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      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
      Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof), religion, politics,  etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
      If there is doubt, the Moderation Team can decide whether a topic is considered illegal.   §5 Attitude towards Squad and the Development Team
      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
      Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs.   §7 Forum structure & Search
      Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
      Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense.   §8 Thread Titles
      Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
      §9 Thread Capitalization
      Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here. 
        §10 Images in posts
      When posting images, mind the following restrictions:
      .gifs will be allowed and may be removed by Staff if deemed necessary.
      Maximum size for images is 1280x1024.
      Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
      Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge.   §11 The use of BBCode
      It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings.   §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed.   Section II: Reporting & Moderation   §1 Reporting Posts
      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
      Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly.   §4 Bans and multiple accounts
      If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
      You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.

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Found 152 results

  1. My Personal Ideas and Adjustments for Game Play Mechanics by Doctor Hammer With the current iteration of Squad in the B17 phase I feel like it's a critical moment for game play mechanics before introducing Version 1.0. With this post I hope to create a healthy conversation concerning the game play mechanics and to highlight my own ideas that I strongly believe will be positives to the game. Lets begin! Spawn System Commander The Medic Class Those are all the ideas I have for the game right now that I think could be super beneficial and make the game more fun, some ideas more thought out than others, but that's okay, at the end of the day, I just wanted to put those thoughts out there and create a conversation about those possible changes. keep in mind these are ideas are just ideas, not absolute solutions. I am proposing some of these things in the hopes good adjustments to them would be made, and a conversation could be started. I think we all want the same for squad, a teamwork based game that supports communication and tactics. Thanks for Reading! Doc
  2. I am sick of browsing squad's reddit and seeing gif or vid of people going rambo (which is hard even without shadow) with high settings except shadows. I am also sick of 'it sucks but everyone does it' bullshit comments, too. Bake in the shadow or just up the minimum rig standard.
  3. Chaos in Kamdesh

    Medic Gameplay in an Invasion match on Kamdesh - had a lot of fun playing with some Squaddies from SYCO and UF. The firefight at the beginning was more intense for me in person than it probably comes across to others watching.
  4. Trying to think of a solution to the age old problem of people giving in and just respawning. How about this. Over time bonus for infantry to stay alive. With stars to indicate how long they managed to survive that round. So first star 10 mins with return of 1 ticket to the team , second 20 mins 2 tickets , third 40 mins 4 tickets , fourth 50mins 8 tickets, and final fifth at 70 mins 12 tickets. Of course if you die your timer gets reset and you start again, you only get the ticket reward once, but you keep the star mark. I know it seems like a gimick but hey who don't like a star for being a good little solider. And of course they reset on next round. Once seen on the end screen you may find more people trying to stay alive. With a whole squad doing the spectacular and surviving your looking at 9, 18, 36, 72, 108 based on a whole squad these may look high but how many maps go beyond 60 min mark and if your doing that well your side wont really need the tickets. These are just some thoughts. Whats your thoughts
  5. Battle of East Novo

    The Squad community is awesome and I wanted to share one of my favorite matches. I've got more videos in the cooker that I consider better than this one, but I really enjoyed the atmosphere and Ziggy did a great job as SL, so I posted this one first. Enjoy the gameplay, it's a little slow because I was still new at the time. I welcome any feedback and tips you guys want to give!
  6. Suggestion REDEPLOY button in Command Menu that lets players respawn without a ticket penalty Purpose get players back in the fight after becoming stranded, especially on large-scale maps eliminates players becoming victims of unrealistic metagaming Conditions Countdown to Spawn timer same as Respawn function Only available if there are... no enemy within X* metres (this should be a large enough number to reduce cheesing, 200 metres for example. The enemy check would be similar to the rally check. *X indicates a number to be determined.) no friendly HAB within X metres (this should also be high, whatever distance a 4-5 minute run is for example) Reasons for Consideration Players often become stranded after.... their vehicle is destroyed, or they are left behind Being left behind is unrealistic for obvious reasons, but lets look at point 1... E.G.: Destroyed Vehicle If one vehicle is destroyed by another, it is unrealistic for the victors to leave enemy assets in the AO. But this often happen in Squad after an enemy vehicle is destroyed. As a result, players are left stranded. Realistically, in either scenario, infantry stranded would be out of the engagement and would radio for exfill to safety. While we now have helicopters, they are extremely limited and getting an exfill is highly unlikely. Summary A REDEPLOY button is the virtualization of a vehicle extraction. It cannot be used if there are enemy or friendly HABs within a specific distance It removes the unrealistic action of fighting vehicles leaving enemy infantry in an AO It puts more infantry in actual engagement zones more frequently, increasing the intensity of the firefights each match It does not penalize multiple players for the choice made by one other player It reduces overall downtime for general infantry players between engagements
  7. [YA] Yellow ants

