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Showing results for tags 'give up'.
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I think all of us who have ever played on medic have hated those people who "give up" on you after you wasted a bandage on them, or squadmates who continue to give up as soon as they are down just because they don't want to wait for a medic (then the game comes to an end and you lose by 15 tickets, which means you would have won had your teammates just waited for a medic revive). I think it would be a great idea to have a "give up" timer for those that constantly give up as soon as they go down. This way, it encourages more teamplay/strategy and allows medics to do their job more efficiently. This in no way has a negative effect on those who wait for medics. Since this timer would only effect those who constantly give up after going down. Suggesting that (not counting your first "give up"), that if you give up too quickly (lets say, within 15 seconds of going down), you will not have the option to press "GIVE UP" on the screen for 15 seconds. If players continue to give up early, the timer will continue to increase by 15 second increments, up to a minute. This is just a basic idea, I'm not saying 15 seconds is fair, but you get the idea. For those that already wait, they will not be punished for giving up and would not have to wait. What do you guys think?
We Cant Kill Each Other so we have to kill ourselves? [The concept of getting the other team to kill themselves more seems strange and almost a little sick compared to killing downed players.] As someone who wants players to die for good more often if I cannot kill them for good myself i find this hypocritical. "Giving Up" is less ethical than killing a downed player. Either way i know this has been said before on the forums about not being able to kill incapacitated players because its unethical and its not what they want for the game. The give up buttons should go. I thought I would just point that out.... but more to the point of why I believe downed players should be killed (I know it will not happen) I feel the current respawn system, if not changed, will increase the longevity of a squad beyond what it should realistically handle once aerial vehicles are implemented. Being able to kill downed players would be a solution I think but there may be other options. Squads Will Last Unrealistically Long in Engagements Purely from The Air I agree and think that is fine, not being able to kill downed players but something should change later. Hopefully bombs and plane bullets kill people dead. I don't know if they plan on implementing anything but currently you can not kill any enemies really at all?! And Leaves me questioning what good an airstrike will ever do unless it is to support a friendly infantry advancement to the enemy's "previous" position. (Its not previous until you actually send people there to kill their rally for good or they may be able to stay their indefinitely unless the bomber "incapacitates" the medics and the SL at the same time along with their rally point, start praying its not indoors or the air vehicles will start having to worry about the enemy shooting them down one 9mm round at a time). That is ridiculous. I hope that this will change soon so I do not have to kill myself as much anymore. (sarcasm here) I would love it if the aircraft could make more of a difference without the need for friendly ground units to make sure the enemy doesn't raise from the dead on the same position over and over again. Some Options: 1)Remove Rallies once transport choppers are implemented, they are needed for advancement now, i feel, but with air insertion they will just be a way for the enemy squad to stay on a location for unrealistic amount of engagement unless the other team moves into their position. Rally points are too quick to slap down and stay there. FOBs take time and they are a structure you can see and not able to hide it in a single bush. 2) Guns on the Aerial Support Vehicles send bullets to the earth's core and back 3)Downed players can get dead by other means than suicide [i know its not happening] 4)Players don't get downed as often, just more dead Does anyone else agree?
Basically when you get shot in the head and you are wounded waiting for a medic, it takes less time for you to die, maybe 1/3 or half or 2/3 of the default time. Maybe the medics can see that the friendly unit that has been downed was shot in the head and has less time to be revived whit a dead. And maybe after you are already downed but you havent been hit to the head, enemy players could shot your head to lower your time? this is just an afterthougth, because this would make so almost every person has less time to be revived, because most people will certanly shot you many times specially if they are using full auto, and if the last hit that got you wasnt on the head the other shots would certanly hit it.