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      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
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      If there is doubt, the Moderation Team can decide whether a topic is considered illegal.   §5 Attitude towards Squad and the Development Team
      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
      Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs.   §7 Forum structure & Search
      Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
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      Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here. 
        §10 Images in posts
      When posting images, mind the following restrictions:
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      Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
      Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge.   §11 The use of BBCode
      It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings.   §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed.   Section II: Reporting & Moderation   §1 Reporting Posts
      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
      Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly.   §4 Bans and multiple accounts
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Found 119 results

  1. Smee SL

    Warning these video's contain Cockney accent, unabridged and with fragrant disregard for the class system. If you find this tone or videos offensive for the tone of language and inflection then your in the wrong place. Gameplay with Smee, can you tell there's a map. Was a fat moving game.
  2. Dubs video mega thread

    As title states, my video mega thread. Expect different varieties of videos, serious, silly or a mix of both. I'll update when I can.
  3. SQUAD | Frag Out (Clip)

    I think I got em...
  4. Squad Handling Recoil in CQB Squad Audio Vs PR Squad - Wheres Peach? Squad - SlowMo Toffee Squad - Chinese Ewok Flip Flops Squad - Magic flying Carpets Plus more here : https://www.youtube.com/channel/UCTw7YghZdlUgXYcSB2Iv8Kg
  5. DesmoLocke's Videos!

    Link to my YouTube channel Link to my Twitch channel I thought I'd just dump my videos here instead of trying to find any relevant threads elsewhere. I may or may not keep uploading. It's just a fun little hobby and I enjoy it. This is footage from the Virginia server last night. A few people around here wanted to see it as they didn't record it themselves. It was a very intense round and a ton of fun!
  6. “Ammo FOBs” promote unhealthy gameplay, are detrimental to the role of logistics, and can cause games to snowball out of control. They should either be removed or reworked until a solution conducive to healthy gameplay is found. Let’s start off by defining what an “Ammo FOB” actually is. An “Ammo FOB” is when a squad leader places down a radio and an ammo crate, builds them up, rearms his squad, and then proceeds to tear them back down, ad infinitum until his squad has been fully rearmed. This can be done practically anywhere and at anytime. As one could imagine, this system is easily abusable and unhealthy for gameplay. To emphasize my point, I’d like to share a segment of one of Karmakut’s latest videos. Let me first preface by saying that I do not blame him in any way, shape, or form for utilizing a gameplay mechanic to his benefit. In fact, you’d be purposely putting yourself at a disadvantage not to. With that said, skip ahead to roughly 22:30 and onwards to see exactly what I’m referring to by unhealthy gameplay. Time Stamped Video Here For those who are unable or unwilling to watch the video, allow me to summarize. Karmakut and his squad have been performing overwatch in the mountainous regions north of the Kohat Toi River Valley for the duration of the round. Multiple attempts at resupplying his squad via logistics trucks have ended in failure due to the cumbersome terrain or enemy ambushes. To resupply, they’d ideally be forced to either pull back to friendly lines or risk another logistics truck run. Either way, any momentum towards pushing the next flag would be lost or ill advised due to being under equipped. However, by repeatedly exploiting “Ammo FOBs”, not only were they able to fully resupply themselves completely out of thin air, but they were also able to continuously pressure the objectives and eventually push the enemy team all the way back to their main base spawn. You don’t have to be familiar with all the ins and outs of Squad to know this mechanic is bad for gameplay in a variety of ways. The most notable of such is how insignificant they make the concept of logistics. Why wait for a logi truck that may or may not be destroyed en route (costing valuable tickets and disrupting your team’s supply line) when you can just magically spawn infinite ammo from out of the blue? On a lesser but equally irritating note, you’re also able to swap kits whenever you want while out in the field. While not necessarily a bad thing, it begs the question: where are all these weapons and munitions coming from? Is that a rocket in your pocket, or are you just happy to see me? Running logistics is already deemed “boring” by a good majority of players, there is even less incentive now that “Ammo FOBs” are meta. I could go on and on about how “Ammo FOBs” can potentially snowball a game out of control, or how they artificially and needlessly accelerate gameplay, yet there are an endless amount of possibilities and my intention was never to write a novel. Suffice to say, with no real restrictions on where and when you can get unlimited ammo and kits, unhealthy gameplay is bound to rear its ugly head. Thoughts?
  7. Squad Is Fun

