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Showing results for tags 'feature request'.
Found 6 results
WilliamTheTard posted a topic in Feedback & SuggestionsTL;DR: Tried to introduce a friend to Squad so we can play together (this is a team-based shooter after all) but they began losing patience when they: a) Accidentally queued up to a different server to me, so joined the queue 2 positions after me. b) Once they entered the server, they were placed on the opposite team. We had to both sit on the deployment screen and wait until someone left before we could switch over. c) When they finally got onto my team, there was no space in my squad, and no space for two people in any other squads. d) The round ended and the teams were jumbled and we found ourselves on opposite teams again. e) They lost patience, quit after their second match and will be looking to refund the game. All in all, an unforgiving experience when introducing new players to the game. Players these days are used to the convenience of matchmaking in many other games, which almost always allows for pregame lobbies to which you can invite your friends. While in the past dedicated servers has reduced the need for lobbies, Squad has so many 'filters' you need to get through before you can physically play alongside your friend. So the ask would be: As a duo/trio of friends playing Squad... We would like to be able to join a pregame lobby or party together (inviting via Steam). This would then manage the process of: Adding us to the same dedicated server queue at the same time. Ensuring we are on the same team when we join the game The mechanic will only allow us to join the game when there is a 1+/- difference in teams (e.g. 36 USA / 35 RUSS ---we join Russian together---> 36 USA / 37 RUSS) If the teams are even in players, then a player queuing up as a solo can go ahead of the duos until there is a 1+/- difference. Ensuring we are on the same team when a round finishes and the teams are scrambled. In order to simplify the process of playing with a friend(s) and increase new player adoption to the game (via recommendations from your loyal player-base). While wait times may increase slightly, this will significantly reduce the aggravation of trying to swap teams etc. Players can always opt not to party-up and do things the old fashioned way. I understand these dedicated servers are normally managed by individuals/clans, so this may need to be built in as a customisable option when defining server config settings. Just before anyone yells 'your friend is a filthy casual!' , the friend in question has played a lot of hours on milsim games in the past (America's Army, ARMA 2 etc.) so he would have matched the target audience for Squad, however recently he has been playing PUBG and Apex Legends (matchmaking).
DanielNL posted a topic in Feedback & SuggestionsSince sooo many tank drivers currently get tanks stuck on Tallil (bomb craters... ) and Gorodok (rocks, any map really) it'd be awesome if OWI can really soon implement a basic towing system to allow the following: - BTRs and T-72s to tow BTRs, MTLBs, BRDMs and trucks - T-72s to tow T-72, BTRs, MTLBs and BRDMs and trucks - Bradleys to tow Bradleys, Strykers, MRAPs and trucks - MTLBs to tow MTLBs and BRDMs and trucks - BRDMs to pull BRDMs and trucks by basic towing system maybe just a static line drawn from the towing vehicle to the towed vehicle (which updates the "draw/rendering" every 25 or 50ms?). Really looking forward to such a system. Sincerely, Daniel
MontanaNights posted a topic in Feedback & SuggestionsI request that a bipod be added to squad marksmanship rifles. As a Marine veteran, I know that our SAMR (Squad Advanced Marksmanship Rifle- basically a souped up M16A4) were issued with them and it would make since for the equivalent rifles in Squad to include them to cut down on the scope sway when in a prone position. In addition, it is a common practice to brace your weapon ( on a low wall, for example) when shooting to steady it. That would be a nice feature as well.
Since DSL providers change IP adress every 24h (and more often, at least here in germany), I would like to see a feature that the game will automatically try to reconnect to the last server the player was on (and switched to the team he played on) so IP adress changes won't affect all those players that frustrating anymore. Implemenation would look sth. like this: IF player disconnect: - server keeps client ID (Steam name?) in a server slot, NOT disconnecting from server, but keeping player "stuck" in the server in the last position - client auto-reconnects to the server, using the slot that is still reserved on the server
justice posted a topic in Feedback & SuggestionsToo many times I have started the game and not realized my default mic or audio is not on the right device or I am playing with speaker and decide I want to play using my headset without exiting the game. Many other new games released I have seen include this as a basic feature. Can we fit this into v6 or possibly a later patch to v6? This would be a huge improvement on the user experience for non-game related settings in Squad.
Have a question regarding the graphics options in Squad. I noticed that games like Battlefield allow you to set your resolution + refresh rate. I was wondering if Squad would be offering this in the future or if there is an available setting currently to set it to 120hz refresh rate. I believe the default on the game is 60Hz (59.x Hz).