Jump to content
  • Announcements

    • Merlin

      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
      Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof), religion, politics,  etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
      If there is doubt, the Moderation Team can decide whether a topic is considered illegal.   §5 Attitude towards Squad and the Development Team
      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
      Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs.   §7 Forum structure & Search
      Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
      Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense.   §8 Thread Titles
      Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
      §9 Thread Capitalization
      Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here. 
        §10 Images in posts
      When posting images, mind the following restrictions:
      .gifs will be allowed and may be removed by Staff if deemed necessary.
      Maximum size for images is 1280x1024.
      Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
      Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge.   §11 The use of BBCode
      It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings.   §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed.   Section II: Reporting & Moderation   §1 Reporting Posts
      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
      Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly.   §4 Bans and multiple accounts
      If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
      You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.

Search the Community

Showing results for tags 'gameplay mechanics'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • OWI Official
    • Announcements
    • Progress Updates
    • Frequently Asked Questions (FAQ)
    • The Official Squad User Manual
    • Development Tutorials
  • International
    • Supported Languages
  • Game
    • General Discussion
    • Questions
    • Feedback & Suggestions
    • Media
    • User Created Guides
  • Support
    • Software Support
    • Hardware Tech Support
    • Website Feedback
    • Bug Report Form
  • The Community
    • Introductions / New Players
    • Teams & Clans
    • Events & Leagues
    • Wiki Development
    • Modding
  • Game Servers
    • Game Server Info & Support
    • Game Server Feedback
  • Off Topic
    • Off-Topic Discussion

Found 2 results

  1. Squad had made many strides, but there are currently a lot of things in the game just need to be rid of and do not make any sense: 1) Pulling charging handle on heavy machine guns while every time mounting gunner slot, with already chambered round in. What the fck? In real life this is waste of already chambered round in the machine gun. 2) Inability to duck and do "Somali Style" fire of the said above machine guns: Battlefield 2 had it. Why can't Squad have it? 3) Poor penetration physics of some objects. I just had the match on invasion map, where there was the prop box in the building towards window covered with glass. Upon seeing the enemy, I attempted to shoot through it. Not a single round hit the enemy and the glass seemed to have acted like invisible wall. This is the same problem with the parked cars. The damage through the unarmored doors of Ural and 5 Ton truck is abysmal. Real life bullets will go through at least 3 of those doors, if those trucks was parked side by side to each other with ease. Why the hell 30mm barely does any damage through the flimsy fence walls? Why AT and Fragmentation rockets, and other fragmentation ordinance cannot penetrate ANYTHING, while in games like Rising Storm, Vietnam that is not the problem? Why AK and M4 rounds barely penetrating non reinforced walls of apartments, when real life rounds easily cheese that types of material? In real life, hiding in the appartment like the ones in Narva and Al Basrah is death sentence since anything past .223 round will easily punch holes through those walls. There is some damage, but is so miniscule that at time this is more of a hassle to spend 30 round magazine for just one person hiding behind the side of the window. In other games that even more arcade than Squad, such as Rising Storm and Call of Duty, Modern Warfare penetration physics are more realistic and more fun to exploit for the team work. 4) Why can't developers introduce the same gun rest as with the bipod to all weapons, when near the sandbags and other objects? This is getting fking ridiculous shooting sandbags(and any other cover you duck behind) because your game character doesn't know how to prop the weapon onto a sandbag or other objects. All you need to do is give the non-bipod kits the ability to have at least some sense to able to use those giant glory holes in the sandbag walls, that seem to be more of the nuisance than being useful in the game. Same goes for infantry carried sandbags. Crouching behind them is basically asking to shoot the sandbags, instead of the enemy approaching behind them. It is realistic that the barrel sits lower than that actual sight aperture, but in real life soldiers simply circumvent that by propping the weapons over the cover. THIS IS VERY EASY TO INTRODUCE WITH CURRENT BIPOD MECHANIC ALREADY IN THE GAME! All you need to do is give the same ability, with drastically lower bonus than bi pods to other kits, so they could prop their rifles onto the cover or an obstacle, for more realistic shooting mechanics.
  2. So I have noticed some debate about these gameplay mechanics that are in squad right now, in the community: 1. Hold Breath for Zoom Eyes (HB4ZE for short) Holding your breath gives your eyes temporary extra zoom, regardless of your scope/sight type. Holding your breath too long cancels the zoom and causes weapon sway. HB4ZE is similar to the insurgency or red orchestra(?) system. It is implemented for CQB, so you won't find yourself disoriented in close encounters because there's no PiP partial screen zoom scopes that you can easily look over the top of. In PR, the issue was solved by backup close range sights. 2. Decreased performance after being revived, until you return to a spawn point Getting revived gives you a persistent stamina, total health, and weapons sway penalty, simulating a hurt solider. This only disappears when you re-spawn or return to a spawn point, simulating your soldier being replaced by a fresh soldier. This is done (presumably) so a unit with no fob shouldn't be able to hold out forever, and also for added realism and expanded gameplay. An alternative would be to increase the risk of perma-death (dead dead) for each revive, and guaranteeing dead-dead state if you're shot shortly after being revived (the latter being the PR system), in order to avoid walking back and forth too much. 3. 'Semi-free' look while sprinting If I've understood things right, while sprinting, moving your mouse doesn't change your running direction, but you'll slowly and gradually turn towards where your screen is pointed, mimicking momentum with a "partial free look". An alternative would be a fully free look button (like in ArmA) that allows your soldier to look around only using his head. So, what do you guys think about these mechanics? Do you like them? Edit: Added a 4th option for poll question 3 realizing it might be 'biased' results-wise to force people to choose only between semi-free-look-sprint and no free look button, or free look button but no semi-free-look-sprint, when you could implement both semi-free-look-sprint AND a free look button Edit #2: Removed 'it is more realistic' for non-HB4ZE option ('cause it isn't, see the sea of other threads). Added fourth option for HB4ZE; HB4ZE but not timed or based on breath.