  8. How about a newbie setting that shows when any tickets are lost and how it effects on the screen. An option that maybe admin could enable and an option to disable in your settings. So when you start out you see reports like admin message with team kills. Stryker Destroyed your team loses 24 tickets. 470 remain. FOB removed 20 tkts lost. 450 remain. Teamkilled lose 1 ticket. Being aware of ticket system might help with asset waste. Of course pro's will turn it off.
  9. So when you make a squad that squad gets a number like squad 3. So when you comunicate with other squad leaders it is easier too say? "squad 2 what's up?" Than to say "Butt ****ers what's up? So when you are in the middle of combat it is somtimes hard to find out what some people are called if you are trying to get ther attention. So the system goes like this: if you are in squad 2 you have the two in front, and the next number is the order you joined the squad (Or you'r role) besides you name in game and on the spawn screen. Squad leads are always number one in that squad so Squad leader 2. Looks like this: 2-1 (Much like they do in Generation Kill) The rest of the squad is set up similarly: 2-1 2-2 2-3 2-4.... This will make it easier to give orders to individual and not think of how to pronounce "[DK]FlatulenBullofGod" when you are trying to get the atteintion of your AT. Like this: https://i.imgur.com/ReEI54t.jpg https://i.imgur.com/PrSt403.jpg
  10. Flares

    I was thinking the other night and a possible feature came up to mind that might have some use in the game. FLARES! If you really think about it, it could come in handy in various situations! Even better, having different types of flares for different types of situations. Such as... - For when helicopters make their debut in Squad, red flares can be used to signal the aircraft where to provide fire support or land. - In night maps, illumination flares can be used to light up and area during an ambush and confuse the enemy. - Flares can be used to direct artillery fire. Dangers can also be present when using flares to apply realism. - At very close proximity, flares can blind you temporarily. - Upon contact, flares will burn you and lower your health. These are some uses, there could be more I might have forgotten. I am not sure if this will successfully apply to Squad at the end, but who knows, it might be worth a try! - Shipidge
  11. SA Servers

    Hi, I just recently bought squad on steam during the summer sale. However, I notice there are no African servers and the lowest ping I can get is about 250. I am writing on the forum to ask for any info regarding this issue. I come from South Africa and I would like to know if the ping will affect my gameplay and if there is any plan for the future, to release at least one SA(South African) server or African server? I know for a fact that there is quite a big squad community in SA that would highly appreciate a server and low ping. Would anyone with information regarding this issue please post a response. It would be most appreciated.
  12. Hey guys, I'm just getting a new channel off the ground that will feature mostly Squad based gameplay. As a member of the Squad Ops staff, I'll be featuring a lot of content related to our servers as well as our one-life events. I'll be featuring 3 styles that include full matches, cut down highlights, and then small one off moments that might be humorous or intense. I'd appreciate if you guys took the time to check some out and give me some feedback. Thanks!
  13. This will be my last topic for my channel. But I will update this for each upload i do! I also stream at www.twitch.tv/noxxid3 Dont forget to subscribe @ https://www.youtube.com/noxxid3 if you have any suggestions feel free to comment on the video or in here!
  14. Hi all As you all know, on every server, we sometimes have a high ping player, that is like me. I have high ping because i always play in EU or NA server and i lived somewhere in Southeast Asia. With 200 - 300 ping, it's still pretty playable as an infantry because this game have slow pace gameplay and shooting mechanics, not like other FPS such as CSGO (i played them too). Communicating and playing as a team is also still reasonable. But when it comes to Driving a vehicle, high ping really makes it hard and very difficult to drive because the vehicle have a delayed reaction considering how high my ping is. In PR, i can drive a vehicle smoothly even though i have 300 ping, and no delay when i turn the vehicle. I apology if high ping player disturb the Squad community, but we dont have any other choice bcs my closest server is Singapore, and there's often lack of communication, so i decided to go to EU or NA server for better experience. And because of that, i wanna ask the Developers, "Can you improve the vehicle ability to be driven by a high ping player without a delay?" Just like in PR, i suppose, thanks! And sorry for bad Engrish
  15. Shadows settings

