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Showing results for tags 'gun'.
Found 13 results
So, I mostly play as a sniper and I often find myself in a situation, where I got someone on the crosshair and I shoot and hit the ground right near my gun. Yeah, I know that my scope is above the barrel. I want a gun movement automatically made by the character when the rifle is pointing at a wall-he either tries to put it over and use it to have more stable aim, or just putting it next to his chest. And my situation is totally not the only one. When for example I go to a balcony, mostly there are like 2 inches that take away the perfect view. In real life I could just stand up a little bit, or just displace my gun to a better position. I am sure I'm not the only one experiencing this.
Hello Squad community, I am still new to squad and I wanted to suggest a idea that might of already been suggested many times before. As far as I am aware there are no holographic sights in the game, I think you should add the sight on the Russian/US troopers on certain classes. Thanks.
To keep consistent with the realism philosophy, I suggest that repair stations should not repair vehicles that are occupied or at the very least, when the gunner seat is occupied, the repair should stop and should not start again for 30 seconds after a gunner leaves the gunner seat. People are camping vehicles at repair stations making the game a little like battlefield, though the repair time is long for vehicles - it breaks the spirit of the game. Example of request: If a vehicle pulls up in range of the repair station with no man in the gunner seat, the repair station begins repairing. If a vehicle pulls up in range of the repair station with a gunner in the gunner seat, the repair station does nothing. If a vehicle is in range of the repair station and a gunner leaves the gunner seat - a 30 second time starts and at the end of the 30 seconds repairs start. If a vehicle is repairing at a repair station and a man enters the gunner seat, repairs stop and the counter does not start until the gunner leaves the gunner's seat.
Spidmax posted a topic in Software SupportHello , My friend have this problem - When he try to fire , he need to click left mouse/touchpad button for like 3-4 times to get one shot or weapon is firing with big delay (2-4 sec after click). After he switched to automatic mode , after one click on left mouse button/touchpad gun started firing in bursts not in fully automatic mode. He is playing on notebook with external USB mouse but touchpad doing same thing... Game for him is unplayable , can anybody help him to solve this problem ? * ( i think is not related to FPS - around 40 on 60 players server ). This not happens in other games , not hardware related too. Tried in firing range (SP) , other servers did not solved problem. * I tried to search this problem on forum but can't find any fix for this
Making it so you will lower whatever you're holding by double tapping CTRL (or another key) will make it a lot easier to avoid missfires in base and make a more realistic look while patrolling and walking around. Sorry if this has been suggested.
I haven't seen anyone talking about this yet so i guess i'll make a post about it V6 is a pretty good update, although i didn't notice any significant difference in my game, i do appreciate the devs working hard. However, I do have a question for the devs or people that know about game design How long does it take to make a create a weapon and add it to the game?? I have seen textured models of PPSH-41 and some other un-textured ones like the shotgun and G3 and the new M110, If the model is made, how long does it take for us to actually get to play around with it?? Like adding the reload animation and other things... I know this is probably not on the priority list for the devs but if the current bullet ballistics exists, we should be seeing some new addition of weapons soon right?? (assuming that ballistics of PPSH-41 is not much more different than 9mm pistol rounds, and 7.62x54r and 7.62 nato round isn't all that much different in performance??)
Rexolaboy posted a topic in Off-Topic DiscussionHey guys, just popped over to the local gun shop and laid away this pretty thing. CORE15 Scout Keymod with Free Float Barrel. Share your guns here!
Who else thinks it would be a wonderful idea to add the proper gear animations? Right now, the character pulls a standard mag out of his vest.. I would love to see the amount of mags you have actually be on the vest, and everytime you reload, you pull from a different spot, and the mag in the vest is gone.. Would be a freaking amazing cherry topper animation/feature :)
I think that a good way to make everyone happy(people who want only realism, and people who want to be able to customize their shit), a good compromise would be to have either a side feature or maybe somebody could make third party software to make a custom skin for squad. The only thing being that other people do not see the skin, they only see the regular skin. This would keep the people who want realism happy and the people who want customization. The only thing is that there might be problems with people making their sight a bright color. But the simple fix to that problem is to have a 'modable' part of the gun that can be changed, not including the sights and other parts that would be OP. You would be able to import pictures to add to the gun or draw your own, and transparent would not show up as transparent. I will try to make some visuals later when I have access to my own comp. Also I did use the search function and the only person who posted this in another thread was me, I wanted to make it it's own topic. Please tell me your thoughts.
We recently let the devs know that the gun sounds were perfect and spot on. But it seems that recently they have been replaced. I thought that recent sounds were "off" a bit, and the monthly update confirmed that the gun sounds were redone. I am requesting that possibly they and Anders might consider going to the original first person sounds of the m4, ak, and rpm, as I have never heard gun sounds in video games as real as those. I was afraid of them altering the gun sounds from that perfection.
Hello everyone! The Squad HYPE is real right now for us all! I suggested long ago on the forums that we should have gun skins for early backers. It turns out this actually happened, which is awesome! The inspiration (copy) was from big FPS games that include more customization for weapons, like camos. When i was suggesting this i didn't want a tone of customization btw It just sounds like a nice way for early backers too stand out from the crowd a little. I've seen the camos for Squad backers already, I think there great! However i was thinking of something slightly different... As you can see the image shows a shuttle camo. The wood on the AK is lighter and there is markings on the gun with the word Founder. This is too help backers stand out alittle more than the current AK texture, without looking too insane. Give me your thoughts below, good or bad i dont mind If you all like it, maybe the devs will tweak there current AK look for backers (making a more lighter version). Normal players: Dark wooden AK with no markings Backers: Light wooden AK with small markings Cheers - Daruth505 This is only a tweaked texture from an already made texture and model, i do not call this as my own work. It is only too put a point across too the squad backers and devs.