    4 Man Flag Defense [YA]
  8. New Squad Videos 2019

    It's been a while since I last posted in here and thought I might share some of my new videos I recently uploaded. Coming back to Squad after a few years has been really been worth the time taken off. Feel free to leave any feedback and stay tuned for more.
  9. Hi. Many times i see people placing FOBs in bad location or not placing them at all, even if we have 3 flags to capture first people already rush to the last one and place FOB in some cheeky position, sometimes it works but most of the time it doesnt... I dont know how many times ive seen scenario when winning team keep capturing the flag after flag going for victory when losing team keep respawning in some useless locations at the flag that is Locked because there is no other FOBs to use... yes some respawn in Main Base and will try to defend the first flag but most of the people will keep respawning in old FOBs and the gameplay becomes messy... I also see a lot of times Squads being in some useless positions at the end of the maps trying to outflank entire server, instead of actually playing objectives, defending or attacking flags... not sure where exactly is the problem but it would be nice if players would stick to the plan and also it would be nice to be able to respawn in some better localization... I think the game depends too much on players actions, leaving them full control over respawning locations, i think it would be good idea to make Spawns available on Fully Captured Flags until there isnt an enemy close to it, that could give players options to effectively go back to objectives and have better chance to defend it and overall get back in action, FOBs could still be an option. It also could be more clear what current objectives are, even Experienced players tend to not notice that the flag theyre attacking is locked because enemy already captured the next one, players should be aware more whats going on, the whole gameplay experience would be just better if players would stick to the objectives of the map.
  10. Not done by me, made By Steez of the BigD gaming community. Note: as of 15th July 2019, do not manually set Hexes as team one, two or neutral only use Spline % as explained in the video or they will not work as intended.
  11. Hello, I have been watching Generation Kill again and whenever I do, I want to play squad. This time, my thought got focused on the almost barebone Humvee that the Force Recon Marines cruises in. On a related note, I have been running "light infantry" squad - 4 men, where we primarily hunt down FOBs, reconnaissance, and light skirmishes and capping if the team at large are bogged down. So we have been using MRAP and BDRM (maps that feature militia are too small for me to enjoy this gameplay) as transport and ammo supply roles instead of their fire support role. Back to the barebone Humvee, how would you guys feel about being able to customise the vehicle loadout? From very basic things to SPG Techincal or Tanks choosing more of one round than another to more extreme things - doorless/unarmoured MRAP and no 50 cal. but more ammo supply? The MRAPs will spawn as normal and when you get in, the driver will be able to customsie via command options. Just a thought I had. Maybe it is not authentic due to there being no MRAP or BDRM in service that has no main gun / even if they exist, they are reserved for special forces etc etc... I am NOT envisioning arcady customisation where you trade armour for speed etc etc on every vehicle Thanks.
  12. Smee SL

    Warning these video's contain Cockney accent, unabridged and with fragrant disregard for the class system. If you find this tone or videos offensive for the tone of language and inflection then your in the wrong place. Gameplay with Smee, can you tell there's a map. Was a fat moving game.
  13. [RIP] Hollenfeuer Videos

    I've decided to open a topic to show my gameplay videos, some are funny short clips, others are full rounds from my perspective whilst playing alongside public player and fellow Clan members alike. All feedback is welcomed, early footage was edited on Windows Movie Maker Where as newer footage is through Sony Vegas and should be 1440p @ 60fps. Feel free to subscribe for more fun content coming thick and fast since the release of v12. Hollenfeuer Youtube Channel
  14. cc// Crack Clan TV

