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      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
      Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof), religion, politics,  etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
      If there is doubt, the Moderation Team can decide whether a topic is considered illegal.   §5 Attitude towards Squad and the Development Team
      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
      Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs.   §7 Forum structure & Search
      Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
      Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense.   §8 Thread Titles
      Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
      §9 Thread Capitalization
      Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here. 
        §10 Images in posts
      When posting images, mind the following restrictions:
      .gifs will be allowed and may be removed by Staff if deemed necessary.
      Maximum size for images is 1280x1024.
      Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
      Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge.   §11 The use of BBCode
      It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings.   §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed.   Section II: Reporting & Moderation   §1 Reporting Posts
      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
      Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly.   §4 Bans and multiple accounts
      If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
      You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.

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  1. February 2019 Recap

    Hey soldiers! Just 'cause February is the shortest month doesn't make it any less busy! We've been hard at work bringing the Unreal Engine 4.21 update to Squad, smashing all the bugs, and polishing up some brand new goodies for you. But wait, there's more! Dig into the preview of Alpha 13 for some explosive action! Reddit AMA Just in case you missed it, back on February 5th, we had Merlin join us on the r/JoinSquad subreddit to answer, well, anything! You can access the thread directly here, or search for your favorite topics by joining our community Discord server and looking into the #ama-answers channel. With some help from the rest of the team, we covered topics ranging from 2019 plans, granular rearm, right on down to shovel animations. Extracurricular reading? Check! General Updates Destructible Tracks and Wheels Tracks and Wheels are now fully destroyable in the upcoming alpha version, enabling players to inflict more granular damage to vehicles. For wheels, depending on the vehicle, they can be taken down by small arms fire, while tracks require something with a bigger punch, typically .50 cal or greater. With each wheel that gets destroyed, more friction gets applied, reducing the vehicle’s maximum top speed. The destroyed wheel’s rim still functions but at reduced drive effectiveness. In addition, the vehicle will lean over as the supporting wheel is now gone. With tracks as each gets destroyed the drive input from that track no longer functions. That means that if both tracks get destroyed, the vehicle is completely immobile. Animation Improvements General visual and immersion improvements have been done to our animation system, including: An including an overhaul to our ragdoll system Visual hand signals for Squad Leader and Fireteam orders Hand actions when SLs are talking over command VOIP Head-turning for vehicle passengers; moving mouths while talking over VOIP More immersive animations when operating open turret and emplaced weapons Idle animations for handheld weapons Secondary animation on vehicles such as antenna and mud-flaps A number of optimizations Overall the net result is that much more polish on our characters and vehicles. Combat Engineers and Sappers A new role that we’re introducing for Alpha 13 is the Combat Engineer. We’re moving the infantry deployables that were associated with some Riflemen roles earlier to this new role, as well as outfitting him with anti-tank mines and small demolition charges. The intent for this role is to perform quick demolitions on deployables and light vehicles, as well as to ambush enemy vehicles and set no-go zones with their anti-tank mines. For the Militia and Insurgents, the role that the Scout previously played will now be given to the "Sapper." So, in addition to the normal Combat Engineer loadout, Sappers will be able to lay IEDs. Destruction Game Mode Destruction is a spin-off from the Insurgency game mode, involving the conventional factions. The attacking side has a certain amount of time and resources to attack two separate weapon cache objectives. As each pair of objectives gets destroyed, a new phase of the operation will begin, spawning two more objectives and additional time and tickets are given. These objective locations are localized to a fixed area, but its precise location is randomized with rough clues given to the attacking side. In order to destroy these objectives, the engineer’s demolition charges are required. Proxy LOD System Interactive Demo With 4.21, a new LOD generation method is available, and we plan to make full use of it for most of our larger, more costly assets. Using this method, texture draw-calls per mesh can be decreased significantly, in