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Found 48 results

  1. Foliage blurry and flickering

    Hey guys. From the first time I installed the game, I'm having issues with the graphics. First of all, I have 2x GTX 770 4GB but for Squad I'm using Single GPU Profile (SLI seems to be causing problems). However, regardless of what graphic settings I use, the foliage (trees, flowers etc) seems very "textury" and ugly. Even if I set foliage to Epic along with 1.5 supersampling, the improvement is so minor that I can't even notice any difference at all. Is that normal? I have attached 2 in-game screenshots along with my settings. Thanks in advance.
  2. Hello I am a new player and i've been trying to find the best settings for me. My specs are: i7 4790 @ 3.6Ghz 12 GB DDR3 1600mhz MSI GTX 1050Ti GT OC So far, i have tweaked my nvidia 3D settings to optimal preformance for squad and i'm using the ingame graphics settings below. I have refrained from forcing squad to dx10 using launch options in steam because it looks alot worse for me, and i do not really need the fps. Putting squad on high priority in my task manager also yields no effect. I'm currently running the game on full 79/80 man servers at 76-88fps with drops to 65. If anybody has suggestions on how to squeeze even more quality/fps out of this, please do let me know. oTec
  3. Descriptions

    People do not understand all the fine details of the graphics settings give a little more description and people will be able to tweak there own settings, look at the forums people are confused as shit.
  4. World Detail

    Hi there, I'm not yet an owner of Squad, but am thinking of picking it up. It looks like a great game, but i'm really not very excited about the visuals of this game. By that i mean the terrain details seem weak. Every room in every building is completely empty. It seems as though the finer details of the game are grossly lacking and i was wondering why that is? Surely with the unreal 4 engine a better effort could have been put forth to give the player a more realistic and detailed environment to play in. Quite honestly, this is what holds me back from buying this game. Game play is only part of what makes a successful game. The other is eye candy which this game greatly lacks which is quite frankly, disappointing. Re-think your approach to details and the eye candy factor and you will have a cash cow on your hands. everyone will flock to it.
  5. I think textures are not really good. I hope better textures and AMD graphic cards optimization comes in full version.
  6. Pixelation/Bluriness

