Forum Rules 07/06/2016Introduction The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party. Section I: Posting Rules §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users. §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with. §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time. §4 Illegal Topics
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There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
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Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly. §4 Bans and multiple accounts
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Showing results for tags 'glass'.
Found 4 results
Hello, Can we have windows of glass in buildings? It would give a very good destructive feel without actually simulating any real physics, i.e. You don't interact with the glass. Thus it would be very cheap for CPU I think. A simple flag if broken or not -everything simulated on client side GPU. Unreal Engine must have support for this, no? Game would be so much cooler. We already have physical particle/rubble effects in explosions so this can't be that much more expensive? Right now game is a bit sterile with nothing ever breaking.
ive noticed that damage through techie windows has been removed and or greatly reduced i believe this gives the techies a huge advantage and those are they are faster than the vehicles that the ru and Americans have there are way more techies per team than Humvee or Armour and so what i would like to see added is 3 shot window that shatters after the third shot allowing you to do direct damage to the cab occupants of techie trucks i believe this is fair as it would not be a complete death sentence trying to sneak out in a logi or similar. i would also expect this to be implemented on the larger trucks aswell. or perhaps if that is to much work in coding perhaps maybe 33.3% damage so it would be 9 body shots or 3 headshots to kill occupants either or but the bullet proof techie windows are op i have literally put 20 rounds into a guy through the windshield to no avail and honestlly that was my favorite part or squad was the epic vehicle head shots sorry for the ramble but please seriously consider this
I have searched the forums and found only acouple threads lightly touching on these topics so i decide to make its own thread to get a better and clearer idea. Im using the humvee to base my questions off: These two quotes are from 'SgtRoss' when asked about bullet decals showing up on bullet proof glass My question is, with some vehicles only a month or so away will this effect be implemented along with the vehicle or come later on? Also when taking damage will there be different visual effect states for the vehicle? & or just internal effects such as sluggish performance? If your having trouble following ill give you a little example: In Battlefield 3 - 4 your vehicle can become disabled after some damage then after some more it'll go bang. With vehicles going bang, we are all blowing our loads over the sound / visual effects of an explosion in squad so are we going to be seeing bits of the humvee act as shrapnel? So you start of with something like this (brand new sexy humvee) After quite some damage (disabled) After bit more damage - final warning that its going to blow BOOOOM! Then the wreckage remains for a couple minutes before disappearing? To recap my questions (and ask some more): 1) Are we going to see the glass impacts released with vehicles? 2) Will there be visual & or internal effects for vehicles when taking excessive damage? 3) When vehicles explode will there be shrapnel effects (vehicle body parts) 'oh look a door' ? 4) Will there be away to repair vehicles when they are first released? 5) Shooting at a utes (pickup) tires will that course the vehicle to act sluggish & or will that also have the visual effect of a deflated tire? ---- Side questions: 6) It was mentioned awhile ago by a DEV that you could use your main weapon while in the gunners position is this still true for when this vehicle is released? 7) When exiting a vehicle is it chosen by the direction you are looking? (look left to exit left, and right to get out right) if you dont choose a side to exit then you exit the side your on)
Hi ! The PSO-1 graduations are too grey and almost invisible. They're thin and its much appreciated but they're barely visible. I've already hold an SVD with a PSO and the graduations are much more clear on a real one. Could you make them darker ? At least the PSO-1. The ACOG too could be little darker but not as much as the russian. Maybe the FOV settings change the way they look but doenst change my mind, I shouldnt have to change my FOV to clearly see in my scope ;) (I play @ FOV 100) Last thing I'd add is if graduations look so bright maybe its because there is no "glass" effect on the scope ; I mean when scoping, the screen view just enlarges within the scope, but you dont feel like looking in a rifle scope (I'm I clear enough ?) If you change this and add lil glass reflection on the scope, maybe graduations would become more visible ? (I'm not a game coder so I dunno if what I'm just saying is right-minded...) Other way to say that : the graduations looks like being "painted" on the screen, and not being part of a scope you're looking in (not exactly what I feel but maybe you'll unerstand me this way ^^) TY !