    Just wondering if there is any intent to make the visuals that appear when the shadows setting is set to "medium" the minimum setting. Currently if you set your shadows to "low" it completely removes all forms of shadows and darkened lighting which is a horribly unfair advantage. I did not notice any framerate difference between using the two settings. I can't imagine most players would considering Squad is so CPU bound. TLDR: Low shadows equals no shadows. Remove the setting and make the minimum setting for shadows "medium".
  16. Hello Squaddies ! As already advertised in the official announcement here, we are proud to present you with this new tournament based on team work and dedication : Squad:Frontlines This tournament consist on two factions (or armies if you prefer), organised under a general and his HCO's staff (High Commanding Officers), fighting each other every week. Our website is giving them all the tools to organise their companies, track training and battle attendance, manage ranks and also give medals of award ! The whole faction is organised around this CoC (Chain of Command) with the general having all the "power" he need to reach one goal : win the campaign !! The campaign is a succession of battles during 3 months, and at the end of the quarter, the winning side is the army that won most battles.. or in case of a tie, the most rounds ! We have now 2 battles under our belt in what we call our beta campaign, and we have already a nice core of dedicated players, a lot of input is given to us admins and it really makes us think even more than we were before the start of the project!! ... unfortunately some have left too, realizing that Squad:Frontlines take some time to be fully prepared to the battle (and we don't blame them - it takes time). What we think is the least to be prepared too is being able to participate in a weekly training, getting to know objectives, maps, flags... also getting to know your fellow company members... so you are fully prepared come battle day !! That is not a requirement that us admin force people to use, but it's the kind of dedication a general could ask from his soldiers. Like I said, a lot of input is coming from the players and we are currently thinking about the first official campaign, trying to please everyone is not easy but be assured that it is our main goal : providing a game experience that you can never find anywhere else !! There are still a lot to be done to be ready and we need YOU to make this happen ! So register to https://squadfrontlines.com/, join our Discord and have fun with us ! Any question let us know.. you can join our Discord or ask here ! Rusty For the S:F admin Team
  17. Super FOB'ing Storage Site