    Can somebody help me fix the blurriness of this game? Changing from low to high to medium or anything doesn't solve the problem. Pictures Below.
  7. (Little DISCLIAMER: I'm not trying to pick a fight or participate in any war with users and their builds. I'm just making a point. Attack the post at will, it wont change it.) So after owning Squad and other games (new and old) for some time now, I've noticed something that's pretty common nowadays... AMD Processors under-performing in games. This forum is littered with questions, comments, and concerns about in-game performance, but I think someone needs to hit the nail on the head so all this talk about AMD vs. Intel is over. I have an AMD FX Eight Core 8350 Black Edition APU. It's Intel Competitor being the Intel i7 4770K (I do not own it, but I know a lot about Intel and AMD as an IT and Computer Science wizard.). My build is also equip with 8GB RAM and a GeForce GTX 960 GPU with 2GB VRAM and never had issues. In many games, the AMD processor handles well along side with the Intel Processor. However, with Squad, it's a whole different story. Is the AMD Processor worst for Squad? YES. And this stands for other games as well (except for some). Only continue if you want to get into specs. The AMD Processor line is known to have one "big thing" over Intel... The amount of cores the processors have. However this still doesn't peak any performance because Intel gets more in depth with their processors and manufacture them better. Intel's Specs over AMD: More Energy Efficient, Much faster single-core int speed, Much faster single-core fp speed, Much faster quad-core int speed, Much faster quad-core fp speed, Slightly faster multi-core int speed, Much faster multi-core fp speed, and the overclocked settings compared to AMD also almost adds 50% more effective power to the results.. The Intel i7 4770K has an overall effective speed of 78%. Which is 39% BETTER than AMD. Not just for gaming too... In proper English; Intel's cores are more 'intelligent' and can solve equations and tasks the games or programs throw at them MUCH faster than AMD can. So in this case, more cores is not better. It's actually a waste. So this means Intel is a far superior CPU with a slightly more heavy price tag. You get what you pay for with AMD... Not bashing AMD in any way. Participate in the polls if you'd like I hope that the game can be optimized for better performance on AMD APU's if possible. See the results for yourself if you'd like. http://cpu.userbenchmark.com/Compare/Intel-Core-i7-4770K-vs-AMD-FX-8350/1537vs1489
  8. Looked through my settings today and noticed that while my GPU usage was only 80% and CPU usage was at 35% my VRAM was maxed out. I have a 970 and know that using the full 4GB VRAM causes issues, so I wanted to get it under 3.5 GB. I had my 'optimized' settings with some high, some medium, some low, and most 'off', and when I turned it down to even the lowest settings on "Custom" my VRAM stayed pegged at 4GB and frames hovered at 40-50 even though it looked relatively awful. It was only when I used the "Low" preset that my VRAM more than halved down to 1.7 GB and my frames shot up to a steady 80-90 with a full 78 man server on Gorodok. Even though it looked the same (I wait until it re-renders on each change but effectively they are both the same settings) the frames nearly doubled. After testing out Medium and High I found that I can run the Epic preset with my little 970 and still hold roughly the same frames as my custom settings and the game looks FAR better. "High" looks alright but I kind of questioned when people called this game beautiful until I played Gorodok on Epic. It really does look amazing. There is a catch - if you want to run Low/Med/High/Epic preset you must run them as is. Changing any settings reverts it back to custom and can increase VRAM, which in my case causes issues. Despite dipping into the 30s and 40s occasionally, which still occurred on my lower custom settings, the game not only looked much better, but felt better and my shots landed more often (likely due to clarity of target). It may have been a placebo effect or simply due to no longer being at 4GB VRAM but I'll take it either way. Setup CPU : 4790k 4.00 GHz clock GPU : EVGA 970 SSC RAM : 16 GB Res: 2560x1080 Custom (All low/off or medium/high) : 35-50 frames on large maps, 45-60 on smaller maps Low : 80-90 on large maps (Gorodok only tested so far) Medium : 60-75 Gorodok High: 50-65 Gorodok, 65-75 Sumari Epic: 35-55 Gorodok, 60-70 Sumari Cliffs: If you are running "Custom" settings, monitor your VRAM and watch how it changes with the graphics presets. If you can live with things like motion blur, you will likely have a much better looking game at similar FPS. Alternatively you could gain some frames at a similar quality with medium or high presets. 970 owners use the presets only. This may be old news but I have about 300 hours in the game and haven't seen anything about it in any optimization topics. The benefits may be isolated but I still feel like it's useful to bring up. I would also like to poll those with GPUs that have more than 4GB VRAM to see where the ceiling is on "Custom" with all Epic and everything turned on and see how they change with presets. Some people have tested this and noticed no difference - but I can finally hold 60-70 frames on the smaller maps at the highest settings with just a 970. It may seem pretty simple.. "why didn't you just try it to begin with you derp" but I believe the default is High.. then I turned off preferences like Blur and Bloom, and it snowballed from there. I wanted to hold 60 before I realized it wasn't really possible on all maps.. and assumed I wouldn't be turning settings up to get the best experience before I found out about this custom settings issue.
