE also allowed for dragging incapacitated soldiers and loading them into vehicles or stretchers. Anyone can bandage up (And everyone has a bandage), apply morphine or epinephrine to anyone else, but medics would be the ones with the supplies. Pros: More involved and realistic medical system, makes you REALLY not want to get shot. Neutral: More complex, may take some learning Potential instant-deaths from single bullets; could be frustrating for scrublords (This could be sorted - If your health reaches zero you are simply unconscious for a set amount of time until seen to by a medic or bleed out. If you are shot while incapacitated, you die though. Once "revived", you would be immobilised and have to be medic'd. You can also be dragged while heavily injured) Cons: May be more effort than it's worth in the game's context Note that I'm not necessarily suggesting that everything be taken from this system and transplanted into Squad, but there are parts that can make it a lot more in-depth. There's also America's Army's medical system, but it's been so long since I've played that, I can barely remember it
Hola! Haven't been able to play Squad yet, just watching videos and stuff on youtube and keeping up with your progress. One day I would love to join a team like this so hopefully your still developing in a few years. I can't describe how excited I am to play it myself soon :) Anyways onto my idea, it is simple to implement and simple to understand. I propose that medics have 3 different healing speeds based on soldier stance. Crouched - %100 Standing - %70-85 Prone - %30 My reasoning is this, in a real life situation it would be most beneficial for a field medic to be "over" the wounded person. Crouched, or sitting beside a soldier who is also sitting, or lying down. Expanding on this it may even be beneficial to add another factor being the target soldiers stance, with prone being %100 effective. Moving around I think should affect the speed as well, perhaps a -%50 loss in effectiveness if one or more of the parties involved are in motion. Maybe you guys have considered this, maybe not. I think it would definitely slow down the game a bit, but it would make establishing a safezone for healing more of a priority like in real life.
Hi. This thread is dedicated to all of us due to the saying "I am Dead-Dead" How to stop this? Simple, in a training mode or manual or community effort there needs to be a clarification. Dead is Dead. You're not being resurrected by a medic.Injured needs a medic bag for magical human flesh crisis resolutionCritical is the guy who's on the floor and needs to be electrocuted to come back to lifeSounds cool? Cool.