    This is kind of my usual Super FOB layout on Storage. So if you see this, it was probably me who built it (just kidding, I don't have a shovel). What's your usual layout if you FOB up Storage Site?
  18. Hello, I know, the game will change, new weapon, artillery, etc, etc... But, i dont think weapon/vehicle update or little "tactical" tweak can really improve the gameplay. I'm playing every night to this game, its my drug. I noticed what currently, the dev ask us to take the flag one by one, which create the following behaviour : -APC rush on malak abad (exemple of rush, but they ask us to rush as far as we can to prevent ennemy to take his first flag so we can take all the one he is missing) -FOB rush on papanov (or anywhere, actually i even see suicide logical trying to put fob right behind the main ennemy base xD) -Using FOB on ennemy rear as teleportation door for taking the ennemy back flag before it can fall back (i know, pr fob will fix it. Did u see pr fob in squad? Not me). -Forcing 70 ppl fighting in 500m when we have 4km² maps and doesnt giving any buff to manoeuvring move (i have csgo for this) -Creating repetitve behaviour to win (i'm using them too, i'm not an hypocryte), i'm not the first one coopérating with an other squad and caping all the flag in fast order so the game is 20 minutes long. -Seriously giving no interest in trying to cut ennemy supply line with big "checkpoint fob", creating "control fob" other big hill (except on malak or logar but, its just fob on top of the flag instead of inside the flag) So, i just took 2 minutes for making this little, absolutely caricatural map of what i'm thinking, let me introduce it. I call it "ho watch, 2 more flags to take at the same times for different game mecanic". It works the following way : U can take all the immediate flag (blue & red) in any orders, but u need at least the first flag to take one of the medium flag, and once u have one of the middle flag, u can take all the others middle flag (white one). Just follow the link between them to understand. Exemple for better understanding : Exemple of "counter rushing reaction" FAQ : "yes bla bla bla, so everybody is going to fight on the red flag on the left". No, if the ennemy is stronger on a flag, he is of course weaker at an other one, so u can win by fleeing him... giving his chance to "guerilla playstyle". U know, the kind of style fight 2 factions of this game are suppose to use!!! "Ppl are still going to put back fob to teleport once they got the medium flag" Yes, but they need to do it 3 times... So its 3 times harder! "Ppl are still going to rush with apc" Like before, they need to do it 3 times... And if for exemple US put all his troops on the right part of the map, INS will just need to do the same... on left.. And the ticket bleed will negate on both side! "Do u know on some map u need to take 2 flags at the same times" Well, i dont consider yes/no is a reponse, u are missing le "but". Le but is currently the third flag. Its also a basic mathematic question. 70/2 = 35. On a 100m² flag's compound = lot of ppl. 70/3 = 23. Its becoming more light, more clear. U can even give a chance to ppl playing in 3 men squad a chance to have an impact on the game. "It already exist in PR" U are talking of this? http://www.realitymod.com/mapgallery/?map=battle_of_ia_drang&mode=gpm_cq&size=64 Yes i agree, and it was cool. Ok lads, i summon the torn of hell, the army of ppl claming its bf-like or not pr like enough. Punish me! And forgive me for my english, ofc...
  19. Hope you enjoy this ear/eye/etc/gasm cinematic footage of a russian 3 vehicle squad. We'll be posting videos frequently on that YT channel. Feel free to comment here or in the video if you have any suggestions or thoughts. Thanks! Espero que disfruten este video orgásmico, vamos a publicar seguido videos en ese canal de YT. Buscanos en Steam si quieres jugar con nosotros. Comenta acá o en youtube si tienes sugerencias o lo que sea. Gracias!
  20. Hello all Squids. We all love Squad, and many of us still love PR. PR is the daddy of Squad, and if you want to see where Squad is heading.. well Project Reality is a clear vision. With many of our devs having worked on PR. One thing that stands out for me in PR is it seems the gameplay is even more team play enforced (The community enforces it's own rules brilliantly) For example, at the start of each round when squads are set up, they take it seriously in Squad recently I saw names like this. Gas em even more Assad No ****ing NoObS Big *** Bastards Maybe it's my age but I don't see any humour in this at all, not only does it make the game look foolish to PR players I think it presets a mindset. In PR squads are given specifical names based on their role. Transport INF CAS LOGISTICS Armour Obviously, some of those are not here in Squad as yet but you get the idea. Transport for instance, they will the entire game, come back to main base, pick up troops and drop them off anywhere on the battlefield. They return and wait. This goes for the Transport helos as well. This adds a HUGE amount of enjoyment and it pushes teamplay even further. Will Squad ever get to this level is my question really, I hope so. It does, feel like for the majority of the time it's just 5 individual Squads, a little bit of other squad comms and not much else. How we change this I do not know. In PR Squads move down a street, then tell the APC to follow, they stick together and the infantry look after the APC, it's amazing. Well, that's a long post enough said, would love to hear your thoughts. Para.
  21. It'll be cool to see team \ squad mates carrying or dragging a friendly who's been killed. This could be handy when a group is stuck in a building or compound and you need to drag a dead team mate to cover before you revive them. Maybe you'll have to look at them and press F? Who knows, it's a suggestion.
  22. B3LIC Gameplays

    I leave a fraction of a game a few days ago https://www.youtube.com/watch?v=lZG6zRrA1Y0
  23. Night Maps???

    I've been wondering how night maps would play out. Not just a semi dark map with the sun setting over the horizon. A pitch black map that's only lit by moonlight. I've been enjoying this thought more and more recently because of my strange attraction towards the tracer bullets. (It'd be so damn beautiful with tracer bullets flying everywhere in a night map)
  24. paul_onesix's Videos!

    Hey all, now that i have a steady stream of Squad videos planned I am creating a thread where i will post all my squad related videos for your entertainment! I'll be monitoring this thread pretty regularly so any comments or questions for me can be posted here as well. Latest Squad Video: Squad Trailer: About Squad: More Squad Videos Here: https://www.youtube.com/playlist?list=PLyTOOAGaZluQ__OvhL58nGf6LSNJHRLGj
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