  9. Hi everyone, I cant bring myself to enjoy this game anymore, I see plenty of YouTubers playing this game on Epic settings or High and it looks beautiful (I am fully aware they will most likely have better hardware), but even with my game set to high settings etc, it looks ridiculously bad, all blurry and the game looks like its from the 2000's. The textures used to be fine but I don't know what has happened. I have verified my game files, didn't fix it. I have no clue what to do. My specs: GTX 960M 4GB GDDR5 16GB RAM I7 PROCESSOR Although I may not get the best frame rates on high settings, surely it should still look the part? It seems as though changing from low to epic does absolutely nothing for the textures or anything, and to be frank, its putting me off playing the game. Please advise me guys! *Edit: I have tried enabling super sampling to no avail, full texture loading to no avail.
  10. As the title states - when I set to 1920 x 1080 Full Screen - it simply will not display. Try and start it with that setting, splash screens loads, etc and then the game just minimizes to task bar and will not display. 1600 x 900 goes full screen with no issues. Steam overlay is disabled. No Shadowplay installed. No anything else that may have an overlay feature. Is there a fix for this?
  11. Hellow world! The title is quite self evident but let me elaborate. I was positively surprised when 9.2 (or 9.3, can't remember) came out at how my anti-aliasing settings suddenly seemed to make all the difference in the world. I went from quite the pixelated mess to suddenly awesomely smooth, lovely edges and surfaces, the trees especially but then back to said pixelated, badly blending mess. I've tried to fiddle with the settings with no luck. The only option that gets me to the same quality is 2x Super Sampling but as that takes my FPS down from 60 to 20 that's not really an option I have. To clarify, going from AA Off all the way to T+FXAA does very very little in terms of 'edge' smoothness. PLEASE - If you have any ideas on how to remedy this issue I'd be extremely grateful to hear it. o7 /Koro
  12. I need assistance with either finding a way to get more fps or instruction on over clocking my card! I have a intel core i7-6700k 4.00ghz 16GB ram 64bit operating system GTX Nvidia Geforce 950 gpu My chip is a GeForce GTX 950 My Monitor is a Dell ST2410(Digital) And in forest/woodland maps I get 30-40fps and in Desert maps I get 50-70fps but its really choppy! Any information, suggestions, and instructions for more fps or overclocking would be great! I use MSI afterburner but am willing to get any other software to help!
  13. Hello dear Developers, Being involved with your game since the release on Steam and being part of core community, we in our unit have always been wondering will you make Squad cheater/exploit proof in the future. Being approched by some people saying that editing Squad ini files are allowed and better yet encouraged to do for better performance for the price of good graphics was disturbing to say the least. A topic explaining how to ruin your graphical visuals which is also pinned on this forum can be found here on this link: I have tried to manipulate the settings like in the tutorial, and edited the ini files. And its unspeakable of what I have found. The gorgeous game that I have known is absolutelly disguasting and gross looking. The lightning is gross, there are no shadows, grass in the distance does not render, the detail of the gun is awful, the detail of the map reminds me of a game from 90s. Theres just no depth to the visual look of the game. That being said I gained on performance. I also (and this is IMPORTANT) gained advantage (which I could clearly see and feel) over other players. Because there was no shadows and some foilage was missing in the distance, all this combined with my good shooting ability made me easily see the enemy and dominate. Its like being on easy mode. We have always been wondering why sometimes some people could do certain stuff and shoot us from weird angles, even though we already knew how, now we tried it first hand. And the whole experience is horrible and disapointing. As I am a leader of my unit this sort of stuff is very important to form my decision if I shall invest our efforts, like we did so far, further around your game. I would like to know if this whole ordeal will get adressed and in what way? Will there be some sort of protection against exploits? When can we expect it? I would not post this if I was not being directed to the pinned thread on this forum explaining how to exploit the graphical settings. Thank you for your time, Rain
  14. Destroyed Vehicles

