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Showing results for tags 'explosives'.
Found 6 results
Have you ever noticed how inconsistent C4 and IED placement on vehicles is? I'm not complaining about the damage. I'm talking about the fact that you have to rub your face along those armor segments like a cat in heat to make explosives stick at all. Which is exactly what you don't want to be doing while a BTR has paused briefly on top of you to mow down all your friends. And if the vehicle moves in the slightest while you're grinding through the glacial planting animation, your explosive is planted suddenly, irreversibly, and uselessly on the ground where you weren't even looking. And if you have the guts to try planting a bomb on the undercarriage, the game will show a green template, and then refuse to place the bomb at all because you had the audacity to try placing a bomb where a vehicle is parked. Besides the probably tricky solution of fixing the broken collision models, why not significantly speed up the planting animation, and make arming the device a separate, but more geometrically forgiving, action? In theory the actual act of placing an adhesive charge should be as quick and simple as slapping on a post-it note.
I personally think that the anti tank weapons currently are way too overpowered seeing how fast you can get killed if you are in a vehicle. anti tank weapons are heavy and are not easy to keep still for a longer period of time. I personally would like to see improvement on it, perhaps adding more weapon sway which you can stabilize briefly (like a ''really'' heavy sniper rifle), or giving missiles the chance to bounce off would solve this problem
I noticed that there's no need to prone when you expect a grenade blast coming. You'll get same same amount of damage independent of your posture. I think you should change damaging model. Radius of lethal injury for standing player should be increased.
Hi folks! I feel (although it is quite fun to build power-fortresses) that it is somewhat (very) unrealistic to have sandbags be 100% resistant to everything thrown at them, e.g. incoming rpgs, 50+cal, etc. A sandbag would of course be blown to hell by any kind of rpg round, even a hesco would be bad off. Most likely, a sandbag won't resist that many 50 rounds either before its protective ability has been greatly diminished (sand running out anyone?). Think about it, if sandbags would be so great we would have sandbagged vehicles instead of armoured vehicles. Also, if sandbags were to be destroyable then it would be easier and more realistic to clear out those super-FOBs that some people are bitching about (although I, personally think they are super-FUN, but that's just me). So, I propose a super-easy quick-fix that I am sure the devs propably thought about, but haven't come about for some reason I don't know. It goes like this: We assume that a sandbag has like 100% buildpoints when it's build (right?) and that it is completely unbuilt (disappeared) at 0%. OK, so why don't you just take away 100% of the build points of the sandbag receiving the direct rpg hit so it just disappears? Maybe it doesn't look supernice, but probably won't be noticed so much in the smoke and all. If you want to make it even better, remove like 50% from those around it too. And even better -well some stuff flying around, but my point being here of course: Give us the quick-fix ability to clear away sandbags right here and now (all the mechanism are already there, it would be super-easy I am guessing)! It would add much dynamics to the gameplay and bring about much more interesting gameplay at almost no developer's effort! If it doesn't look 1000% supernice, it is still OK! (Actually, can't rpgs remove build-points from just about anything that way?)
So as most of you know who played any of the battle field games you would know that the scale of destroying walls and buildings was astounding. I always felt that this feature was revolutionary to FPS shooters alike. To have this feature in game would be a definite deal breaker to buy this game, and i'm sure to a lot of other people as well. What do you guys think of this feature? Do you think the developers for Squad would be able to do this?
It would be pretty cool if the insurgencys had a squad who install IEDs (Improvised Explosive Devices) aka road side bombs to blow up tanks, trucks, cars etc from the muricans. I know that IEDs have played a big roll in the war against the taliban, nearly all the soldiers killed in afganistan were killed by IEDs. Also mines would be awesome, and ofc a squad role dedicated to checking paths and roads for mines. Im really excited bout the game. It looks awesome so far, cant imagine what its gonna look like, keep up the good work! Cheers