some cases reaching a 40:1 ratio between the old mesh and the new proxy LOD mesh. This system has been put into place on Narva as a testbed, so be on the lookout for performance improvements there, and be sure to report any pesky LOD bugs you notice! Granular Rearm System As described in an earlier recap and coming to Alpha 13, we’re dramatically improving the function of rearming your kit in the field by giving you the ability to pick which item in your inventory you wish to rearm. If your ammunition requirements exceed that of the supply source, you will be unable to rearm, in addition to using ammo points greater than necessary. This should help free up “extra” ammo points for other players when needed. Role Request from Vehicles Another quality of life improvement for ground infantry will be the ability for APCs & IFVs to allow all roles to be requested just like FOB Ammo Crates. The ammo contained within the vehicle will be consumed when that new role is requested. For Light Vehicles & Tanks, they will allow crewman roles to be obtained. This will now enable all vehicles to have access to field repairs via the Crewman kit’s repair tools. Unreal 4.21 Engine Upgrade As previously mentioned in our Monthly Recap for January, the Unreal 4 Engine upgrade has been completed and we’ve been getting used to the development related upgrades it brought to Squad. Having run a number of internal play-tests as well have proved very promising and we’re hoping to see the benefits (and also potential bugs that need to be addressed!) in full come wider scale community playtests as we did back in January. Note that we have not fully taken advantage of the optimization capabilities of this upgrade yet, so please adjust your expectations accordingly. New Vehicles T-62 Main Battle Tank One of the new vehicles that will be appearing on the scene is the T-62 Main Battle Tank, intended for the Militia and Insurgent forces. A Soviet vehicle dating back to the heat of the Cold War, a few surplus models have fallen into unconventional hands and can deal a devastating punch against heavily armored targets. The T62 comes equipped with a turret-stabilized 115mm smoothbore cannon, firing the usual complement of armor penetrating sabot, high explosive anti-tank and fragmentation rounds. While this armament might not perform as well as its more modern counterparts, still do not underestimate its ability to deal death at range. The commander seat has access to a simple cupola mounted periscope with high magnification optics. BRDM-2 Spandrel Another new vehicle variant is the BRDM-2 Spandrel, basically an anti-tank guided missile variant of the BRDM-2 scout car. It comes with five wire-guided ‘Konkurs’ missiles and can fire them in relatively quick succession, dealing a devastating amount of damage against heavy armor at range. Its mobility combined with its anti-tank firepower makes it a potent battlefield tool, though with its light armor it won’t fare well in head-on engagements against enemy tanks. This vehicle will be available to Russian and unconventional factions. MATV TOW One more vehicle that we have coming is the American counterpart to Spandrel in the form of the MATV TOW. Basically a TOW with wheels, it has 5 spare TOW missiles and the same level of mobility and armor of a conventional MATV. Definitely packs a punch, but light on protection. New Weapons Vz61. Skorpion The Vz.61 "Škorpion" is a Czech manufactured .32 ACP machine pistol developed in 1959, produced and exported throughout the 60s and 70s. The Škorpion is a select-fire, straight blowback weapon that operates from a closed bolt for additional accuracy while still maintaining a very high rate of fire. Its extremely compact nature even with the extended wire stock makes this machine pistol a favorite as a personal defense weapon for vehicle crews. This weapon will be issued to Militia and Insurgent crewmen. M15 Anti-Tank Mine The M-15 Anti-Tank blast mine is an American design originating in World War 2 and is activated via a mechanical pressure switch. When sufficient downward pressure is applied it will activate the fuze and trigger detonation. Containing about 10.3 kilograms of Composition B explosive, it is capable inflicting mobility kills on heavy armor or dealing critical damage to lighter vehicles. This will be available to the US Army and British combat engineers. Demolition Charges An array of different timed explosive charges have been added to the game. These come in various different forms but their explosive yields are the same for gameplay purposes. These charges are used for demolition purposes ranging from destroying wrecks to clearing deployables. While they are on a 30-second timer, they can be defused with your entrenching tool before they explode. Sa80 Bayonet Being introduced to all British Army kits, the standard issue bayonet has been designed for use with the L85A2 family of rifles. Its special mounting system over the barrel means the blade is offset from the center of the handle, making it an effective tool favored for deployment. Sign Off Whether you're more the stabby type or the blasty type, that was definitely some good news! We're hard at work getting Alpha 13 ready for public testing, so keep your eyes peeled for updates and testing opportunities -- gotta smash all those engine update bugs. Thank you for being part of the Squad community!
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