    It always bothered me that in all action games, when a vehicle is disabled or got to the point where it was designated as disabled, it just blows up and become a black tar in the shape of the vehicle. I know this is just my opinion and even if it was a problem, it is not an urgent one but i just wanted to say... what if vehicles dont have to always spectacularly blow up when disabled? What if there is other graphical ways of showing dead vehicles? like black smoke lingering, fire etc etc.
  15. Gamma Settings

    I'm surprised that no topic has been started to discuss gamma. I start out with the usual disclaimer. This is closed pre-alpha and we all realize that everything in game is in its infancy. Graphical optimization and possible game exploits are low on the priority list as the devs work on core game mechanics. Still, I wanted to start a discussion because I'm curious how everyone feels about the current gamma option in game, especially when it comes to night maps. I think the night maps are awesome, but it seems people are already maxing out their gamma setting to make those night maps into day maps. Gamma "hacks" or "exploits" are probably one of the top reasons most multiplayer FPS games don't have true night maps. Instead the game will create ambiance of night time with moon and stars and maybe darker screen, but you can still see perfectly. The Squad night maps really are night maps and it's pretty darn awesome. Unfortunately the gamma range can turn those night maps bright. I wish I had some screenshots or video to demonstrate but the following picture from Wikipedia will have to suffice. As you can see, as gamma goes up, the darker areas of the picture become brighter. In the example below, the 2nd picture might represent a night map in Squad as the devs intended for you to see it. You can see some stuff, but there could be anyone lurking in the shadows. Anything less than gamma of 1 is what happens when you move that gamma slider up. Now you can see everything. That poor guy who thought he was hiding in the dark can be seen plain as day. It is my understanding that the gamma setting is there so that if the screen is too dark, players can make adjustments accordingly. What I don't fully grasp is how the in-game gamma relates to the computer monitor's brightness and contrast settings. Here's a great explanation though: http://gaming.stackexchange.com/questions/80766/how-does-the-gamma-correction-feature-affect-my-gaming-experience Do you guys think the gamma adjustment range needs to be reduced? Is gamma adjust in modern gaming even a necessity? Can we assume everyone has an LCD/LED monitor now or are some people still rocking the CRT?
  16. NEW UPDATED HIGH GRAPHICS TWEAKS FOR SQUAD Note that this is a work in progress, i'm just testing some commands that helps the game look more better. Doing these tweaks will make textures crisper, shadows, effects, etc. better. Please give me feedback if it works. Thank you Open DefaultEngine.ini Press WinKey+Run and type : %SystemDrive%/Program Files (x86)/Steam/steamapps/common/Squad/Squad/Config/DefaultGame.ini Or go to \Steam\steamapps\common\Squad\Squad\Config and click DefaultEngine.ini and open it with notepad. Copy and Paste under [systemSettings] r.SkeletalMeshLODBias=0 r.ViewDistanceScale=0.4 r.ShadowQuality=3 r.LightFunctionQuality=1 r.Shadow.CSM.MaxCascades=2 r.Shadow.MaxResolution=1024 r.AmbientOcclusionMipLevelFactor=0 r.AmbientOcclusionMaxQuality=0 r.AmbientOcclusionLevels=2 r.AmbientOcclusionRadiusScale=1.5 r.DepthOfFieldQuality=2 r.RenderTargetPoolMin=400 r.LensFlareQuality=2 r.SceneColorFringeQuality=1 r.BloomQuality=5 r.FastBlurThreshold=7 r.Tonemapper.GrainQuantization=1 r.LightShaftQuality=1 r.Filter.SizeScale=1 r.Tonemapper.Quality=5 r.Streaming.MipBias=0 r.Streaming.PoolSize=1000 r.MaxAnisotropy=16 r.RefractionQuality=2 r.SSR.Quality=3 r.SceneColorFormat=4 r.EmitterSpawnRateScale=1 r.DefaultFeature.AutoExposure=0 r.ParticleMinTimeBetweenTicks=8 r.ParticleLightQuality=2 r.SceneColorFringe.Max=0.2 r.SSR.Quality=3 r.TranslucencyLightingVolumeDim=64 r.RefractionQuality=2 r.SSR=1 r.SceneColorFormat=4 r.DetailMode=2 Then find r.TextureStreaming and change it from true, to false. In notepad, press Ctrl+F and paste r.TextureStreaming and press find. Once you find it, change r.TextureStreaming=True to r.TextureStreaming=False Try these out and give me feedback. Also add me on steam : Viper or drk_viper
  17. Squad Graphics Tweaks

    Hey Squaddies, here are the things that I did to make squad more crisper, and better textures.I want you to test it and give me feedback. Open DefaultEngine.ini Press WinKey+Run and type : %SystemDrive%/Program Files (x86)/Steam/steamapps/common/Squad/Squad/Config/DefaultGame.ini Or go to \Steam\steamapps\common\Squad\Squad\Config and click DefaultEngine.ini and open it with notepad. Find [System Settings] and paste these commands under r.MaxAnisotropy=16 r.MotionBlurQuality=0 r.DepthOfFieldQuality=2 r.RefractionQuality=2 r.SSR.Quality=3 r.SSR.MaxRoughness=1 r.SkeletalMeshLODBias=0 r.ViewDistanceScale=0.4 r.SceneColorFringeQuality=1 r.EyeAdaptationQuality=0 r.BloomQuality=1 r.FastBlurThreshold=0 r.Tonemapper.Quality=4 r.Streaming.MipBias=0 r.SceneColorFringe.Max=0.2 r.EyeAdaptationQuality=0 r.FastBlurThreshold=0 r.LightShaftQuality=1 r.SceneColorFormat=4 r.RefractionQuality=2 Then find r.TextureStreaming and change it from true, to false. change r.TextureStreaming=True to r.TextureStreaming=False Give me feedback if any of these helped.
  18. Resolution scaling

