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      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
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      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
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Found 7 results

  1. Hi y'all! Second suggestion here, how about customizable uniforms? Not as in dickbutt plate-carriers, hello kitty backpacks or swastika armbands but think of a faction based 'pool' (thought up, constructed & approved by the Devs) of gear that people can choose from & apply the factions camo on, which in turn is decided based on the conflict-theatre (desert/arid = desert camo, forest/jungle = woodland camo etc etc). All majors factions would get their own urban, forest, desert & snow camo along with a solid version whilst the insurgents get their own solid BDU along with a mish-mash of civilian gear. (jeans & sneakers for example) In order to get a better understanding of what I am suggesting, I drew up an example of how it can look: Above example is the following: Faction: Iran Theatre: Middle East Uniform: Iran-desert-camo/Iran-desert-solid So you pick the uniform (camo/solid/mix both pants & shirt) then you pick each type of gear for each body part - head - face - chest - elbow - abdomen - upper leg - knee - feet - and you apply the faction camo of the type of gear. All the variations are already in the game, you just equip the ones that you find most appealing. Possibilites: Endless! I think this is a win-win suggestion, think about it. It keeps the uniformity of the faction as well as gets rid of all the clone-soldiers that can be found in other games. It dosent make the immersion worse with f'ed up symbols & shit but instead adds variety & allows you to add your own touch to your own character. It should be duly noted that it is meerly aesthetical, it will not have any impact on the game other than visual. I searched & found another thread that suggested that armor should be give protection bonus & whatnot but that sort of puts the insurgents square in the dirt from the very beginning. So yeah, no. No impact on the game mechanics. Only visual. What say you? Yeah? Nay? What does the Devs think? Is this something you might implement?
  2. Dear Devs, Any plans on bringing back the Modular Integrated Communications Helmet (MICH)? Thank you !
  3. Minor Changes to Consider

    So, changing from rifle to pistol is a little clunky, seems like he has to switch the weapon on and off of safety.... Last I checked, we're in a war zone, and my finger is my safety. Here are some things I would like to see in upcoming updates for the game. Usage of the Bipod on the LMG's. Long Range optic for the marksman class. ACOG's and aimpoints, maybe even 552 EOTech. Increased ammo capacity. I'd also like to see some night time version of maps, and night vision come into play. But then the amount of players playing the insurgent side would bitch and complain cause they don't have NODS. And also because the game is in ALPHA, I don't know if the devs have this planned or what. It would just be nice. But those 4 points I mentioned above are things I'd like to see implemented soon. Let me know what you all think.
  4. Squad Royals

    I have a suggestions involving class/groups/clans - I think it would be very cool if clans or constant squad members could customize their gear, guns, uniform and symbol to the representation of a name or symbol. These would be like the clans that are in the top 100 in the leader boards. The clans or squads would have like a universal symbol of being good. Like Spetnaz, Navy Seals kinda title in squad. Like the whole game Titans idea Were you have grunts, then you have titans Like "Omg" we are playing or we are fighting with "so and so" clan. Famous tank clan, or sniper clan... etc... Ya know? I am not editing this*
  5. Who else thinks it would be a wonderful idea to add the proper gear animations? Right now, the character pulls a standard mag out of his vest.. I would love to see the amount of mags you have actually be on the vest, and everytime you reload, you pull from a different spot, and the mag in the vest is gone.. Would be a freaking amazing cherry topper animation/feature :)
  6. Authenticity.

    As usual, sorry for my poor English. I hope you can understand me. Second moment: please, don't write here "Squad is not milsim", "Nobody cares". I want to talk about cosmetic aspect rather than gameplay features. My favorite thing in PR is representing of different factions. Team made various units in the way they should look and act, made them distinctive and realistic. Authenticity is major component of this kind of game, although devs aren't making milsim. But Squad still stands for realism. For example, many of us remember "Medal of Honor 2010", arcade run-and-gun-and-press-to-win shooter. This game is typical COD-style FPS, but it tells story not about elite Tier -1 international task dreamteam. It tells about elite, but real units, real places and (mostly) real combat situations, based on operation "Anaconda". It is the reason, why MoH: Warfighter failed: EA has decided to sink authenticity in ocean of tacticool trademarks and trips around the world. Sadly, they don't understand it. I know, it is only pre-alpha and we should expect many changes, including player models, so I won't talk about them. But it looks like US faction is... Slightly marinated? As far as I know, Army has never bought M9A1 version, only Marines use railed Beretta. Correct me if I am wrong. Next, M203 UGL. Some Army units in A-stan still use it, but even more units get M320 and satisfied with them. Marines still use M203. M1014 shotgun is standard for USMC. Never see this gun in hands of Army infantry. I know there are a lot of veterans on our forums, who knows modern US equipment and weaponry far more better than me, and I will greatly appreciate your opinion and correcting. And one more word about your models, weapon sounds and animation. They are simply oustanding. I want to have them all in game, doesn't matter, authentic they are or not. There are a lot of modellers in the game industry, but you are Artists. P.S. Russian faction has not been represented yet, but russian military DOES NOT use Ural-375D for almost 40 years, RPK/-74/M (Except for Naval Infantry), AK-74 with metal stock and shotguns. Trust me
  7. A quick suggestion on controlling vehicle speed, that i have not found a topic about in the forums. i think that a way to control your vehicles speed would be a nice addition to the controls in Squad. If we look at PR, you either don't move, go full speed or tap your keys to drive at the speed you wish. it makes aiming vehicle-mounted weapons harder, damage from terrain more frequent and controlling the area you drive through harder. My suggestion is that "gears" are added to the vehicles to control their speed. Having any number of them to get a more accurate control, though i imagine three or four are enough. With this we could gain more accurate fire on the move, better view of the surroundings, accurate steering, give a choice to go slower offroad and get a more reasonable speed moving through built up areas. You don't have to call it gears either, it would be like a throttle control of sorts. What do you think, or do you love driving dirtbikes and technicals that fly 30 feet after hitting a bump in PR?
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