    Logistics is the game's way of supporting FOBs. It achieves this by providing building supplies and heavy weapons ammunition in bulk; it is the only way to get supply points to a FOB. We hope you have enjoyed the first of our boot camp series, let us know what you think below and feel free to ask any questions - thanks for watching! http://crackclan.com http://crackclan.com/discord Background Music: ‘Downtown Funk’ by DJ Quads https://soundcloud.com/aka-dj-quads
  15. So, when i'm playing and the FPS go below 85 everything looks so choppy/jittery/laggy, and this is not only playing Squad, other games too, like Insurgency for example, is there any option causing this on my PC? Anyone is having the same problem? Let me know and thanks for the help in advance. PC Specs: - CPU: Intel Core i7 8700K (OC'ed: 4.8GHz) - GPU: Asus GeForce GTX 1080Ti ROG STRIX GAMING OC - RAM: G.Skill 3200MHz RIPJAWS V 32GB (4X8GB) DDR4 - SSD: M.2 Samsung 960 Pro 512GB NVMe(running OS) / Samsung 840 Evo 250GB(running Games) - Monitor: AOC AGON AG241QX(144Hz, G-Sync ON + V-Sync On Nvidia CP(Off in Game) + FPS capped to 141) - OS: Windows 10 Pro (64-bit)
  16. This is Squad | Fanmade "trailer"

    Put some of my scenes together and made kind of a trailer. Hope you enjoy!
  17. With the One time only spawning assets could we get a warning or alike so squad that use it know. Or maybe remove the one time seems a little silly 2hr map and only one tank. Isnt the spawn timer supposed to be the deterrent.
  18. Heya Squaddies. So I have been wondering lately, does anyone else feel like the game (despite v10 update changes) is still too arcady when it comes to movement and shooting? Despite this game being one of the leaders of the tactical realism military genre. You can get rather easily "sniped" by a BTR sitting 500 meters away, often leading to "BTR Squads" just going lone wolf to get easy kills. I feel as if accuracy is still too precise on longer ranges, the only ones being able to do some proper killing from these ranges should be skilled marksmen, not some armor squad sitting too far away for anyone to deal with them. I would imagine that matches would be way more immersive if you would barely be able to hit anything at that range, and basically just do suppression, forcing you to move with other infantry squads. Same with 50.cal bunkers, although they are rather easy to take care of, they can snipe you from across the map (kohat toi as an example) with good accuracy. Where's the immersion in that? If there was a greater "randomness" to aiming anywhere further than 250m I think teams would move better together, work better together, you wouldn't die easily and frustratingly (like when running somewhere with your squad, and a BTR sitting hundreds of meters away sprays half of you down), squads wouldn't go lone-wolf as a BTR for easy kills, etc. Let the snipers and mortars take care of long-range threats. Firefights would be longer and more immersive. Just some thoughts of mine, anyone agree/disagree? feel free to start the discussion.
  19. Hello Squad Community, I thought about a snapping tool for building. Yesterday I played with my Squad and we build a Superfob. One of my friends build all the sandbags... he wasn't very precise because we need to hurry up. When he began to place the upper sandbags the thing started getting worse. We build small gaps for walking in and out and if the enemy rush the fob we can easy defend. These small gaps worked with the lower sandbags but when he placed the upper ones nobody was able to get through. We had to destroy all upper sandbags and replace them very precise which cost a lot of time we doesn't had. I think if there were something like a snapping tool which you can enable and disable for personal preferences. With this tool you can Safe a lot of time. Please give me feedback if you think it's a good Idea.
  20. Falling Damage nerf?

    Good Day Squaddies. Im am just curios on the damage you get for dropping of a wall thats 1 meter high and almost dying from it... I just feel thats a bit unrealistic if I must say. Have a Great Day!
  21. Right now the inability to ranged above 200m make it very difficult for an average player like me to get a better shot at long range with the L85A2, this also make the gun in a big disadvantage compare to other rifles in game. I think the devs should replaced the current l85a2 iron-sight with the one used in the cadet version, which allow for range adjustment up to 500m ( L98A1 )
  22. Chaos Trailer Time

    Hey Guys, I thought it's time to set me a little challenge. Make a Squad Trailer in 2 Days. I hope you like it
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