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Showing results for tags 'features'.
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Recommendation: Analyze this suggestion from a more holistic perspective. (Updated) I believe I may have a solution that would optimize the game a bit further and would definitely be more enjoyable for everyone. A) Multiple Spawn Areas: Preferably three(varies on maps & game-modes) - I suggest having an Optional: Aerial-Support base being able to be destroyed, disabled or Capturable. Main base: logistics, transport For: Squad leaders, Infantry Offensive Vehicle Base = t72, stryker, 30mm For: Crewman Kit, Engineer kit Aerial-support main-base = helicopter, drones, air-strikes. For: Commander roles, and Helicopter Pilot roles. B) Settings/System Requirements: I believe that very few actually use the motion blur so I think we should remove that and the low settings while keeping only the medium to epic settings. I also believe that we should update Requirements by replacing the "Minimum Requirement" with our current "Recommended Requirement'. Settings: Remove All Low settings and Cinematic Shadow = Medium, High, and Epic only. Remove: Distance Shadow Foliage = Medium, High, and Epic only. Remove: All Low Settings System Requirements: Ram Must be: 16gb Ram or higher GPU Must be: GTX 970 or higher CPU Must be: i5-2550k or higher C) Game-play: Ticket bleed changes Troops: Commanders cost = 8 ticket bleed Squad Leaders cost = 4 tickets bleed Normal Infantry cost = 1 ticket bleed Vehicles: Logistics, Transport cost = 15 tickets bleed Small artillery Vics cost = 20 tickets bleed Medium artillery Vics cost = 25 ticket bleed Heavy Battle Tanks cost = 30 tickets bleed Aerial(Helicopter) cost = 30 tickets bleed Deployable/Flags: Radios cost = 30 tickets bleed Captured objectives = 40 tickets bleed I would love to hear some feedback from the community as well, let me know what you think about these suggestions. Will you guys enjoy this more, will it be worse, and please be specific as to why you would disagree/agree. Thanks.
I am interested in what the opinion of the general community and of the dev team is towards adding prototypical items to the game, within reason of course. Obviously with the inclusion of helicopters in the future, there will inevitably be some form of CAS. My question, as someone who grew up as a modder in the early 2000s, is could we potentially see the addition of, whether by official channels, or mods (hint) the RAH-66 Comanche? I don't believe that such a piece of equipment is unrealistic, while yes it was a cancelled project that never left prototype phases, it definitely isn't something that is so unbelievable that it would not fit. My belief in this is that the Comanche could be a very useful piece of equipment for a strong team, due to the fact that one of the designed roles of this helicopter was spotting and designating targets for the AH-64 Apache. These two Helicopters could have a dynamic gameplay loop between the two in the game in the future which could provide for an extremely interesting opponent for guerrilla factions as well as a very fun experience for the CAS squad. On another note: This is a question directed specifically at Devs, should they grace this humble fan's post. Is there a general idea on how the flight mechanics will work, such as being closer to something like PR/BF2, RS2:V, or even ArmA?
tweak by one posted a topic in General Discussionlike the title says. are the devs gonna add some features that when a bleeding allies passed out, you can pull him to safe spot as a medic or any role just to add realism? happy to know if they are gonna add that , best of luck in the field mates!
I think adding the ability to drag someone that is injured would be awesome. This way you if you have no medic or a medic is close by, you can pull your ally to cover before the medic goes to work. (I currently cant run this game well. I cant get over 30 fps on any map. This game only uses 30% of my GPU and only 50% of my CPU :( )
Hello I'm wondering how friendly the controls are for those with disability. Little about my disability I have Duchenne Muscular Dystrophy, which is a progressive muscle degeneration and weakness. https://www.mda.org/disease/duchenne-muscular-dystrophy/overview So my use of a keyboard is limited to up and right arrow keys and right Ctrl. I normally use up arrow to move forward and right arrow to move right and right control either walk or run or focus when using weapon like hold breath in a sniper games etc For the Mouse I use razer naga mmo 20 button mouse for the rest pretty much covers it. So I seen a video showing keyboard layout which had about 30 buttons or more to control everything. Basically I have to pick which controls I can do and which I can't , makes some games impossible to play. Questions I have: 1. For weapons selection that uses number keys 1-0 is it possible to use up scroll wheel to select between them? 2. I seen you need different buttons for crouching, standing and prone, is it possible to use down scroll wheel or any other remapped button that I press to stand, crouch, prone? Lets say I'm standing and press down scroll i crouch and also toggle on so I don't have to hold button down 2.1. do same for walk, slow walk, to run 2.2. same for voice commands maybe 3. Possible to have on screen display/ menu for other commands and controls? Maybe menu one for voice and squad commands etc and another one for other things. Even better yet modular menu where user can add controls they need and use mouse to navigate and click with mouse on buttons. 4. Is it possible to have option for mouse steering in vehicles and aircraft and also able to use mouse left click for throttle and right mouse click to brake? P.s I'm also willing to help with ui design layout or anyway how Graphic Designer could with these added features. Thank You, best wishes Mike
You may think by me making this post that i actually want a rank up system. Well you would be very mistaken as i don't want a ranking system in SQUAD as even though it gives more of a 'pull' (to come back and play) its just not what i'm looking for in this game. I could go into detail as to why im sick of most games now having a rank up system but this post is directed to the community to see your thoughts and opinions on the matter to help out the dev team. Please reply with thoughts below - Thank you Daruth "see you in battle!"
What are the things you dislike the most from Arma 3 that you don't want to see in Squad? For me they are: The over complication of things in the form of for example: Stances: There are so many stances and variations yet players only use perhaps 3 or 4 in the heat of combat. I strongly believe Squad should not follow this principle and go for the more intuitive and less bloated system found in insurgency. The never ending sub menus: You go to a car and get a menu with so many options that is super slow and does not feel immersive. A system like they want to implement in Day Z is much better. Example: You go to a car and: If you press E on the driver’s door you want to drive, if you press E on the trunk you want to check the car's inventory, if you have a fuel canister in your hand and click with it on the car's fuel tank you refuel it and so on, no sub menu for those actions but real actions. General sluggishness and unresponsiveness: All Arma games in general feel like this, there always seem to be some sort of input delay. Even when you kill somebody their body takes a few seconds to react to your shots and/or show any response. Lack of visual and sound feedback on events: Most of the time in arma 3 you don't get to really appreciate what is going on because it lacks that PUCH during combat that other games have. You never hear allies screaming when shot at nor sound like they are under heavy fire like heavy breathing etc it all feels calm 99% of the time even in the most frantic battles. Lack of map variety: The map is so big yet looks the same except for a few different land marks and special buildings here and there. It gets boring super fast. The map is so big you always miss 99% of what is going on in it. So sad.A much better approach would have been having 4 smaller maps with very different locations and assets for a variety of missions with much better FPS and variety.