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Showing results for tags 'gamma'.
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I'm surprised that no topic has been started to discuss gamma. I start out with the usual disclaimer. This is closed pre-alpha and we all realize that everything in game is in its infancy. Graphical optimization and possible game exploits are low on the priority list as the devs work on core game mechanics. Still, I wanted to start a discussion because I'm curious how everyone feels about the current gamma option in game, especially when it comes to night maps. I think the night maps are awesome, but it seems people are already maxing out their gamma setting to make those night maps into day maps. Gamma "hacks" or "exploits" are probably one of the top reasons most multiplayer FPS games don't have true night maps. Instead the game will create ambiance of night time with moon and stars and maybe darker screen, but you can still see perfectly. The Squad night maps really are night maps and it's pretty darn awesome. Unfortunately the gamma range can turn those night maps bright. I wish I had some screenshots or video to demonstrate but the following picture from Wikipedia will have to suffice. As you can see, as gamma goes up, the darker areas of the picture become brighter. In the example below, the 2nd picture might represent a night map in Squad as the devs intended for you to see it. You can see some stuff, but there could be anyone lurking in the shadows. Anything less than gamma of 1 is what happens when you move that gamma slider up. Now you can see everything. That poor guy who thought he was hiding in the dark can be seen plain as day. It is my understanding that the gamma setting is there so that if the screen is too dark, players can make adjustments accordingly. What I don't fully grasp is how the in-game gamma relates to the computer monitor's brightness and contrast settings. Here's a great explanation though: http://gaming.stackexchange.com/questions/80766/how-does-the-gamma-correction-feature-affect-my-gaming-experience Do you guys think the gamma adjustment range needs to be reduced? Is gamma adjust in modern gaming even a necessity? Can we assume everyone has an LCD/LED monitor now or are some people still rocking the CRT?
Okay so after a few dusk/dark maps, I've noticed that one team consistently rushes the other bases main, sits about 50-100m out and picks off anything that leaves. As if that weren't bad enough, nobody can see a damn thing to retaliate and the round ends within minutes. Just like in DayZ, humans are douches. They will do anything possible to gain the upper hand. Going prone at a 45deg. angle to a wall lets you shoot through it, and after dealing with enemies that use this on Chora and Sumari it's really taking away from the game (on top of the fatal error after every round in V7. And the frame rates being cut in half every 10-20min)
JD-WA posted a topic in Feedback & SuggestionsSo I am enjoying the game a lot . A few frustrations I am sure will get addressed at some stage. "Graphic Cheats" Draw Distance = LOW This makes grass disappear 50 metres in front of you, so you can easily see enemy who think they are hiding. Can soldier draw distance be matched to grass draw distance, so if someone has to run Draw Distance at Low , they at least don't get an advantage then over the people who run the game as intended.if not can you then make grass draw at longer distance say 300 metres and if players PC can't handle it they will have to turn down some other graphics settings or even screen resolution. At least at 300m only the snipers and ACOGs get the advantage of no grass covering enemies. GAMMA at 3.0 = day time on night maps. Not much use having night maps when turning Gamma up to 3.0 means the night becomes daytime. Monitors are normally calibrated to 2.2 (or so) in the factory so restrict the gamma slide to 2.0 to 2.4 which should give enough adjustment on screen and keep the game fair on night maps. Team Swapping to USA team Very frustrating to play in a server and then at change of map, every body team swaps to USA team to get the scoped guns. My last 2 games against USA following map change ended up being 8 vs 22 and 7 vs 24 . The map change is when I noticed players team swapping, but probably happens all the time which is why US team always has a much higher number when server not full. So whilst there are some other small issues here and there, these are the priorities for my opinion in game improvements , Devs have done a great job in building game from ground up.
Hello! Since the closed beta for squad leaders, and now in the current patch for Squad on Steam, whenever I enter a server my screen is a bright green color. I am not sure how to get rid of it, or why it the issue persists. When I mess around with the gamma bar in settings, the screen's green brightness lessens just a little bit when I turn gamma to maximum, but it still remains. The pictures I am linking are with the gamma on maximum--if it weren't on maximum, it is impossible to see anything. Picture 1 Picture 2 Picture 3 Does anyone happen to know the reason for this issue or what I can do to fix it? Thank you.
Something i noticed in this update is that even with my in game Gamma on its highest, its still not to my liking, for some reason it was perfect on the highest setting in the previous version. I can of course set it higher in my videocards control panel but its annoying having to adjust it every time you start the game. So maybe pushing the maximum gamma to like 5 instead of 3 would be great.