Forum Rules 07/06/2016
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Showing results for tags 'glass'.
Found 4 results
Hello, Can we have windows of glass in buildings? It would give a very good destructive feel without actually simulating any real physics, i.e. You don't interact with the glass. Thus it would be very cheap for CPU I think. A simple flag if broken or not -everything simulated on client side GPU. Unreal Engine must have support for this, no? Game would be so much cooler. We already have physical particle/rubble effects in explosions so this can't be that much more expensive? Right now game is a bit sterile with nothing ever breaking.
ive noticed that damage through techie windows has been removed and or greatly reduced i believe this gives the techies a huge advantage and those are they are faster than the vehicles that the ru and Americans have there are way more techies per team than Humvee or Armour and so what i would like to see added is 3 shot window that shatters after the third shot allowing you to do direct damage to the cab occupants of techie trucks i believe this is fair as it would not be a complete death sentence trying to sneak out in a logi or similar. i would also expect this to be implemented on the larger trucks aswell. or perhaps if that is to much work in coding perhaps maybe 33.3% damage so it would be 9 body shots or 3 headshots to kill occupants either or but the bullet proof techie windows are op i have literally put 20 rounds into a guy through the windshield to no avail and honestlly that was my favorite part or squad was the epic vehicle head shots sorry for the ramble but please seriously consider this
I have searched the forums and found only acouple threads lightly touching on these topics so i decide to make its own thread to get a better and clearer idea. Im using the humvee to base my questions off: These two quotes are from 'SgtRoss' when asked about bullet decals showing up on bullet proof glass My question is, with some vehicles only a month or so away will this effect be implemented along with the vehicle or come later on? Also when taking damage will there be different visual effect states for the vehicle? & or just internal effects such as sluggish performance? If your having trouble following ill give you a little example: In Battlefield 3 - 4 your vehicle can become disabled after some damage then after some more it'll go bang. With vehicles going bang, we are all blowing our loads over the sound / visual effects of an explosion in squad so are we going to be seeing bits of the humvee act as shrapnel? So you start of with something like this (brand new sexy humvee) After quite some damage (disabled) After bit more damage - final warning that its going to blow BOOOOM! Then the wreckage remains for a couple minutes before disappearing? To recap my questions (and ask some more): 1) Are we going to see the glass impacts released with vehicles? 2) Will there be visual & or internal effects for vehicles when taking excessive damage? 3) When vehicles explode will there be shrapnel effects (vehicle body parts) 'oh look a door' ? 4) Will there be away to repair vehicles when they are first released? 5) Shooting at a utes (pickup) tires will that course the vehicle to act sluggish & or will that also have the visual effect of a deflated tire? ---- Side questions: 6) It was mentioned awhile ago by a DEV that you could use your main weapon while in the gunners position is this still true for when this vehicle is released? 7) When exiting a vehicle is it chosen by the direction you are looking? (look left to exit left, and right to get out right) if you dont choose a side to exit then you exit the side your on)
Hi ! The PSO-1 graduations are too grey and almost invisible. They're thin and its much appreciated but they're barely visible. I've already hold an SVD with a PSO and the graduations are much more clear on a real one. Could you make them darker ? At least the PSO-1. The ACOG too could be little darker but not as much as the russian. Maybe the FOV settings change the way they look but doenst change my mind, I shouldnt have to change my FOV to clearly see in my scope ;) (I play @ FOV 100) Last thing I'd add is if graduations look so bright maybe its because there is no "glass" effect on the scope ; I mean when scoping, the screen view just enlarges within the scope, but you dont feel like looking in a rifle scope (I'm I clear enough ?) If you change this and add lil glass reflection on the scope, maybe graduations would become more visible ? (I'm not a game coder so I dunno if what I'm just saying is right-minded...) Other way to say that : the graduations looks like being "painted" on the screen, and not being part of a scope you're looking in (not exactly what I feel but maybe you'll unerstand me this way ^^) TY !