    Hi there, I've not played in a while and just had my first games today. I have a new install so I am getting my settings sorted. I noticed I can no longer see GPU scaling - has this been removed?
  19. Environment detail

    Hey guys, I am not new to the game since I got it one year ago. The game has advanced in so many areas except one! And that is the environment detail. It is still horrible to say the least. The effects in the game look 11/10. In the recent recap, the mine explosion looks too good to be true. But the trees and the grass in the game look like from a 2002 game, also the lighting make things to bright or too fogy like in the early 2000's games. Lets compare squad environment vs a mod for Battlefield 2 (Forgotten Hope 2). VS VS In this squad screenshot bellow everything looks pre-alpha, the environment with it's colors is all over the place and does not blend in well. In the end I want to say, that squad it self is great, but for me I want to feel like I'm there. So I don't play squad since I hate the way it looks. I would suggest for the developers to create or buy or generate far more tree models, since it''s mostly the same tree everywhere. Also change the ground textures form brown to more green, so that the grass and the ground could blend in better together. Since now it just sticks out too much. Anybody feels the same? What do you guys think? Please post your opinions. Cheers.
  20. Hi So the new v8 is out, halle-****ing-luja! i was soooo psyched to play again, since I stopped due to low fps on my tribal-stoneage-pc of a laptop. It looks better and runs a little better, sure. I was playing with very low rendering before though (70% maybe), but now i can't find the bar anymore in graphics options to choose how much i want... why is this removed? i'd rather see a little less and have higher fps. i'm not much for graphics, im all about the smoothness.
  21. Hi guys, I've received a lot of performance-related questions from my Counter Strike buddies who mostly use mid-level rigs and play CS just fine. I know a lot has been said about this topic, but since a picture is worth a thousand words, let's try it this way... System: CPU: Intel Core i5-2500 @ 3.3Ghz (4 cores) RAM: 16 GB Graphic card: Gigabyte GeForce GTX 960 OC, 4GB - Display settings in NVidia Control Panel set to: "Best quality" - GPU overclocked to +26Mhz (to 1216/1279 Mhz) using Gigabyte OC Guru II HDD (Squad installation location): External Seagate 3TB, USB3 OS: Windows 7 Ultimate 64bit, Service pack 1 DirectX version: 11 Squad Performance: 90-100 FPS on the Firing range and 40-60 FPS on a full server (70 players) Graphics settings: (last row is missing, it didn't fit the screen: Effects details is also set to Epic) How it looks: Other stuff / interesting notes: - Moving the game (using SteamMover) from SATA HDD (500GB) to External USB3 drive makes the game load 3x-5x faster --- Wanna share yours?
  22. Graphics Settings Issue

