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Showing results for tags 'exploit'.
Found 7 results
I am sick of browsing squad's reddit and seeing gif or vid of people going rambo (which is hard even without shadow) with high settings except shadows. I am also sick of 'it sucks but everyone does it' bullshit comments, too. Bake in the shadow or just up the minimum rig standard.
My steam account is philip7240 , hey guys by accident I found a Glitch on one map that can be used almost anywhere as a exploit, basically breaks the game on one map. If you can prove to me that you are a dev I'll show you it, maybe a free tshirt for being such a good sport and not leaking it ;P haha
To keep the game play fair, I request the following exploit to be fixed. When using the machine guns place by Squad leaders - players can reload the weapon by: 1) Press F to use the MG 2) Use gun until empty or just use the gun 3) Press R to begin reload animation 4) Press F to leave the MG 5) Press F to use the MG again 6) Pull trigger with full ammo Does not apply to vehicles or the SPG depoyable, or players' guns.
The FOB/Rally system is being exploited by players. Too many times to count, I see clans joining a server and leaving ONE clan member on the enemy team - this guy is giving them precise directions to rallies and FOBs so that his clan member on the opposite team can camp the rallies and FOBs or destroy them. It completely ruins the game and it's FAR too easy to exploit. Even 1 person who decides they want to switch to the other team (for any reason) may easily create a squad and mark the enemy FOB / rally locations - completely destroying any fairness of the game in every way. The FOB/Rally system should be COMPLETELY RE-WORKED. I know this is a lot of coding but it's clearly too easy to exploit as it stands now. Sometimes it's just 2 friends who happen to be on opposite teams when they join a server, but they are coordinating easily over teamspeak/discord/mumble or other voip to farm kills at one of the FOBs, and then they even have the nerve to brag about their 50+ kills at the end of the game. ALSO: - The grass is too ****ing tall, IRL in the prone you can see over grass. - Which basic training did these soldiers go to? Every basic training environment IN THE WORLD teaches you how to climb over walls much taller than yourself yet squad members in this game can't even step over a few bricks. The inability to scale obstacles on certain maps makes navigating a ****ing nightmare.. yet somehow these soldiers can sprint on top of walls and jump from roof to roof without issue. - Since when do sandbags stop RPGs? LAT special ammunitions should destroy fortifications like sandbags AND soldiers behind them in 1 hit. - After throwing a grenade or performing other actions (but especially after throwing a grenade) we SHOULD be capable of sprinting immediately after, but instead the soldier is unable to sprint because he is retrieving his weapon, etc. The transition between weapons, or medkit, or otherwise should be sped up dramatically if not instant. It takes far too much time to swap weapons etc, and SPRINTING should automatically CANCEL whatever animation or action was being performed and allow you to sprint. You should never be unable to sprint just because you have just thrown a grenade and you are stuck in a "readying the weapon" animation.
Okay so after a few dusk/dark maps, I've noticed that one team consistently rushes the other bases main, sits about 50-100m out and picks off anything that leaves. As if that weren't bad enough, nobody can see a damn thing to retaliate and the round ends within minutes. Just like in DayZ, humans are douches. They will do anything possible to gain the upper hand. Going prone at a 45deg. angle to a wall lets you shoot through it, and after dealing with enemies that use this on Chora and Sumari it's really taking away from the game (on top of the fatal error after every round in V7. And the frame rates being cut in half every 10-20min)