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Showing results for tags 'guides'.
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Anyone have any resources like a Squad Leader guide yet? One thing I've learned about Squad so far is that the quality of the squad and Squad Leader you are working with will dramatically affect your enjoyment of the game. Later today I'm going to take a stab at leading some Squads. Here are some things that I like about good Squad Leaders. 1. They know where we are going and why, and they communicate this clearly and often. "Golf 7 Keypad 6, we are going to capture and defend this point. We will track South East until we get to Golf and then head directly South to Golf 7 Keypad 6." 2. They use the players they have according to the roles they are playing. Medics are spread out among the squad, the SAW is used to provide covering fire... 3. They have a strategy about winning the match, not just following the crowd or heading toward the closest gunfire. ie on most maps it is very advantageous for different squads to go to different capture points right at the start so that we capture as many points as possible as quickly as possible. We often see the masses of people going from point 1 to point 2 to point 3... then everyone meets there and fights it out. This is great if you just want to have a gun fight, but not great if you want to win the match decisively. 4. They encourage fire discipline and calling out targets as they are identified. There's always that one guy who just wants to shoot the enemy as soon as they are seen.... this often gets us all killed. Good squad leaders will try to control this so that we engage when we are in the best position to win the firefight. Last night I was playing on Forest and the Squad Leader understood this very well. He has a plan he likes to follow on that map and we did a huge loop around where the fighting was to ensure that the enemy would have their backs to us so we could more easily win the fight. 5. Fun comms. We're playing a game. Let's have fun. I love when we're joking or whatever and then the poop hits the air movement device and we all get straight to the business at hand. It feels authentic. Some thoughts I've had. I'd love to read yours. FOB placement strategies... how and when to fortify locations... what to do with the enemy out smarts you... all of it.
So I figured out that there might not be a discussion about manuals of the game, while they are mentioned in the many threads... RTFM! As Squad is a rather unusual mix of casually playing dynamics and serious teamwork, cooperation, objective oriented gamemodes and realism it might and will be rather confusing experience to many players. To relieve that anxiety and turning the new players gameplay experience to maximum, not to mention the value to other players on servers the game would need comprehensive manual(s) for basic "what to do" and "where to go" (Like PR v1.0 manual). Those are usually those rather thin manuals following the games (atleast were .. I haven't read modern game manuals a while).. Then there is those "stategy Guides" which would save many lost souls in this game and keep them playing. This all popped to my mind yesterday when I came across a damn strategic guide for JOps last night, never seen it before and I did hang in that game pretty seriously some 8..9 years. I didn't knew how to take that find as it would been so precious on the first months year of my multiplayers career back in 2006, when I started to play the games over internet with more that handfull of player in same server. There might be better ones out there (I'm still reading it through to feet my curiosity), but I just throw this new to me manual as an example: http://cdn.akamai.steamstatic.com/steam/apps/32770/manuals/Strategy%20Guide_8.pdf?t=1403940909 What is your thoughts about game manuals and their subject coverage.