    So the problem is that I can't change any graphical settings of the game. I switch between different options I press "apply" button but nothing works. Tried to restart the game, steam and my pc. Is there any other way to change configurations of the game especially I need graphics settings cuz now it's high and I get only around 30 fps. Thanks in advance.
  23. Here are some of my settings to make Squad pop a little. If you're struggling with fps, dont use this. This is for the people who want Higher Quality. Go to C:\Program Files (x86)\Steam\steamapps\common\Squad\Squad\Config Open Default Engine Copy and paste this under [System Settings] r.LightFunctionQuality=3 (Not sure this is working yet, maybe use 2 i'll look into it)r.ShadowQuality=5r.Shadow.CSM.MaxCascades=4r.Shadow.MaxResolution= 4096 (higher is possible)r.Shadow.RadiusThreshold=0.01r.Shadow.DistanceScale=1r.Shadow.CSM.TransitionScale=2r.DistanceFieldShadowing=1r.DistanceFieldAO=1r.AllowLandscapeShadows=1r.SSR.Quality=3r.SSR.MaxRoughness=1r.MaxAnisotropy=16r.Streaming.Boost=4r.DepthOfFieldQuality=2 r.RenderTargetPoolMin=400 Then go to [/Script/Engine.RendererSettings] and find r.TextureStreaming and change it to False So change it to r.TextureStreaming=False Go try it out, and give me feedback weather it made some differences. Note that im still experimenting with these settings Add me on steam: Gamer tag is: Viper or my username : DRK_Viper Cheers, Viper out
  24. Hi Folks, Did some searching for specific AMD Crossfire settings and couldn't find anything so I've written down what I've configured to get Crossfire working on my setup also with Eyefinity. EDIT: Found some posts but they weren't very specific so I've tried to get a more complete list of settings below. With the settings below I can get 60FPS most of the time with VSYNC = ON @ 5760x1080 Eyefinity resolution. Intel i5 3570k (Ivybridge) @ 4.6GHz8Gb (2x4Gb) Teamgroup Extreme @ 2133MHzMSI Z77A-GD65 Motherboard2 x AMD R9 290 @ 1040 / 1350I'm using AMD Crimson v15.11. First following the FPS tweak guide here - http://forums.joinsq...-for-extra-fps/ Now here are the settings you are looking for - NOTE: The important in-game graphics setting appears to be EFFECTS = LOW (as soon as I set this higher than low then the FPS drops considerably to around 10-20FPS) AFR Friendly Method (causes Flickering) Cheers -=SD=-D4rKS4v4nt
  25. I apologize if this topic is too negative - But I hope the Offworld team appreciates criticism by the community. Some brief questions to the devs about common concerns in the Squad community: - Why focus on performance heavy (but neat) things like dynamic foliage, barrel smoke etc. when the server-player sync is sweating at 70p, inf only, low detail maps? Will the server-player sync handle such things on a 100p vehicle map? Can you afford spending resources on this when there's sync issues already? - Some insiders have hinted you may have to abandon the 100p combined arms goal and stick with a smaller scale/fewer vehicles maps due to resource restrictions. Why are you adding more high resource features instead of abandoning these if they risk costing so much you must give up the 100p C.A. goal? - The current v. is poorly optimized for all, and worse still for AMD users. Current early alpha graphics are p. much on par with PR:BF2, and I can run these maxed at ~20FPS, when I can run the gorgeous Battlefront reboot at ~100fps, (64p with vehicles). Shouldn't optimizing/improving graphics be a #1 priority, rather than adding more content? - The design of the maps leaves a lot to be desired. Yes, the Russian maps+TrueSky look better, but still. What we've seen from the community artists/modders is gorgeous. What priority vs. adding more content is given to releasing mod tools atm? Will you, once mod tools are released, focus on working on the much needed polish of gameplay aspects like controls, optimizations, streamlining, and engine features, and let the community create most of the art and content like maps/new vehicles, with an efficient incorporation of the best of this to the base game? - What many people liked about the PR inf controls vs. those of, say, ArmA was the quicker, more responsive and direct, 'arcade-ish' feel since it felt like you were the soldier, whereas the hyper-realistic ArmA controls with delays, wobbly camera (which is 'realistic' - your head moves around IRL - but put on screen, you can't use the part of your brain that compensates for this to give a steady perception), and exaggerated endurance effects makes it feel like your soldier has brain damage from sniffing glue. If Squad is the spiritual successor to PR, and is "a balance of arcade, teamwork, and realism", why add hyper-realistic features that make controls less responsive and direct, like momentum while sprinting, excessive camera wobble, stamina effects on camera movement, breath hold for short range weps (which ruins suppressive fire), too much recoil climb vs. recoil spread, delayed animation start for switching weapons and reloading, etc., which makes it feel like someone else is controlling your character? - With the explosion of new players in a game where a good gameplay experience relies mostly on playing with like minded people, why not add things like automatic mic check to join certain servers and such tools to filter servers by desired play style? In Squad, you all too often have a bad time by only finding casual no mic players when you want teamwork, or only serious mic users getting annoyed at you for wanting to play casual without voice chat. I hope you have time to answer some of this. Sincerely, Bollz and the community